Everyman Minis-series Archive

  • Everyman Minis: Yroometji (Kangaroofolk) This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review. Furthermore, I received an advance copy in order to have the review done on release day.   So, what are the Yroometji? Kangaroo-folk. They gain +2 Con and Cha, -2 Int, are Medium, get low-light vision, +2 to Acrobatics made to jump (and are always treated as having a running start, +1 natural AC and a natural slam attack (cosmetic complaint – you need to resort […]

    Everyman Minis: Yroometji (Kangaroofolk)

    Everyman Minis: Yroometji (Kangaroofolk) This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review. Furthermore, I received an advance copy in order to have the review done on release day.   So, what are the Yroometji? Kangaroo-folk. They gain +2 Con and Cha, -2 Int, are Medium, get low-light vision, +2 to Acrobatics made to jump (and are always treated as having a running start, +1 natural AC and a natural slam attack (cosmetic complaint – you need to resort […]

    Continue Reading...

  • Everyman Minis: Kumiho This Everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Well, first things first: After the introduction, we learn what a kumiho is – in the context of the game, it is a take on the fox spirit that is neither benevolent, nor malevolent, blending the different takes on the trope from real world mythology.   The Kumiho is also something you should FEAR. It is Tiny. You’ll stop laughing once you take a look at the impressive defensive capabilities of this CR 17 shapechanging magical beast that can stop time, has […]

    Everyman Minis: Kumiho

    Everyman Minis: Kumiho This Everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Well, first things first: After the introduction, we learn what a kumiho is – in the context of the game, it is a take on the fox spirit that is neither benevolent, nor malevolent, blending the different takes on the trope from real world mythology.   The Kumiho is also something you should FEAR. It is Tiny. You’ll stop laughing once you take a look at the impressive defensive capabilities of this CR 17 shapechanging magical beast that can stop time, has […]

    Continue Reading...

  • Everyman Mini: Childhood Feats This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let’s take a look!   Well, first of all – these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don’t already have it, consider getting it.   The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein – you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with […]

    Everyman Mini: Childhood Feats

    Everyman Mini: Childhood Feats This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let’s take a look!   Well, first of all – these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don’t already have it, consider getting it.   The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein – you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with […]

    Continue Reading...

  • Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

    Everyman Minis: Ley Line Qualities

    Everyman Minis: Ley Line Qualities This Everyman Mini-installment clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   In case you were wondering – this book expands upon Occult Adventures’ ley lines rules and thus presents the Ley Line Adept feat, which nets a Spellcraft-bonus as well as a Dowsing skill unlock means of 1/day finding ley lines, making them more accessible. The process of “findings”[sic!] ley lines via such rods is covered and concisely presented with DCs and all- no complaints there.   The pdf then goes on to present 9 different types of ley line: Alignment-ley lines […]

    Continue Reading...

  • Everyman Minis: The Skinsuit Ritual This installment of Everyman Gaming’s minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, so first things first: This is an occult ritual. I assume that you have Occult Adventures on hand (If not…why?? It’s literally one of the best books Paizo has ever made!) and thus know how occult rituals work.   Allr ighty, so, the ritual herein would be a level 8 and represents an evil polymorph effect. As befitting of a proper ritual, the materials required are delightfully exotic: Living steel buttons? hag’s hair twine and boiled calamus root, licorice […]

    Everyman Minis: The Skinsuit Ritual

    Everyman Minis: The Skinsuit Ritual This installment of Everyman Gaming’s minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, so first things first: This is an occult ritual. I assume that you have Occult Adventures on hand (If not…why?? It’s literally one of the best books Paizo has ever made!) and thus know how occult rituals work.   Allr ighty, so, the ritual herein would be a level 8 and represents an evil polymorph effect. As befitting of a proper ritual, the materials required are delightfully exotic: Living steel buttons? hag’s hair twine and boiled calamus root, licorice […]

    Continue Reading...

  • Everyman Minis: Interval Spellcasting The first of Everyman Gaming’s mini-pdfs clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, what is interval spellcasting? In short, it represents a variant spellcasting tradition available for arcane, divine and psychic casters and the decision to do so must be taken at first level, since it represents a significant component of the base fundamentals of the spellcasting tradition. Only one such variant spellcasting tradition may be known by a single character per class; multiclass characters may choose to use a given variant spellcasting tradition in one class and be general spellcasters […]

    Everyman Minis: Interval Spellcasting

    Everyman Minis: Interval Spellcasting The first of Everyman Gaming’s mini-pdfs clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, what is interval spellcasting? In short, it represents a variant spellcasting tradition available for arcane, divine and psychic casters and the decision to do so must be taken at first level, since it represents a significant component of the base fundamentals of the spellcasting tradition. Only one such variant spellcasting tradition may be known by a single character per class; multiclass characters may choose to use a given variant spellcasting tradition in one class and be general spellcasters […]

    Continue Reading...