Everyman Minis-series Archive

  • Everyman Minis. Squishikin Options This Mini, exclusively available as part of the Klickstarter bundle, clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction-page recaps what a squishikin is (basically, a construct that became sentient by intense positive emotions), with a cool sample fluff write-up, Biddle Bear, provided.   (And yes, you should get the amazing Everyman Mini: Squishikins – they’re awesome, and I assume familiarity with the race here.)   We begin with 6 new alternate racial traits, the first of which would be Abnormal Facsimile, which lets you make aberration (+2 racial bonus to saves vs. disease, […]

    Everyman Minis. Squishikin Options

    Everyman Minis. Squishikin Options This Mini, exclusively available as part of the Klickstarter bundle, clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction-page recaps what a squishikin is (basically, a construct that became sentient by intense positive emotions), with a cool sample fluff write-up, Biddle Bear, provided.   (And yes, you should get the amazing Everyman Mini: Squishikins – they’re awesome, and I assume familiarity with the race here.)   We begin with 6 new alternate racial traits, the first of which would be Abnormal Facsimile, which lets you make aberration (+2 racial bonus to saves vs. disease, […]

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  • Everyman Minis: Soulless This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let‘s take a look!   So, on the introductory page, we have a brief summary of the triumvirate of body, mind and soul and what they mean. For the purpose of this book, the body is the vessel that contains the mind and soul, acting as the medium by which mind and soul interact; undead result from minds so strong as to animate bodies without a soul. The mind is a waking consciousness, and includes the sense of self, and represents the medium by which mortals make decisions and act […]

    Everyman Minis: Soulless

    Everyman Minis: Soulless This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let‘s take a look!   So, on the introductory page, we have a brief summary of the triumvirate of body, mind and soul and what they mean. For the purpose of this book, the body is the vessel that contains the mind and soul, acting as the medium by which mind and soul interact; undead result from minds so strong as to animate bodies without a soul. The mind is a waking consciousness, and includes the sense of self, and represents the medium by which mortals make decisions and act […]

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  • Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

    Everyman Minis: Familiar Archetypes

    Everyman Minis: Familiar Archetypes This Mini is exclusively available as part of the Klickstarter-bundle and clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, first, some rules: Shapechanging familiars must have the same archetype for all forms, and improved familiar abilities don’t stack with those of familiar archetypes that alters or replaces the variable bonus a familiar grants or the ability to speak with animals of its kind.   The pdf contains 8 familiar archetypes: The figurine familiar replaces emphatic bond with the change shape universal monster ability and the familiar may assume the form of a stone figurine […]

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  • Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

    Everyman Minis: Everyman Races

    Everyman Minis: Everyman Races This „Mini“ is only available as part of the Klickstarter bundle, and clocks in at 29 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with an impressive23 pages of content, so let’s take a look!   After a brief history of some races previously introduced in other systems, we dive right into the first of the racial write-ups, which deserves some explanation: Much to my joy, the respective racial write-ups do feature pretty detailed notes on physical descriptions, physiology, life cycle, culture, cuisine and relationships with other races. This is particularly nice, since the racial write ups take the best of both worlds in a manner of speaking. The helpful […]

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  • Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Everyman Minis: Perplexingly Bizarre Archetypes

    Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

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  • Everyman Minis: Bloodrager Bloodlines This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat, namely Bloodsurge, which requires bloodcasting and bloodrage as well as the option to cast one or more bloodline spells. While bloodraging, this lets you expend 4 rounds of bloodrage to cast one bloodline spell sans provoking an AoO, casting against your regular daily spell allotment. Also, while bloodraging, you increase spell save DC by +2 for bloodrager spells, which later scales up to +3 and +4, […]

    Everyman Minis: Bloodrager Bloodlines

    Everyman Minis: Bloodrager Bloodlines This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat, namely Bloodsurge, which requires bloodcasting and bloodrage as well as the option to cast one or more bloodline spells. While bloodraging, this lets you expend 4 rounds of bloodrage to cast one bloodline spell sans provoking an AoO, casting against your regular daily spell allotment. Also, while bloodraging, you increase spell save DC by +2 for bloodrager spells, which later scales up to +3 and +4, […]

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  • Everyman Minis: More Unchained Bard Masterpieces (Revised Edition) The second Everyman Mini that features new masterpieces for the potent Unchained Bard clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (not featuring the glyph-key this time around, but that’s a minor comfort detriment. Still, there’d be enough space… – but hey, the masterpiece write-ups feature the pretty self-explanatory glyphs), 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look! In case you were wondering, btw.: This Everyman Mini is exclusively available as part of the Klickstarter-bundle.   We start off with two new 1st level masterpieces, the first of which would be the Dance of Infinite Steps for […]

    Everyman Minis: More Unchained Bard Masterpieces (Revised Edition)

    Everyman Minis: More Unchained Bard Masterpieces (Revised Edition) The second Everyman Mini that features new masterpieces for the potent Unchained Bard clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (not featuring the glyph-key this time around, but that’s a minor comfort detriment. Still, there’d be enough space… – but hey, the masterpiece write-ups feature the pretty self-explanatory glyphs), 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look! In case you were wondering, btw.: This Everyman Mini is exclusively available as part of the Klickstarter-bundle.   We start off with two new 1st level masterpieces, the first of which would be the Dance of Infinite Steps for […]

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  • Everyman Minis: Creepy Creatures This Mini is currently only available as part of the Klickstarter bundle, and it actually is not a mini – the pdf clocks in at 23 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 17 pages, so let’s take a look!   In case you missed out on one of my favorite creature types in all of Pathfinder, the introductory page recaps what a levialogos is (plural: levialogi) – first introduced in Paranormal Adventures, I’ve been a huge fan of these super-deadly foes and their ability to actually withstand the punishing powers of high-level PCs.   The creatures contained herein, just fyi, all come with their own original full-color […]

    Everyman Minis: Creepy Creatures

    Everyman Minis: Creepy Creatures This Mini is currently only available as part of the Klickstarter bundle, and it actually is not a mini – the pdf clocks in at 23 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 17 pages, so let’s take a look!   In case you missed out on one of my favorite creature types in all of Pathfinder, the introductory page recaps what a levialogos is (plural: levialogi) – first introduced in Paranormal Adventures, I’ve been a huge fan of these super-deadly foes and their ability to actually withstand the punishing powers of high-level PCs.   The creatures contained herein, just fyi, all come with their own original full-color […]

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  • Everyman Minis: More Unchained Bard Masterpieces The second Everyman Mini that features new masterpieces for the potent Unchained Bard clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (not featuring the glyph-key this time around, but that’s a minor comfort detriment. Still, there’d be enough space…), 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look! In case you were wondering, btw.: This Everyman Mini is exclusively available as part of the Klickstarter-bundle.   We start off with two new 1st level masterpieces, the first of which would be the Dance of Infinite Steps for the muse, you guessed it, dance. As a minor nitpick – “Dance” is […]

    Everyman Minis: More Unchained Bard Masterpieces

    Everyman Minis: More Unchained Bard Masterpieces The second Everyman Mini that features new masterpieces for the potent Unchained Bard clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (not featuring the glyph-key this time around, but that’s a minor comfort detriment. Still, there’d be enough space…), 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look! In case you were wondering, btw.: This Everyman Mini is exclusively available as part of the Klickstarter-bundle.   We start off with two new 1st level masterpieces, the first of which would be the Dance of Infinite Steps for the muse, you guessed it, dance. As a minor nitpick – “Dance” is […]

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  • Everyman Minis: Transpositional Creatures This Everyman Mini-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   So, what is a transposed creature? Well, for one, it’s a CR +1 template you can apply to your critters. The creature gets AC +1, blindsight 60 ft. and planar sense, which extends the sight of the creature beyond adjacent planar borders, allowing the creature, for example, see from the material plane into the shadow plane’s twisted reflection and vice versa. These creatures also get +2 Str, Dex, Con and Wis, and the Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers […]

    Everyman Minis: Transpositional Creatures

    Everyman Minis: Transpositional Creatures This Everyman Mini-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   So, what is a transposed creature? Well, for one, it’s a CR +1 template you can apply to your critters. The creature gets AC +1, blindsight 60 ft. and planar sense, which extends the sight of the creature beyond adjacent planar borders, allowing the creature, for example, see from the material plane into the shadow plane’s twisted reflection and vice versa. These creatures also get +2 Str, Dex, Con and Wis, and the Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers […]

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  • Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

    Everyman Minis: Dynastic Spells

    Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

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  • Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

    Everyman Minis: Kineticist Archetypes

    Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

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  • Everyman Minis: Unchained Bard Masterpieces This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a glyph key that denotes descriptors), 2 pages of SRD, leaving us with 2 pages of new bardic masterpieces for the unchained bard, so let’s take a look!   We begin with two different level 1 masterpieces – Song of the People’s Revolt is performed with percussion, song or wind instruments. This one is a 60 ft.-spread and nets all affected allies a teamwork feat you possess; accompaniment allows for the granting of multiple ones. Triple Time also can be performed with these three, and nets allies in a 60-ft.-radius gain scaling bonuses […]

    Everyman Minis: Unchained Bard Masterpieces

    Everyman Minis: Unchained Bard Masterpieces This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a glyph key that denotes descriptors), 2 pages of SRD, leaving us with 2 pages of new bardic masterpieces for the unchained bard, so let’s take a look!   We begin with two different level 1 masterpieces – Song of the People’s Revolt is performed with percussion, song or wind instruments. This one is a 60 ft.-spread and nets all affected allies a teamwork feat you possess; accompaniment allows for the granting of multiple ones. Triple Time also can be performed with these three, and nets allies in a 60-ft.-radius gain scaling bonuses […]

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  • Everyman Minis: Mutative Mucks This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 6 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, on the introductory page, we have something I really like – notes on harvesting mutating much, i.e. creature remnants. I don’t know why, but the notion of using parts of magical creatures to supplement your magical effects has always appealed to me immensely. (As an aside: Playground Adventures’ Creatures Components Vol. I is THE resource for that sort of thing…) Each muck yields 3 doses, plus one dose per size category above Small. Heal or Survival may be used as a substitute for […]

    Everyman Minis: Mutative Mucks

    Everyman Minis: Mutative Mucks This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 6 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, on the introductory page, we have something I really like – notes on harvesting mutating much, i.e. creature remnants. I don’t know why, but the notion of using parts of magical creatures to supplement your magical effects has always appealed to me immensely. (As an aside: Playground Adventures’ Creatures Components Vol. I is THE resource for that sort of thing…) Each muck yields 3 doses, plus one dose per size category above Small. Heal or Survival may be used as a substitute for […]

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  • Everyman Minis: Allakhadae This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Wait! Right at the bottom of the SRD? There’s a coded message there. See if you can crack it sans decoder!   So yeah, Allakhadae. Another nice touch is that this pdf’s introductory text? It warns the GM; makes slightly fun of them Alen Igma. Loved this introduction.   But what is Allakhadae? A CR 30 Great Old One. BOOM. And I mean “BOOM” – this fellow uses both psychic magic and kineticist tricks, being classified as an essokineticist who draws upon the powers of […]

    Everyman Minis: Allakhadae

    Everyman Minis: Allakhadae This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Wait! Right at the bottom of the SRD? There’s a coded message there. See if you can crack it sans decoder!   So yeah, Allakhadae. Another nice touch is that this pdf’s introductory text? It warns the GM; makes slightly fun of them Alen Igma. Loved this introduction.   But what is Allakhadae? A CR 30 Great Old One. BOOM. And I mean “BOOM” – this fellow uses both psychic magic and kineticist tricks, being classified as an essokineticist who draws upon the powers of […]

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  • Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

    Everyman Minis: Arcanist Exploits

    Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

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  • Everyman Minis: Gculcilite This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 2 pages blank, leaving us with 3 pages of content, so let’s take a look!   So, what is the Gculcilite, apart from one of the hardest to fluidly and correctly type monsters I’ve ever reviewed?   We, the creature is the critter seen on the cover, a chaotic neutral diminutive fey with the shapechanger subtype that clocks in at CR 7. The swift creatures are capable of perfect flight, and have an array of both spell-like abilities and sorcerer spell-casting prowess. They can assume the shape of objects and get ½ HD to discern […]

    Everyman Minis: Gculcilite

    Everyman Minis: Gculcilite This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 2 pages blank, leaving us with 3 pages of content, so let’s take a look!   So, what is the Gculcilite, apart from one of the hardest to fluidly and correctly type monsters I’ve ever reviewed?   We, the creature is the critter seen on the cover, a chaotic neutral diminutive fey with the shapechanger subtype that clocks in at CR 7. The swift creatures are capable of perfect flight, and have an array of both spell-like abilities and sorcerer spell-casting prowess. They can assume the shape of objects and get ½ HD to discern […]

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  • Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

    Everyman Minis: Centaur Options

    Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

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  • Everyman Minis: Vessel Passengers This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   First of all: In case you didn’t know: This pdf is an expansion for the vessel class that was originally presented in Paranormal Adventures, itself a love letter to the Supernatural franchise and Occult Adventures’ design-paradigms. The class could be best summed up as: “Do you want to play Castiel, but retain control of your faculties?”-the class. Alternatively, if you had no idea what that sentence meant, one could consider the vessel to be basically a medium-style character in theme. No, it has nothing […]

    Everyman Minis: Vessel Passengers

    Everyman Minis: Vessel Passengers This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   First of all: In case you didn’t know: This pdf is an expansion for the vessel class that was originally presented in Paranormal Adventures, itself a love letter to the Supernatural franchise and Occult Adventures’ design-paradigms. The class could be best summed up as: “Do you want to play Castiel, but retain control of your faculties?”-the class. Alternatively, if you had no idea what that sentence meant, one could consider the vessel to be basically a medium-style character in theme. No, it has nothing […]

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  • Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

    Everyman Minis: Microsized Monsters

    Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

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  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

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  • Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

    Everyman Minis: Eidolon Knight

    Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

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  • Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

    Everyman Minis: Dynastic Armory

    Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

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  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

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  • Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Everyman Minis: Unchained Fighter Archetypes

    Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

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  • Everyman Minis: Superior Alchemical Items This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Alchemical items, much to my chagrin, are relegated in usefulness mostly to low levels – at least in PF1. This is one aspect I very much prefer in Pathfinder Playtest, but that’s another can of worms. The pdf remarks that an item that would be fair for 5th level might very much be utterly OP at 1st – as such, the pdf handles the issue by introducing proficiency. This value denotes the minimum number of skill ranks needed to use the […]

    Everyman Minis: Superior Alchemical Items

    Everyman Minis: Superior Alchemical Items This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Alchemical items, much to my chagrin, are relegated in usefulness mostly to low levels – at least in PF1. This is one aspect I very much prefer in Pathfinder Playtest, but that’s another can of worms. The pdf remarks that an item that would be fair for 5th level might very much be utterly OP at 1st – as such, the pdf handles the issue by introducing proficiency. This value denotes the minimum number of skill ranks needed to use the […]

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  • Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

    Everyman Minis: Mystery of Music

    Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

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