Everyman Minis-series Archive

  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

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  • Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Everyman Minis: Wild Shape Variants

    Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

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  • Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

    Everyman Minis: Animal Teamwork Feats

    Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

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  • Everyman Minis: Hecaviogos Levialogi This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with3 pages of content, so let’s take a look!   So, in case you’re wondering what the levialogi (singular levialogos) are: They are a new creature subtype introduced originally in Paranormal Adventures, originally inspired in a loose manner by the Leviathans from the Supernatural TV-series. However, they are really loosely inspired by them and imho surpassed the source material in that they had a more distinct identity.   There is another aspect to them that renders them remarkable. I a game as offense-focused as PFRPG, they withstand. They endure. They don’t immediately […]

    Everyman Minis: Hecaviogos Levialogi

    Everyman Minis: Hecaviogos Levialogi This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with3 pages of content, so let’s take a look!   So, in case you’re wondering what the levialogi (singular levialogos) are: They are a new creature subtype introduced originally in Paranormal Adventures, originally inspired in a loose manner by the Leviathans from the Supernatural TV-series. However, they are really loosely inspired by them and imho surpassed the source material in that they had a more distinct identity.   There is another aspect to them that renders them remarkable. I a game as offense-focused as PFRPG, they withstand. They endure. They don’t immediately […]

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  • Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

    Everyman Minis: Bloodline Mutations

    Everyman Minis: Bloodline Mutations This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 2 pages of content.   The supplement begins with an explanation of bloodline mutations: Whenever a sorcerer or bloodrager would receive a bloodline power, they may exchange it for one of the mutations within; alternatively, bloodline feats may be swapped for mutations, though prerequisites must be met either way; minimum levels to take the respective mutation are noted for both classes, accounting for the different usefulness for the respective class. Bloodragers may use blood mutations even if they’re not in bloodrage.   All right, the introduction and explanation on the first page out of […]

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  • Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

    Everyman Minis: Kitsune Kineticist Options

    Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

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  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

    Everyman Minis: Squishikins

    Everyman Minis: Squishikins This installment of the Everyman Minis series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are squishikins? Well they are a new race presented within, a kind of living construct in the shape of a helpful ability to transform themselves into plush. As someone who cherishes his old plush-Kiwi, this made me smile. The squishikins are noted as 2 – 3.5 feet in size and 20 lbs. weight; while no age, height and weight table is provided, in this instance, this information suffices.   Rules-wise, they get +2 Con and Cha, -2 Str,a re […]

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  • Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

    Everyman Minis: Unchained Kangaroos Dire Edition

    Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

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  • Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

    Everyman Minis: Mystery of Riddles

    Everyman Minis: Mystery of Riddles This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   On the introduction page, we find a new oracle archetype, namely the erudite seer, whose skills are restricted to Appraise, Bluff, Craft, Knowledge (all), Linguistics, Perception, Sense Motive and Spellcraft, and the archetype only gets 2 + Int skills per level. This would be super annoying, but the archetype, but both spellcastings and revelations are governed by Intelligence as key ability modifier for the archetype – and before you ask, the class remains a spontaneous caster. Really sucky: The spell save DC of […]

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  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Everyman Minis: Alchemist Power Components

    Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

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  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

    Everyman Minis: Far-Flung Races

    Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

    Everyman Minis: Shapeshifter Options

    Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

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  • Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

    Everyman Minis: Cult Classic Options

    Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

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  • Everyman Minis: Bountiful Harvest Ritual This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   In case that wasn’t super-obvious, let me spell it out: This occult ritual is basically one that is a representation of the Thanksgiving feast, minus the cultural baggage. It clocks in at 7th level and requires foodstuff and silverware galore and may only be cast during a harvest festival that must contain no less than 80 individuals. All foodstuff used must be locally-sourced within 12 miles of the ritual’s place of casting. The folks that partake in the massive feast […]

    Everyman Minis: Bountiful Harvest Ritual

    Everyman Minis: Bountiful Harvest Ritual This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   In case that wasn’t super-obvious, let me spell it out: This occult ritual is basically one that is a representation of the Thanksgiving feast, minus the cultural baggage. It clocks in at 7th level and requires foodstuff and silverware galore and may only be cast during a harvest festival that must contain no less than 80 individuals. All foodstuff used must be locally-sourced within 12 miles of the ritual’s place of casting. The folks that partake in the massive feast […]

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  • Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

    Everyman Minis: The Tall One

    Everyman Minis: The Tall One This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 .5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   On the introductory page, we get the Fear cleric subdomain in two different versions – one associated with void, one associated with evil. Both btw. have different replacement spells. The void version focuses on what you’d expect in that regard – we get crushing despair, wall of force and prismatic wall. The one based on evil focuses on low-level fear-related spells. The void variant replaces the base power with aura of isolation, which can be activated […]

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  • Everyman Mini: Occult Singularity Ritual This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with  2.5 pages of content, so let’s take a look!   So, this pdf depicts a new occult ritual, if the title and cover were not enough indication. I know, captain Obvious-Endzy is obvious. The ritual presented here is the Macabre Pledge of Occultic Singularity, which clocks in at 5th level and has the compulsion and evil descriptors. The ritual has a 5 hour casting time and its components are amazing and manage to generate the appropriate flair: 18 black candles, infused with the ash of those sacrificed to the cult’s […]

    Everyman Mini: Occult Singularity Ritual

    Everyman Mini: Occult Singularity Ritual This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with  2.5 pages of content, so let’s take a look!   So, this pdf depicts a new occult ritual, if the title and cover were not enough indication. I know, captain Obvious-Endzy is obvious. The ritual presented here is the Macabre Pledge of Occultic Singularity, which clocks in at 5th level and has the compulsion and evil descriptors. The ritual has a 5 hour casting time and its components are amazing and manage to generate the appropriate flair: 18 black candles, infused with the ash of those sacrificed to the cult’s […]

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  • Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

    Everyman Minis: Ghost Hunting Options

    Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

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  • Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

    Everyman Minis: Mysteries of Autumn

    Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

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