Everyman Minis-series Archive

  • Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

    Everyman Minis: Mysteries of Autumn

    Everyman Minis: Mysteries of Autumn This Everyman mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with two pages of content, so let’s take a look!   One the introductory page, we also receive a new spell, namely hibernate, which clocks in at 6th level for druid, shaman and psychic, 4th level for mesmerists. It is a magical sleep effect that causes the touched target to go into hibernation. Nice: The target may be awoken with repeated, vigorous aid another actions or by the passing of seasons.   Now, the main meat of this mini, obviously, is devoted to the new autumn mystery featured within. This mystery adds Fly, Knowledge […]

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  • Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

    Everyman Mini: School Day Options

    Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

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  • Everyman Minis: Injuries and Scars This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, one of the components I’m not too fond of in any iteration of D&D or d20-based systems would be that injuries don’t matter much; similarly, curative magic can reduce scars and the like to an aesthetic footnote.   This pdf provides a small toolkit for that: The basic premise for scars is simple: When you take damage equal to ½ maximum hit points or greater, you must succeed a Fort-save equal to 15 + ½ HD. On a success, you […]

    Everyman Minis: Injuries and Scars

    Everyman Minis: Injuries and Scars This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, one of the components I’m not too fond of in any iteration of D&D or d20-based systems would be that injuries don’t matter much; similarly, curative magic can reduce scars and the like to an aesthetic footnote.   This pdf provides a small toolkit for that: The basic premise for scars is simple: When you take damage equal to ½ maximum hit points or greater, you must succeed a Fort-save equal to 15 + ½ HD. On a success, you […]

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  • Everyman Minis: Haunt Invocations This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 ages of SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so the basic premise here would be centered around the Phantasmal Invitation feat: As a full-round action that provokes attacks of opportunity, you can create an invited haunt in any space you are or that you threaten. You do not accidentally trigger these haunts, but may remotely trigger them as a standard action while within 30 ft. of them and while the haunts can detect you. Invited haunts last for a number of hours equal to your CL or until […]

    Everyman Minis: Haunt Invocations

    Everyman Minis: Haunt Invocations This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 ages of SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so the basic premise here would be centered around the Phantasmal Invitation feat: As a full-round action that provokes attacks of opportunity, you can create an invited haunt in any space you are or that you threaten. You do not accidentally trigger these haunts, but may remotely trigger them as a standard action while within 30 ft. of them and while the haunts can detect you. Invited haunts last for a number of hours equal to your CL or until […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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  • Everyman Minis: Mystic Scrivener This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf begins with a sidebar describing the basic understanding of the multiverse the scriveners are supposed to have, elaborating upon the concept of the Language of Creation. After this brief summary, we dive into the proper archetype; the mystic scrivener is an investigator archetype that alters alchemy: Instead of the usual benefits, the mystic scrivener adds the bonus to Linguistics and Profession (scribe). Additionally, the mystic scrivener gains read magic as a constant SP and may cast […]

    Everyman Minis: Mystic Scrivener

    Everyman Minis: Mystic Scrivener This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   The pdf begins with a sidebar describing the basic understanding of the multiverse the scriveners are supposed to have, elaborating upon the concept of the Language of Creation. After this brief summary, we dive into the proper archetype; the mystic scrivener is an investigator archetype that alters alchemy: Instead of the usual benefits, the mystic scrivener adds the bonus to Linguistics and Profession (scribe). Additionally, the mystic scrivener gains read magic as a constant SP and may cast […]

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  • Everyman Minis: Favored Enemy Focuses This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we get the new Focused Favored Enemy Combat-feat, which requires fifth level to take. It nets the character a focused favored enemy option and may be taken multiple times, with every additional time requiring +5 ranger levels for the prerequisites. Alternatively, when gaining 5th level, the ranger may elect to gain a focused favored enemy option instead of choosing a new favored enemy; existing favored enemy progression still happens when such a switch is […]

    Everyman Minis: Favored Enemy Focuses

    Everyman Minis: Favored Enemy Focuses This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we get the new Focused Favored Enemy Combat-feat, which requires fifth level to take. It nets the character a focused favored enemy option and may be taken multiple times, with every additional time requiring +5 ranger levels for the prerequisites. Alternatively, when gaining 5th level, the ranger may elect to gain a focused favored enemy option instead of choosing a new favored enemy; existing favored enemy progression still happens when such a switch is […]

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  • Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

    Everyman Minis: Cleric Options

    Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

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  • Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

    Everyman Minis: Unchained Monk Options

    Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

    Everyman Minis: Unchained Fighter Options

    Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

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  • Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

    Everyman Minis: Mesmerist Feats

    Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

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  • Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Everyman Minis: Patriotic Options

    Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

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  • Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

    Everyman Minis: Esoteric Implements

    Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

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  • Everyman Minis: Gloom Discoveries This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, after a brief introduction, we receive the gloom chymist archetype: These fellows replace bombs with glooms, which inflict 1d6 cold damage + Int-mod, +1d6 for every 2 alchemist levels beyond first – this otherwise is treated as bombs, but does NOT qualify as bombs for the purpose of prerequisites. Instead of poison resistance, poison use and swift poisoning, the archetype gains umbral gloom at 2nd level, which allows the gloom chymist to increase or decrease the […]

    Everyman Minis: Gloom Discoveries

    Everyman Minis: Gloom Discoveries This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, after a brief introduction, we receive the gloom chymist archetype: These fellows replace bombs with glooms, which inflict 1d6 cold damage + Int-mod, +1d6 for every 2 alchemist levels beyond first – this otherwise is treated as bombs, but does NOT qualify as bombs for the purpose of prerequisites. Instead of poison resistance, poison use and swift poisoning, the archetype gains umbral gloom at 2nd level, which allows the gloom chymist to increase or decrease the […]

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  • Everyman Minis: Motherly Options This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, while this pdf is called “motherly” options, it should be noted that this is very much a parental book – one that takes the potential of adventurers with families and the resulting dynamics into account – so yeah, non-female characters can similarly benefit from the options presented herein.   The first of these would be the caretaker bard archetype, who is defined by 3 alternate bardic performances. The first replaces inspire courage and nets a single d10 […]

    Everyman Minis: Motherly Options

    Everyman Minis: Motherly Options This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, while this pdf is called “motherly” options, it should be noted that this is very much a parental book – one that takes the potential of adventurers with families and the resulting dynamics into account – so yeah, non-female characters can similarly benefit from the options presented herein.   The first of these would be the caretaker bard archetype, who is defined by 3 alternate bardic performances. The first replaces inspire courage and nets a single d10 […]

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  • Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

    Everyman Minis: Microsized Templates

    Everyman Minis: Microsized Templates This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, I absolutely ADORE Microsized Adventures. It made my Top Ten for a reason. It opens a whole new cosmos of cool rules, of adventuring possibilities and fun.   Well, this pdf, beyond explaining how the special size modifier works in context of PCs and foes that are radically shrunk/enlarged, sports an extremely high crunch-density: We basically get 8 microsized templates: These list not only the modifications applied to the microsized being (and the special size modifier), but also the modifications […]

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  • Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

    Everyman Minis: Spells of Childhood

    Everyman Minis: Spells of Childhood This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD,1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, in case you’re wondering – while, as a whole, perfectly capable of being used on its own, this pdf ultimately should be seen as an expansion to Everyman gaming’s Childhood Adventures-book, which focuses on all the aspects of playing kid/adolescent PCs.   As the introduction noted, magic for kids and children may actually have a different focus than that of adults – the priorities and, indeed, way in which the world is perceived, is different. This does NOT, […]

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  • Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

    Everyman Minis: Black Blade Options

    Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

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  • Everyman Minis: Malborgoroth This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et viola – he have the critter in question!   The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the […]

    Everyman Minis: Malborgoroth

    Everyman Minis: Malborgoroth This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et viola – he have the critter in question!   The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the […]

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  • Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

    Everyman Minis: Unchained Kangaroos

    Everyman Minis: Unchained Kangaroos This everyman mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, why unchain the kangaroo? Well, they don’t trap foes like e.g. wolves and analogue creatures: They actually have claws. And even the front paws aren’t as harmless as they look. Hence, we get cool alternate stats for unchained kangaroo animal companion stats on the first page – no complaints regarding them in comparison to other animal companion stats. (They advance at 4th level, just fyi.)   The regular kangaroo presented herein would be a CR ½ creature, whose kick causes […]

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  • Everyman Minis: Way of the Eight This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the first page, next to the introduction, we are greeted by supplemental material – this time around, that would be 3 new feats: Eight Steps Acolyte, Eight Steps Initiate and Eight Steps Master.   But before we can take a look at them…what is this “Way of the Eight”? Well, it basically is a philosophical concept that revolves around transcending the physical limitations – it is thus geared towards martially-inclined characters. Only characters with ki, […]

    Everyman Minis: Way of the Eight

    Everyman Minis: Way of the Eight This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the first page, next to the introduction, we are greeted by supplemental material – this time around, that would be 3 new feats: Eight Steps Acolyte, Eight Steps Initiate and Eight Steps Master.   But before we can take a look at them…what is this “Way of the Eight”? Well, it basically is a philosophical concept that revolves around transcending the physical limitations – it is thus geared towards martially-inclined characters. Only characters with ki, […]

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  • Everyman Minis: Pumpkin Kami This installment of Everyman Minis clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a low-cost, cool class of magic item: Costumed confections are magical sweets that can be consumed to create a regular disguise, which does not modify your clothes (minor nitpick: spell reference not italicized); the second type transforms into a monstrous humanoid or humanoid, as per disguise self, affecting all senses (and no disbelieve). Finally youthful confections transforms the target into a younger version – all effects are polymorph effects and last for 4 hours. Cool!   The main meat […]

    Everyman Minis: Pumpkin Kami

    Everyman Minis: Pumpkin Kami This installment of Everyman Minis clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin with a low-cost, cool class of magic item: Costumed confections are magical sweets that can be consumed to create a regular disguise, which does not modify your clothes (minor nitpick: spell reference not italicized); the second type transforms into a monstrous humanoid or humanoid, as per disguise self, affecting all senses (and no disbelieve). Finally youthful confections transforms the target into a younger version – all effects are polymorph effects and last for 4 hours. Cool!   The main meat […]

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  • Everyman Minis: Mysteries of Summer This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   This Everyman Mini begins, as they all do, with a nice, brief introduction page that also contains, this time around, a new spell, namely the wall of light – this represents a blinding curtain of light (closing eyes can negate the blindness, unless passing through), and the wall is particularly potent versus creatures from the plane of shadow. Nice visuals! (Yeah, groan-worthy reviewer-pun. I know.)   The main meat of the mini is taken up, surprise, by the summer mystery, […]

    Everyman Minis: Mysteries of Summer

    Everyman Minis: Mysteries of Summer This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   This Everyman Mini begins, as they all do, with a nice, brief introduction page that also contains, this time around, a new spell, namely the wall of light – this represents a blinding curtain of light (closing eyes can negate the blindness, unless passing through), and the wall is particularly potent versus creatures from the plane of shadow. Nice visuals! (Yeah, groan-worthy reviewer-pun. I know.)   The main meat of the mini is taken up, surprise, by the summer mystery, […]

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  • Everyman Minis: Brawler Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf begins with a brief introduction and then, the pdf sports two new feats: Feral Pugilism lets you use a natural attack in conjunction with abilities of Improved Unarmed Strike, specifically allowing the use of brawler’s flurry and close weapon mastery as though the natural weapon were a close weapon. This is potentially VERY potent and should have careful GM oversight, as the close weapon group restriction represents one of the problems here. Versatile Pugilism lets you choose one melee weapon, which may […]

    Everyman Minis: Brawler Archetypes

    Everyman Minis: Brawler Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf begins with a brief introduction and then, the pdf sports two new feats: Feral Pugilism lets you use a natural attack in conjunction with abilities of Improved Unarmed Strike, specifically allowing the use of brawler’s flurry and close weapon mastery as though the natural weapon were a close weapon. This is potentially VERY potent and should have careful GM oversight, as the close weapon group restriction represents one of the problems here. Versatile Pugilism lets you choose one melee weapon, which may […]

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  • Everyman Minis: Mysteries of Spring This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All righty! As always, we begin this Everyman mini with a brief introduction and on the same page, we can find the Verdant Spell feat, which is a metamagic feat that increases the spell slot used by 2 levels and makes the targeted plant creatures susceptible to mind-affecting effects.   After this, we move on to the main meat of the mini, which would be the spring mystery. This one nets Handle Animal, Heal, Knowledge (nature) and Survival as class […]

    Everyman Minis: Mysteries of Spring

    Everyman Minis: Mysteries of Spring This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All righty! As always, we begin this Everyman mini with a brief introduction and on the same page, we can find the Verdant Spell feat, which is a metamagic feat that increases the spell slot used by 2 levels and makes the targeted plant creatures susceptible to mind-affecting effects.   After this, we move on to the main meat of the mini, which would be the spring mystery. This one nets Handle Animal, Heal, Knowledge (nature) and Survival as class […]

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  • Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

    Everyman Minis: Sleeping Rules

    Everyman Minis: Sleeping Rules This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.   After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on […]

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