Everyman Gaming Archive

  • Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

    Everyman Minis: Mystery of Music

    Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

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  • Star Log.Deluxe – Armored Solarian Options (SFRPG) This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be palced in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote […]

    Star Log.Deluxe – Armored Solarian Options (SFRPG)

    Star Log.Deluxe – Armored Solarian Options (SFRPG) This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be palced in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote […]

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  • Advanced Skill Guide (SFRPG) This massive supplement clocks in at 151 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 4 pages of handy index, 1 page KS-thanks, 1 page SRD, 1 page advertisement, leaving us with 140 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. …who am I kidding, I’d have moved this one up in my queue, even if it hadn’t been for that request.   Why? Because this is the book that translates easily my favorite PFRPG-crunch book EVER to SFRPG. I am, of course, talking about the winner […]

    Advanced Skill Guide (SFRPG)

    Advanced Skill Guide (SFRPG) This massive supplement clocks in at 151 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 4 pages of handy index, 1 page KS-thanks, 1 page SRD, 1 page advertisement, leaving us with 140 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. …who am I kidding, I’d have moved this one up in my queue, even if it hadn’t been for that request.   Why? Because this is the book that translates easily my favorite PFRPG-crunch book EVER to SFRPG. I am, of course, talking about the winner […]

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  • Star Log.EM: Spells of Furor (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief history of the spells within in the Xa-Osoro system, and it should be noted that the spells within also take the spellcasting classes from the Starfarer’s Companion into account.   The first spell, blackout, is a technomancer-exclusive and comes in one version for all 6 spell levels. This spell makes you attempt a Computers or Engineering check as part of casting it. All items within the spell’s AOE (a 20 ft.-radius […]

    Star Log.EM: Spells of Furor (SFRPG)

    Star Log.EM: Spells of Furor (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief history of the spells within in the Xa-Osoro system, and it should be noted that the spells within also take the spellcasting classes from the Starfarer’s Companion into account.   The first spell, blackout, is a technomancer-exclusive and comes in one version for all 6 spell levels. This spell makes you attempt a Computers or Engineering check as part of casting it. All items within the spell’s AOE (a 20 ft.-radius […]

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  • Star Log.EM: Lorefinder (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief piece of text that provides a context for Lorefinders within the Xa-Osoro system, we are introduced to the lorefinder chronicler archetype. The archetype gains alternate class features at 2nd, 6th, 8th and 12th level. At 2nd level, we get “knack for knowledge”, which lets you choose 2 skills from a list. In these, you get a +1 insight bonus, add them to the list of class skills and may use them even untrained. The bonus increases by +1 […]

    Star Log.EM: Lorefinder (SFRPG)

    Star Log.EM: Lorefinder (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief piece of text that provides a context for Lorefinders within the Xa-Osoro system, we are introduced to the lorefinder chronicler archetype. The archetype gains alternate class features at 2nd, 6th, 8th and 12th level. At 2nd level, we get “knack for knowledge”, which lets you choose 2 skills from a list. In these, you get a +1 insight bonus, add them to the list of class skills and may use them even untrained. The bonus increases by +1 […]

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  • Star Log.EM: Skittermander Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a cool (and rather extensive!) contextualization of skittermanders within the Xa-Osoro system, we begin with the skittermander paragon archetype, who receives an alternate class feature at 2nd level: Whenever the paragon spends 1 point of Resolve to take a 10-minute Stamina break, they also regain the daily use of the hyper racial trait. Additionally, skittermander-prereq-feats may be taken as replacement class features at 6th, 12th, or 19th level. Minor nitpick: The pdf reads “0r.”   The pdf includes 8 […]

    Star Log.EM: Skittermander Options (SFRPG)

    Star Log.EM: Skittermander Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a cool (and rather extensive!) contextualization of skittermanders within the Xa-Osoro system, we begin with the skittermander paragon archetype, who receives an alternate class feature at 2nd level: Whenever the paragon spends 1 point of Resolve to take a 10-minute Stamina break, they also regain the daily use of the hyper racial trait. Additionally, skittermander-prereq-feats may be taken as replacement class features at 6th, 12th, or 19th level. Minor nitpick: The pdf reads “0r.”   The pdf includes 8 […]

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  • Star Log.EM: Boarding Rules (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, 1 page blank, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement, as has become the tradition with this series, with a brief note on the tradition of boarding and consequences in the Xa-Osoro system.   After that, we begin with, no surprise there, the boarding rules. Docking or Landing a starship are concisely defined as new Piloting tasks, but invading a space station or enemy ship is another deal. One of the options here would be to breach a starship’s hull: When hitting a starship with a […]

    Star Log.EM: Boarding Rules (SFRPG)

    Star Log.EM: Boarding Rules (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, 1 page blank, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement, as has become the tradition with this series, with a brief note on the tradition of boarding and consequences in the Xa-Osoro system.   After that, we begin with, no surprise there, the boarding rules. Docking or Landing a starship are concisely defined as new Piloting tasks, but invading a space station or enemy ship is another deal. One of the options here would be to breach a starship’s hull: When hitting a starship with a […]

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  • Star Log.EM: Mythos Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, including the role of the mythos in the context of the Xa-Osoro system, we dive right into the new connection, which has Intimidate and Mysticism as associated skills. As far as the spells are concerned, it should be noted that you do require Starfarer’s Companion to make use of this supplement – all spells granted by the connection are drawn from that book. Annoyingly, none of them have been properly italicized.   The first level […]

    Star Log.EM: Mythos Mystic Connection (SFRPG)

    Star Log.EM: Mythos Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, including the role of the mythos in the context of the Xa-Osoro system, we dive right into the new connection, which has Intimidate and Mysticism as associated skills. As far as the spells are concerned, it should be noted that you do require Starfarer’s Companion to make use of this supplement – all spells granted by the connection are drawn from that book. Annoyingly, none of them have been properly italicized.   The first level […]

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  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

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  • Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Everyman Minis: Wild Shape Variants

    Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

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  • Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

    Everyman Minis: Animal Teamwork Feats

    Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

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  • Everyman Minis: Hecaviogos Levialogi This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with3 pages of content, so let’s take a look!   So, in case you’re wondering what the levialogi (singular levialogos) are: They are a new creature subtype introduced originally in Paranormal Adventures, originally inspired in a loose manner by the Leviathans from the Supernatural TV-series. However, they are really loosely inspired by them and imho surpassed the source material in that they had a more distinct identity.   There is another aspect to them that renders them remarkable. I a game as offense-focused as PFRPG, they withstand. They endure. They don’t immediately […]

    Everyman Minis: Hecaviogos Levialogi

    Everyman Minis: Hecaviogos Levialogi This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with3 pages of content, so let’s take a look!   So, in case you’re wondering what the levialogi (singular levialogos) are: They are a new creature subtype introduced originally in Paranormal Adventures, originally inspired in a loose manner by the Leviathans from the Supernatural TV-series. However, they are really loosely inspired by them and imho surpassed the source material in that they had a more distinct identity.   There is another aspect to them that renders them remarkable. I a game as offense-focused as PFRPG, they withstand. They endure. They don’t immediately […]

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  • Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

    Everyman Minis: Bloodline Mutations

    Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

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  • Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

    Everyman Minis: Kitsune Kineticist Options

    Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

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  • Star Log.EM: Dragon Disciple (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   After a brief text that contextualizes dragon disciples within the Xa-Osoro system as a setting that’s shared by Everyman Gaming and Rogue Genius Games, we are introduced to the Dragon Disciple archetype, which nets key abilities at 2nd and 6th level. It may not be added to a dragon with the dragon graft or template or to a construct, and if you have a class that sports a bloodline or heritage-themed ability, said ability must be dragon-themed, […]

    Star Log.EM: Dragon Disciple (SFRPG)

    Star Log.EM: Dragon Disciple (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   After a brief text that contextualizes dragon disciples within the Xa-Osoro system as a setting that’s shared by Everyman Gaming and Rogue Genius Games, we are introduced to the Dragon Disciple archetype, which nets key abilities at 2nd and 6th level. It may not be added to a dragon with the dragon graft or template or to a construct, and if you have a class that sports a bloodline or heritage-themed ability, said ability must be dragon-themed, […]

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  • Star Log.EM: Expansion Bays (SFRPG) This installment of the Star Log-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, so, as always, we begin this with a contextualization of the subject matter at hand regarding the shared and implied setting of the Xa-Osoro galaxy, summarizing two popular starship manufacturers in a nice piece of fluff.   The pdf contains a total of 8 different expansion bays, which feature a proper table with PCU required noted alongside BP cost. One of these, the Null-Space Hold, comes in 3 Mks and basically applies the same tech as the null-space […]

    Star Log.EM: Expansion Bays (SFRPG)

    Star Log.EM: Expansion Bays (SFRPG) This installment of the Star Log-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, so, as always, we begin this with a contextualization of the subject matter at hand regarding the shared and implied setting of the Xa-Osoro galaxy, summarizing two popular starship manufacturers in a nice piece of fluff.   The pdf contains a total of 8 different expansion bays, which feature a proper table with PCU required noted alongside BP cost. One of these, the Null-Space Hold, comes in 3 Mks and basically applies the same tech as the null-space […]

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  • Star Log.EM: Yroometji (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with the by now traditional contextualization of the Yroometji within the frame of the Xa-Osoro galaxy, the evocative setting shared by Rogue Genius Games and Everyman Gaming, beginning the pdf of a flavorful note. We then proceed to get the racial information on the Yroometji regarding their physical descriptions, home world, etc. In case you didn’t know: We’re talking about kangaroo-folk here, which is a damn fine concept! The only flavor aspect not covered here would be […]

    Star Log.EM: Yroometji (SFRPG)

    Star Log.EM: Yroometji (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with the by now traditional contextualization of the Yroometji within the frame of the Xa-Osoro galaxy, the evocative setting shared by Rogue Genius Games and Everyman Gaming, beginning the pdf of a flavorful note. We then proceed to get the racial information on the Yroometji regarding their physical descriptions, home world, etc. In case you didn’t know: We’re talking about kangaroo-folk here, which is a damn fine concept! The only flavor aspect not covered here would be […]

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  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

    Everyman Minis: Squishikins

    Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

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  • Star Log.DELUXE: Starfarer Grafts (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   Okay, this one is something completely different.  Everyman Gaming and Rogue Genius Games have been at the vanguard of Starfinder content from the get-go; the massive Starfarer’s Companion book would be one such example. Now, here’s the thing – quite a lot of the releases of the companies managed to predate the Alien Archive, which means that NPC/Monster-creation couldn’t be taken into account.   Well, this book remedies that for quite a wide variety of different sources. To be […]

    Star Log.DELUXE: Starfarer Grafts (SFRPG)

    Star Log.DELUXE: Starfarer Grafts (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   Okay, this one is something completely different.  Everyman Gaming and Rogue Genius Games have been at the vanguard of Starfinder content from the get-go; the massive Starfarer’s Companion book would be one such example. Now, here’s the thing – quite a lot of the releases of the companies managed to predate the Alien Archive, which means that NPC/Monster-creation couldn’t be taken into account.   Well, this book remedies that for quite a wide variety of different sources. To be […]

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  • Star Log.EM: Magic Hacks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As before, we have a nice little flavorful contextualization of the subject matter in the Xa-Osoro system, noting the influence of the “Cult of .//ALL”, which I considered to be rather inspiring.   The pdf sports 3 different 2nd level hacks; Arcing Charge lets you expend an unused spell slot as a move action to charge a weapon, transforming its damage to inflict electricity damage. Nice catch: The weapons, if targeting KAC, still do so. If it does not have […]

    Star Log.EM: Magic Hacks (SFRPG)

    Star Log.EM: Magic Hacks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As before, we have a nice little flavorful contextualization of the subject matter in the Xa-Osoro system, noting the influence of the “Cult of .//ALL”, which I considered to be rather inspiring.   The pdf sports 3 different 2nd level hacks; Arcing Charge lets you expend an unused spell slot as a move action to charge a weapon, transforming its damage to inflict electricity damage. Nice catch: The weapons, if targeting KAC, still do so. If it does not have […]

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  • Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

    Everyman Minis: Unchained Kangaroos Dire Edition

    Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

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  • Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

    Everyman Minis: Mystery of Riddles

    Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

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  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Everyman Minis: Alchemist Power Components

    Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

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  • Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

    Star Log.EM: Eldritch Trickster (SFRPG)

    Star Log.EM: Eldritch Trickster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages,1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin with a nice little introduction and the contextualization of the archetype herein within the Xa-Osoro system, before taking a look at the archetype. The Edlritch Trickster may only be added to characters with classes that gain spells or spell-like abilities from the 1st level feat or the race. The eldritch trickster as presented herein replaces the 2nd, 6th and 12th level class features.   At 2nd level, we get psychokinetic trickster, which nets at-will psychokinetic hand as a SP, […]

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