evil Archive

  • The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

    The Lost Temple of Forgotten Evil (5e/OSR)

    The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

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  • Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

    Legendary Villains: Evil Clerics

    Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

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  • Ultimate Evil This massive source-book clocks in at 72 pages, 1 page front cover, 1 page editorial/ToC, 1 page author bios, 1 page SRD, 1 page advertisement, leaving us with 67 pages of content, so let’s take a look, shall we?   The pdf kicks off with a King Lear quote that misspells it “King Leer” and sends the academic in me into a frothing twitch, but rest assured that this thankfully does not extend to the rest of the book’s editing. 😉 So, how the proper book begin? With essays on what makes a good villain – essentially, tricks and considerations for the DM to properly make memorable antagonists – including a 100-entry strong table of considerations: From villains […]

    Ultimate Evil

    Ultimate Evil This massive source-book clocks in at 72 pages, 1 page front cover, 1 page editorial/ToC, 1 page author bios, 1 page SRD, 1 page advertisement, leaving us with 67 pages of content, so let’s take a look, shall we?   The pdf kicks off with a King Lear quote that misspells it “King Leer” and sends the academic in me into a frothing twitch, but rest assured that this thankfully does not extend to the rest of the book’s editing. 😉 So, how the proper book begin? With essays on what makes a good villain – essentially, tricks and considerations for the DM to properly make memorable antagonists – including a 100-entry strong table of considerations: From villains […]

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  • Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

    Mythic Monsters: Emissaries of Evil

    Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

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  • From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

    From the Forge: 13 Evil Spells

    From the Forge: 13 Evil Spells This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   So, what is this? The Freelance Forge can be considered a kind of think tank of game designers and this pdf constitutes one of their efforts. After a short, fluffy introduction, we dive right into the spells – so what do they do?   Well, first of all, they sport an iconic imagery – take the first spell, Blood Shackles, which causes not only damage to the target, but also binds it, with ½ your CL as an enhancement bonus to CMB/CMD […]

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  • Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

    Legendary VIII: Legendary Evil

    Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

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  • Way of the Wicked III – Tears of the Blessed    The third installment of Fire Mountain Games‘ evil AP is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 97 pages of content, so let’s check it out! This being an adventure review, Asmodeus watches over these lines. If you’re a player and don’t want to be dragged to hell due to knowing about the massive SPOILERS, I’d suggest you skip ahead to the conclusion. Still here? All right! The adventure kicks off where “Call forth Darkness” left off – with the legendary Tears of Achlys now in the PC’s possession, Thorn’s plans grow closer to […]

    Way of the Wicked III – Tears of the Blessed

    Way of the Wicked III – Tears of the Blessed    The third installment of Fire Mountain Games‘ evil AP is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 97 pages of content, so let’s check it out! This being an adventure review, Asmodeus watches over these lines. If you’re a player and don’t want to be dragged to hell due to knowing about the massive SPOILERS, I’d suggest you skip ahead to the conclusion. Still here? All right! The adventure kicks off where “Call forth Darkness” left off – with the legendary Tears of Achlys now in the PC’s possession, Thorn’s plans grow closer to […]

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  •   Hej everybody!   Today, I’m not only taking a look at Fire Mountain Games‘ second installment of their evil AP, I’m also introducing you to one of the best modules I’ve read in quite a while!   Way of the Wicked II – Call Forth Darkness The second installment of Fire Mountain Games‘ evil adventure path centered on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get? This being an adventure-review, the following contains SPOILERS. Asmodeus and the dukes of hell will be greatly displeased with potential servants glimpsing at their grand plans […]

    Way of the Wicked II – Call forth Darkness

      Hej everybody!   Today, I’m not only taking a look at Fire Mountain Games‘ second installment of their evil AP, I’m also introducing you to one of the best modules I’ve read in quite a while!   Way of the Wicked II – Call Forth Darkness The second installment of Fire Mountain Games‘ evil adventure path centered on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get? This being an adventure-review, the following contains SPOILERS. Asmodeus and the dukes of hell will be greatly displeased with potential servants glimpsing at their grand plans […]

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