Everyman Gaming Archive

  • Star Log.EM: Dragon Disciple (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   After a brief text that contextualizes dragon disciples within the Xa-Osoro system as a setting that’s shared by Everyman Gaming and Rogue Genius Games, we are introduced to the Dragon Disciple archetype, which nets key abilities at 2nd and 6th level. It may not be added to a dragon with the dragon graft or template or to a construct, and if you have a class that sports a bloodline or heritage-themed ability, said ability must be dragon-themed, […]

    Star Log.EM: Dragon Disciple (SFRPG)

    Star Log.EM: Dragon Disciple (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   After a brief text that contextualizes dragon disciples within the Xa-Osoro system as a setting that’s shared by Everyman Gaming and Rogue Genius Games, we are introduced to the Dragon Disciple archetype, which nets key abilities at 2nd and 6th level. It may not be added to a dragon with the dragon graft or template or to a construct, and if you have a class that sports a bloodline or heritage-themed ability, said ability must be dragon-themed, […]

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  • Star Log.EM: Expansion Bays (SFRPG) This installment of the Star Log-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, so, as always, we begin this with a contextualization of the subject matter at hand regarding the shared and implied setting of the Xa-Osoro galaxy, summarizing two popular starship manufacturers in a nice piece of fluff.   The pdf contains a total of 8 different expansion bays, which feature a proper table with PCU required noted alongside BP cost. One of these, the Null-Space Hold, comes in 3 Mks and basically applies the same tech as the null-space […]

    Star Log.EM: Expansion Bays (SFRPG)

    Star Log.EM: Expansion Bays (SFRPG) This installment of the Star Log-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, so, as always, we begin this with a contextualization of the subject matter at hand regarding the shared and implied setting of the Xa-Osoro galaxy, summarizing two popular starship manufacturers in a nice piece of fluff.   The pdf contains a total of 8 different expansion bays, which feature a proper table with PCU required noted alongside BP cost. One of these, the Null-Space Hold, comes in 3 Mks and basically applies the same tech as the null-space […]

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  • Star Log.EM: Yroometji (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with the by now traditional contextualization of the Yroometji within the frame of the Xa-Osoro galaxy, the evocative setting shared by Rogue Genius Games and Everyman Gaming, beginning the pdf of a flavorful note. We then proceed to get the racial information on the Yroometji regarding their physical descriptions, home world, etc. In case you didn’t know: We’re talking about kangaroo-folk here, which is a damn fine concept! The only flavor aspect not covered here would be […]

    Star Log.EM: Yroometji (SFRPG)

    Star Log.EM: Yroometji (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with the by now traditional contextualization of the Yroometji within the frame of the Xa-Osoro galaxy, the evocative setting shared by Rogue Genius Games and Everyman Gaming, beginning the pdf of a flavorful note. We then proceed to get the racial information on the Yroometji regarding their physical descriptions, home world, etc. In case you didn’t know: We’re talking about kangaroo-folk here, which is a damn fine concept! The only flavor aspect not covered here would be […]

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  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

    Everyman Minis: Squishikins

    Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

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  • Star Log.DELUXE: Starfarer Grafts (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   Okay, this one is something completely different.  Everyman Gaming and Rogue Genius Games have been at the vanguard of Starfinder content from the get-go; the massive Starfarer’s Companion book would be one such example. Now, here’s the thing – quite a lot of the releases of the companies managed to predate the Alien Archive, which means that NPC/Monster-creation couldn’t be taken into account.   Well, this book remedies that for quite a wide variety of different sources. To be […]

    Star Log.DELUXE: Starfarer Grafts (SFRPG)

    Star Log.DELUXE: Starfarer Grafts (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   Okay, this one is something completely different.  Everyman Gaming and Rogue Genius Games have been at the vanguard of Starfinder content from the get-go; the massive Starfarer’s Companion book would be one such example. Now, here’s the thing – quite a lot of the releases of the companies managed to predate the Alien Archive, which means that NPC/Monster-creation couldn’t be taken into account.   Well, this book remedies that for quite a wide variety of different sources. To be […]

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  • Star Log.EM: Magic Hacks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As before, we have a nice little flavorful contextualization of the subject matter in the Xa-Osoro system, noting the influence of the “Cult of .//ALL”, which I considered to be rather inspiring.   The pdf sports 3 different 2nd level hacks; Arcing Charge lets you expend an unused spell slot as a move action to charge a weapon, transforming its damage to inflict electricity damage. Nice catch: The weapons, if targeting KAC, still do so. If it does not have […]

    Star Log.EM: Magic Hacks (SFRPG)

    Star Log.EM: Magic Hacks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As before, we have a nice little flavorful contextualization of the subject matter in the Xa-Osoro system, noting the influence of the “Cult of .//ALL”, which I considered to be rather inspiring.   The pdf sports 3 different 2nd level hacks; Arcing Charge lets you expend an unused spell slot as a move action to charge a weapon, transforming its damage to inflict electricity damage. Nice catch: The weapons, if targeting KAC, still do so. If it does not have […]

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  • Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

    Everyman Minis: Unchained Kangaroos Dire Edition

    Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

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  • Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

    Everyman Minis: Mystery of Riddles

    Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

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  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Everyman Minis: Alchemist Power Components

    Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

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  • Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

    Star Log.EM: Eldritch Trickster (SFRPG)

    Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

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  • Star Log.EM: Ganzi (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This Star Log begins with the traditional introduction, as well as a nice, brief contextualization of the Ganzi race in the Xa-Osoro system that is shared by Rogue Genius Games and Everyman Gaming.   But what are the ganzi? Well they are mortals whose bloodlines have been mutated by generations of exposure to the energies of chaos, whether by living on planets saturated by such energies or the direct lineage tracing back to beings like proteans. They can, in theory, be […]

    Star Log.EM: Ganzi (SFRPG)

    Star Log.EM: Ganzi (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This Star Log begins with the traditional introduction, as well as a nice, brief contextualization of the Ganzi race in the Xa-Osoro system that is shared by Rogue Genius Games and Everyman Gaming.   But what are the ganzi? Well they are mortals whose bloodlines have been mutated by generations of exposure to the energies of chaos, whether by living on planets saturated by such energies or the direct lineage tracing back to beings like proteans. They can, in theory, be […]

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  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

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  • Star Log.EM: Alien Racial Feats (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a summary of alien species), 2 pages of SRD, leaving su with 2 pages of content, so let’s take a look!   The feats herein are intended for Alien Archive races, and Dragonkin, Formians, Grays, Nuars and Witchwyrds have their roles in the Xa-Osoro system, as noted, explained on the introductory page.   The feats are:   -Balloon Flight: Requires haan subtype, nets you 30 ft- flight with average maneuverability. You must end movement on solid ground or fall, at least until 5th level.   -Balloon Maneuver: You gain the haan’s balloon […]

    Star Log.EM: Alien Racial Feats (SFRPG)

    Star Log.EM: Alien Racial Feats (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a summary of alien species), 2 pages of SRD, leaving su with 2 pages of content, so let’s take a look!   The feats herein are intended for Alien Archive races, and Dragonkin, Formians, Grays, Nuars and Witchwyrds have their roles in the Xa-Osoro system, as noted, explained on the introductory page.   The feats are:   -Balloon Flight: Requires haan subtype, nets you 30 ft- flight with average maneuverability. You must end movement on solid ground or fall, at least until 5th level.   -Balloon Maneuver: You gain the haan’s balloon […]

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  • Star Log.DELUXE: Genetic Knacks (SFRPG) This installment of the Star Log-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, while the unique Blood Space of the Xa-Osoro system has many an effect, one is lesser known, and manifests as a kind of genetic mutation – the knacks introduced within this pdf!   We begin the rules-section with the new Genetically Gifted theme, which nets you a genetic knack and a limiter at 1st level, as well as the ability to accept Strain Points. For each such Strain Point you accept, you reduce your current and […]

    Star Log.DELUXE: Genetic Knacks (SFRPG)

    Star Log.DELUXE: Genetic Knacks (SFRPG) This installment of the Star Log-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, while the unique Blood Space of the Xa-Osoro system has many an effect, one is lesser known, and manifests as a kind of genetic mutation – the knacks introduced within this pdf!   We begin the rules-section with the new Genetically Gifted theme, which nets you a genetic knack and a limiter at 1st level, as well as the ability to accept Strain Points. For each such Strain Point you accept, you reduce your current and […]

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  • Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

    Everyman Minis: Yearbound Phoenix Ritual

    Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

    Everyman Minis: Far-Flung Races

    Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

    Everyman Options: Shaman Spirits

    Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

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  • Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

    Star Log.EM: Msvokas (SFRPG)

    Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

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  • Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

    Star Log.EM: Gnolls (SFRPG)

    Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

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  • Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

    Star Log.Deluxe: Aging Rules (SFRPG)

    Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

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