Everyman Gaming Archive

  • Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

    Star Log.EM: Msvokas (SFRPG)

    Star Log.EM: Msvokas (SFRPG) This pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After the by now traditional introduction to the subject matter, we begin with the flavorful component of the presentation of the race. The “Playing as XX“-section, as before in the series, is the only missing component in this section that contextualizes the race within Starfinder. As before, if you’re interested in Rogue Genius Games and Everyman Gaming’s shared Xa-Osoro system, you’ll be in for a bit of a treat, as the section unobtrusively notes how the races works within this implicit setting. The msvokas, somewhat […]

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  • Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

    Star Log.EM: Gnolls (SFRPG)

    Star Log.EM: Gnolls (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction to the subject matter, we begin with a flavorful series of fluffy bits that serve to contextualize the gnoll race thematically within Starfinder as a rules system, as well as within the implied Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games. As before in the Star Log.EM-series, the “Playing a XX”-section that notes how you likely behave and how other races view you, is missing here.   Mechanically, gnolls get +2 Str and Con, -2 […]

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  • Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

    Star Log.Deluxe: Aging Rules (SFRPG)

    Star Log.Deluxe: Aging Rules (SFRPG) This extra-long installment of the Star Log-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   So, after a brief introduction to the subject matter, we begin with defining age categories, a component I found puzzling in its absence from the Starfinder core rulebook.   This pdf seeks to remedy this gap and provide mechanically-relevant consequences of age. The pdf recognizes 8 age categories: Infant, toddler, child, adolescent, young adult, mature adult, old adult, and venerable adult. Mental and physical age category usually are identical, but don’t have to be.   Each age category has […]

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  • Star Log.EM: Stellar Revelations (SFRPG) This expansion for the Solarian-class clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the introduction, which also discusses the dualistic nature of the class, we move straight into the new stellar revelations of the class, with graviton and pulsar revelations both sporting a “G” or “P” to denote their respective type. We begin with 2nd level, where 3 revelations are provided, 2 of which are proton revelations: Proton blast lets you fire plasma as a laser small arm, with an item level no greater than one below your solarian level. This cannot have […]

    Star Log.EM: Stellar Revelations (SFRPG)

    Star Log.EM: Stellar Revelations (SFRPG) This expansion for the Solarian-class clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the introduction, which also discusses the dualistic nature of the class, we move straight into the new stellar revelations of the class, with graviton and pulsar revelations both sporting a “G” or “P” to denote their respective type. We begin with 2nd level, where 3 revelations are provided, 2 of which are proton revelations: Proton blast lets you fire plasma as a laser small arm, with an item level no greater than one below your solarian level. This cannot have […]

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  • Star Log.EM: Skinwalkers (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a brief introduction to the subject matter at hand before getting a detailed depiction of the Skinwalker races, including a physical description, notes on their home world and the like – and indeed, the race’s history in the Xa-Osoro system is rather amazing: When Blood Space seeped into Eogawa’s atmosphere, the non-native population of the moon was turned into frothing lycanthropes…and yet, by some miracle, those infected while pregnant gave birth to skinwalkers, rising from savagery courtesy of […]

    Star Log.EM: Skinwalkers (SFRPG)

    Star Log.EM: Skinwalkers (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a brief introduction to the subject matter at hand before getting a detailed depiction of the Skinwalker races, including a physical description, notes on their home world and the like – and indeed, the race’s history in the Xa-Osoro system is rather amazing: When Blood Space seeped into Eogawa’s atmosphere, the non-native population of the moon was turned into frothing lycanthropes…and yet, by some miracle, those infected while pregnant gave birth to skinwalkers, rising from savagery courtesy of […]

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  • Star Log.EM: Eldritch Knight (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after the by now classic introduction, we dive into the rules, though it should be noted that it makes sense to read this, as the design goal here was to encapsulate, in spite of the existence of the soldier-class, the flavor of the classic eldritch knight.   The eldritch knight archetype grants additional class features at 2nd, 6th, 9th, 12th and 18th level. At 2nd level, we have spell critical, which is a special critical hit effect that […]

    Star Log.EM: Eldritch Knight (SFRPG)

    Star Log.EM: Eldritch Knight (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after the by now classic introduction, we dive into the rules, though it should be noted that it makes sense to read this, as the design goal here was to encapsulate, in spite of the existence of the soldier-class, the flavor of the classic eldritch knight.   The eldritch knight archetype grants additional class features at 2nd, 6th, 9th, 12th and 18th level. At 2nd level, we have spell critical, which is a special critical hit effect that […]

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  • Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

    Everyman Unchained: Bards

    Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

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  • Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

    Star-Log.EM: Loremaster (SFRPG)

    Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

    Star Log.EM: Arcane Artillerist (SFRPG)

    Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

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  • Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

    Star Log.EM: Operative Specializations (SFRPG)

    Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

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  • Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

    Everyman Minis: Shapeshifter Options

    Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

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  • Star Log.EM: Mechanic Tricks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf with a brief introduction to the mechanic and the roles of the class, before diving straight into what we expected – new mechanic tricks! The pdf includes 3 different 2nd level mechanic tricks, the first of which would be Genius Mechanic. While spending at least 24 hours in a settlement, the mechanic may spend 8 hours as well as 50 times mechanic level squared in credits to create a genius mechanic fund. While carrying this fund, […]

    Star Log.EM: Mechanic Tricks (SFRPG)

    Star Log.EM: Mechanic Tricks (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf with a brief introduction to the mechanic and the roles of the class, before diving straight into what we expected – new mechanic tricks! The pdf includes 3 different 2nd level mechanic tricks, the first of which would be Genius Mechanic. While spending at least 24 hours in a settlement, the mechanic may spend 8 hours as well as 50 times mechanic level squared in credits to create a genius mechanic fund. While carrying this fund, […]

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  • Star Log.EM: Mystic Theurge (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The flavor-centric introduction of the class acknowledges the transition magic undergone, eliminating the erstwhile arcane/divine divide in favor of the new magic traditions of Starfinder; as such, the mystic theurge tradition is seen as a form of pioneer in the context of Xa-Osoro.   The mystic theurge archetype behaves, to an extent, behaves as a kind of magical archaeologist and, as written, the archetype is written to be compatible with the Starfarer’s Companion’s classes. The archetype gains alternate class features […]

    Star Log.EM: Mystic Theurge (SFRPG)

    Star Log.EM: Mystic Theurge (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The flavor-centric introduction of the class acknowledges the transition magic undergone, eliminating the erstwhile arcane/divine divide in favor of the new magic traditions of Starfinder; as such, the mystic theurge tradition is seen as a form of pioneer in the context of Xa-Osoro.   The mystic theurge archetype behaves, to an extent, behaves as a kind of magical archaeologist and, as written, the archetype is written to be compatible with the Starfarer’s Companion’s classes. The archetype gains alternate class features […]

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  • Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

    Everyman Minis: Cult Classic Options

    Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

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  • Everyman Minis: Bountiful Harvest Ritual This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   In case that wasn’t super-obvious, let me spell it out: This occult ritual is basically one that is a representation of the Thanksgiving feast, minus the cultural baggage. It clocks in at 7th level and requires foodstuff and silverware galore and may only be cast during a harvest festival that must contain no less than 80 individuals. All foodstuff used must be locally-sourced within 12 miles of the ritual’s place of casting. The folks that partake in the massive feast […]

    Everyman Minis: Bountiful Harvest Ritual

    Everyman Minis: Bountiful Harvest Ritual This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   In case that wasn’t super-obvious, let me spell it out: This occult ritual is basically one that is a representation of the Thanksgiving feast, minus the cultural baggage. It clocks in at 7th level and requires foodstuff and silverware galore and may only be cast during a harvest festival that must contain no less than 80 individuals. All foodstuff used must be locally-sourced within 12 miles of the ritual’s place of casting. The folks that partake in the massive feast […]

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  • Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

    Everyman Minis: The Tall One

    Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

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  • Everyman Mini: Occult Singularity Ritual This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with  2.5 pages of content, so let’s take a look!   So, this pdf depicts a new occult ritual, if the title and cover were not enough indication. I know, captain Obvious-Endzy is obvious. The ritual presented here is the Macabre Pledge of Occultic Singularity, which clocks in at 5th level and has the compulsion and evil descriptors. The ritual has a 5 hour casting time and its components are amazing and manage to generate the appropriate flair: 18 black candles, infused with the ash of those sacrificed to the cult’s […]

    Everyman Mini: Occult Singularity Ritual

    Everyman Mini: Occult Singularity Ritual This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with  2.5 pages of content, so let’s take a look!   So, this pdf depicts a new occult ritual, if the title and cover were not enough indication. I know, captain Obvious-Endzy is obvious. The ritual presented here is the Macabre Pledge of Occultic Singularity, which clocks in at 5th level and has the compulsion and evil descriptors. The ritual has a 5 hour casting time and its components are amazing and manage to generate the appropriate flair: 18 black candles, infused with the ash of those sacrificed to the cult’s […]

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  • Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

    Everyman Minis: Ghost Hunting Options

    Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

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  • Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

    Everyman Minis: Mysteries of Autumn

    Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

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  • Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

    Everyman Mini: School Day Options

    Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

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  • Everyman Minis: Injuries and Scars This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, one of the components I’m not too fond of in any iteration of D&D or d20-based systems would be that injuries don’t matter much; similarly, curative magic can reduce scars and the like to an aesthetic footnote.   This pdf provides a small toolkit for that: The basic premise for scars is simple: When you take damage equal to ½ maximum hit points or greater, you must succeed a Fort-save equal to 15 + ½ HD. On a success, you […]

    Everyman Minis: Injuries and Scars

    Everyman Minis: Injuries and Scars This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, one of the components I’m not too fond of in any iteration of D&D or d20-based systems would be that injuries don’t matter much; similarly, curative magic can reduce scars and the like to an aesthetic footnote.   This pdf provides a small toolkit for that: The basic premise for scars is simple: When you take damage equal to ½ maximum hit points or greater, you must succeed a Fort-save equal to 15 + ½ HD. On a success, you […]

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  • Everyman Minis: Haunt Invocations This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 ages of SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so the basic premise here would be centered around the Phantasmal Invitation feat: As a full-round action that provokes attacks of opportunity, you can create an invited haunt in any space you are or that you threaten. You do not accidentally trigger these haunts, but may remotely trigger them as a standard action while within 30 ft. of them and while the haunts can detect you. Invited haunts last for a number of hours equal to your CL or until […]

    Everyman Minis: Haunt Invocations

    Everyman Minis: Haunt Invocations This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 ages of SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so the basic premise here would be centered around the Phantasmal Invitation feat: As a full-round action that provokes attacks of opportunity, you can create an invited haunt in any space you are or that you threaten. You do not accidentally trigger these haunts, but may remotely trigger them as a standard action while within 30 ft. of them and while the haunts can detect you. Invited haunts last for a number of hours equal to your CL or until […]

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  • Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

    Star Log.EM: Kyubi Paragon (SFRPG)

    Star Log.EM: Kyubi Paragon (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Hej. Wait. Yep, you’d be right – the Kitsune is obviously not a race featured in the Starfinder Core Rules. Its Starfinder iteration was released in the Starfarer’s Companion by Rogue Genius Games. Since both RGG’s Starfinder supplements and those of Everyman Gaming share the implicit setting of the Xa-Osoro system, this makes sense. Now, the Kyubi paragon for Pathfinder was a massive, highly customizable racial prestige class – a degree of flexibility that this one does not attempt to […]

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  • Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

    Star Log.EM: Infosphere Mystic Connection (SFRPG)

    Star Log.EM: Infosphere Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After the usual, flavorful Query-entry as a brief introduction, we begin sans much ado with the new connection: Associated skills would be Computer and Engineering, and spells include dream from Starfarer’s Companion – the series assumes the shared Xa-Osoro system, after all. However, in a rather nice twist, we also get a new spell that is granted by the sphere (otherwise, tech 5): Digital profile, which lets you name a creature by name and attempt a Computer check with […]

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  • Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

    Star Log.EM: Collateral Characters (SFRPG)

    Star Log.EM: Collateral Characters (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this pdf, as always, with a brief, flavorful recap, as these logs are presented as queries to a database; this time around, the tie-in to the shared Xa-Osoro system that is assumed to be the backdrop for Rogue Genius Games and Everyman Gaming’s Starfinder-supplements, is particularly profound: One of the system’s binary stars has imploded in a black hole in a catastrophe known as Regicide, which destroyed the Radiant Imperium’s central seat of government in Azan, creating the […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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