Expanded Archive

  • The Master of Forms Expanded – Shadow and Darkness This expansion for the absolutely AWESOME Master of Forms base class clocks in at 16 pages, 1 page front cover, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   The master of forms class is a genius elemental martial arts system that provides diverging tricks, with each element playing differently…so, how does the new element shadow fare? Well, for one, the master of forms in the shadow stance immediately enters an element’s stance when performing a non-shadow form, allowing for the flexible transition from shadow to another element. The pdf contains two secret arts associated with shadow: All-encompassing shadows lets him choose three wild […]

    The Master of Forms Expanded – Shadow and Darkness

    The Master of Forms Expanded – Shadow and Darkness This expansion for the absolutely AWESOME Master of Forms base class clocks in at 16 pages, 1 page front cover, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   The master of forms class is a genius elemental martial arts system that provides diverging tricks, with each element playing differently…so, how does the new element shadow fare? Well, for one, the master of forms in the shadow stance immediately enters an element’s stance when performing a non-shadow form, allowing for the flexible transition from shadow to another element. The pdf contains two secret arts associated with shadow: All-encompassing shadows lets him choose three wild […]

    Continue Reading...

  • Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

    Four Horsemen Present: Mythic Magic Expanded

    Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

    Continue Reading...

  • Four Horsemen Present: Animated Traps Expanded This installment of the Four Horsemen present-series clocks in at 8 pages, 1 pages front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   In case you haven’t checked out the massive and rather awesome Monster Menagerie: The Construct Companion, you’ll be asking yourself what this very concept is: Basically, the idea is to make traps that double as both traps and creatures – and yes, this is mechanically as exceedingly interesting as you’d think it would be. The base rules from aforementioned book are presented herein for your convenience.   The template and guidance provided is simply brilliant, so for the low […]

    Four Horsemen Present: Animated Traps Expanded

    Four Horsemen Present: Animated Traps Expanded This installment of the Four Horsemen present-series clocks in at 8 pages, 1 pages front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   In case you haven’t checked out the massive and rather awesome Monster Menagerie: The Construct Companion, you’ll be asking yourself what this very concept is: Basically, the idea is to make traps that double as both traps and creatures – and yes, this is mechanically as exceedingly interesting as you’d think it would be. The base rules from aforementioned book are presented herein for your convenience.   The template and guidance provided is simply brilliant, so for the low […]

    Continue Reading...

  • Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

    Four Horsemen Present: Abstraction Golems Expanded

    Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

    Continue Reading...

  • Path of War Expanded: Harbinger This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   Before we dive into the analysis of this pdf, let me first make some things clear -I am not going to judge this pdf as per the power-level of the base game and instead take a look at it in the context of Path of War and its increased power-level -anything different would be rather ridiculous regarding an expansion to said system, after all. Conversely, this is not going to be a rehash of all my different takes on individual […]

    Path of War Expanded: Harbinger

    Path of War Expanded: Harbinger This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   Before we dive into the analysis of this pdf, let me first make some things clear -I am not going to judge this pdf as per the power-level of the base game and instead take a look at it in the context of Path of War and its increased power-level -anything different would be rather ridiculous regarding an expansion to said system, after all. Conversely, this is not going to be a rehash of all my different takes on individual […]

    Continue Reading...

  • New Paths: Expanded Gunslinger This supplement is 14 pages long, 1 page front cover, 1 page editorial,1 page advertisement and 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   We kick off this supplement with new firearm-themed traits – 8 to be precise. And they actually are interesting – most of them have options to be used in black powder-less campaigns and two in particular stand out: Kobolds and halflings may opt to be scavengers and thus ignore the penalties of the broken condition of firearms, though increased misfire chance still applies. The other one would be Gun-shy: Taking a cue from one iconic trope from countless movies, taking this […]

    New Paths: Expanded Gunslinger

    New Paths: Expanded Gunslinger This supplement is 14 pages long, 1 page front cover, 1 page editorial,1 page advertisement and 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   We kick off this supplement with new firearm-themed traits – 8 to be precise. And they actually are interesting – most of them have options to be used in black powder-less campaigns and two in particular stand out: Kobolds and halflings may opt to be scavengers and thus ignore the penalties of the broken condition of firearms, though increased misfire chance still applies. The other one would be Gun-shy: Taking a cue from one iconic trope from countless movies, taking this […]

    Continue Reading...

  • New Paths: The Expanded Monk & Ninja This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   After one page of cover art sans fonts (nice if you need a hand-out!) and further reading advice, we delve right into the new content for monks: –Beast-Soul Monks gain animal companions at the cost of flurry of blows and stunning fist and may transform into an animal as appropriate for their style – i.e. a crane-style monk would get a bird as an animal companion and could learn transforming into an animal – usually in an analogue to the beast […]

    New Paths: The Expanded Monk & Ninja

    New Paths: The Expanded Monk & Ninja This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   After one page of cover art sans fonts (nice if you need a hand-out!) and further reading advice, we delve right into the new content for monks: –Beast-Soul Monks gain animal companions at the cost of flurry of blows and stunning fist and may transform into an animal as appropriate for their style – i.e. a crane-style monk would get a bird as an animal companion and could learn transforming into an animal – usually in an analogue to the beast […]

    Continue Reading...

  • New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

    New Paths: The Battle Scion (Revised Edition)

    New Paths: The Battle Scion (Revised Edition) This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully […]

    Continue Reading...

  • New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

    New Paths: Expanded Battle Scion

    New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

    Continue Reading...

  • Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

    Psionics Expanded: Advanced Psionics Guide

    Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

    Continue Reading...

  • Hej everybody! Today, I’m going to take a look at Alluria Publishing’s   Cerulean Seas: Waves of Thought   This pdf is 98 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 1 page list of thanks for the Alluria kickstarter, 2 pages of Index, 1 page inside the back cover and 1 page back cover, leaving us with a total of 88 pages of content, so let’s check this out!   This is a pdf I honestly thought I’d never see – Alluria Publishing has created THE definite book for underwater adventuring with their massive, stellar quality Cerulean Seas Campaign Setting. Unfortunately, after that, the company got put on hold and now, like […]

    Cerulean Seas: Waves of Thought

    Hej everybody! Today, I’m going to take a look at Alluria Publishing’s   Cerulean Seas: Waves of Thought   This pdf is 98 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 1 page list of thanks for the Alluria kickstarter, 2 pages of Index, 1 page inside the back cover and 1 page back cover, leaving us with a total of 88 pages of content, so let’s check this out!   This is a pdf I honestly thought I’d never see – Alluria Publishing has created THE definite book for underwater adventuring with their massive, stellar quality Cerulean Seas Campaign Setting. Unfortunately, after that, the company got put on hold and now, like […]

    Continue Reading...