Fail Squad Games Archive

  • Hell Hath No Furry (OSR) This module clocks in at 6 pages, with e.g. cover art as a small ~1/4 of a page artwork, so let’s take a look!   Just before you ask: No, this has nothing to do with furries or fursecution.   Rules-wise, this employs BECMI/labyrinth Lord rules and is intended for four to six characters of 3rd level. Conversion to other old-school rule-sets is pretty simple. While this nominally has ties to the Lands of Lunacy supplement, the reference may be removed easily, should you choose to do so. 60’ (20’) is the default MV, AC is descending and we get HD-ratings and saves based on certain classes – “F5” e.g. pertaining to saving like a […]

    Hell Hath No Furry (OSR)

    Hell Hath No Furry (OSR) This module clocks in at 6 pages, with e.g. cover art as a small ~1/4 of a page artwork, so let’s take a look!   Just before you ask: No, this has nothing to do with furries or fursecution.   Rules-wise, this employs BECMI/labyrinth Lord rules and is intended for four to six characters of 3rd level. Conversion to other old-school rule-sets is pretty simple. While this nominally has ties to the Lands of Lunacy supplement, the reference may be removed easily, should you choose to do so. 60’ (20’) is the default MV, AC is descending and we get HD-ratings and saves based on certain classes – “F5” e.g. pertaining to saving like a […]

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  • Lands of Lunacy Setting Guide (OSR) This supplement clocks in at roughly 27 pages if you take away editorial, ToC, etc. – why “roughly”? Page Zero contains an etymological definition of “Lunacy” that blends actual fact with some fantastic tidbits, and the final page has only approximately half a page of text, so it comes out at this page-count.   If the title wasn’t ample clue, this supplement does deal with madness to a degree and starts with a proper disclaimer. Personally, I consider it laudable, yet also a bit sad that nowadays, our elfgame-supplements, particularly ones like this, need such a disclaimer. To contextualize this: The supplement is probably as PG-13 as can be.  This is not a horror […]

    Lands of Lunacy Setting Guide (OSR)

    Lands of Lunacy Setting Guide (OSR) This supplement clocks in at roughly 27 pages if you take away editorial, ToC, etc. – why “roughly”? Page Zero contains an etymological definition of “Lunacy” that blends actual fact with some fantastic tidbits, and the final page has only approximately half a page of text, so it comes out at this page-count.   If the title wasn’t ample clue, this supplement does deal with madness to a degree and starts with a proper disclaimer. Personally, I consider it laudable, yet also a bit sad that nowadays, our elfgame-supplements, particularly ones like this, need such a disclaimer. To contextualize this: The supplement is probably as PG-13 as can be.  This is not a horror […]

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  • Lands of Lunacy Setting Guide (5e) This supplement clocks in at roughly 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page mission statement, 1 page back cover. It also features a brief etymology of the word “lunacy” on one otherwise mostly blank page, one that blends the real and fantastic in a pretty smart manner. As a whole, we thus have approximately 27 pages of content. If the title wasn’t ample clue, this supplement does deal with madness to a degree and starts with a proper disclaimer. Personally, I consider it laudable, yet also a bit sad that nowadays, our elfgame-supplements, particularly ones like this, need such a disclaimer. To contextualize this: The supplement is […]

    Lands of Lunacy Setting Guide (5e)

    Lands of Lunacy Setting Guide (5e) This supplement clocks in at roughly 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page mission statement, 1 page back cover. It also features a brief etymology of the word “lunacy” on one otherwise mostly blank page, one that blends the real and fantastic in a pretty smart manner. As a whole, we thus have approximately 27 pages of content. If the title wasn’t ample clue, this supplement does deal with madness to a degree and starts with a proper disclaimer. Personally, I consider it laudable, yet also a bit sad that nowadays, our elfgame-supplements, particularly ones like this, need such a disclaimer. To contextualize this: The supplement is […]

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  • Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

    Verdant Bonds (5e)

    Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

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  • Crypt on Keeper Hill (5e) This mini-adventure for 5e clocks in at 2 pages and is intended as a brief interlude. It is intended for 3rd level characters, and the two pages are pretty much chock-full with text. The adventure sports two sections of read-aloud text – one for the introductory angle, and one for the boss-section, and we do get a small colored map, but no player-friendly version for VTT-use/printing out.   As always for mini-adventures, I do not expect an epic story from this and will rate it for what it is. Monster stats are obviously not included on the two pages.   All right, in order to discuss the content within, I need to go into SPOILERS. […]

    Crypt on Keeper Hill (5e)

    Crypt on Keeper Hill (5e) This mini-adventure for 5e clocks in at 2 pages and is intended as a brief interlude. It is intended for 3rd level characters, and the two pages are pretty much chock-full with text. The adventure sports two sections of read-aloud text – one for the introductory angle, and one for the boss-section, and we do get a small colored map, but no player-friendly version for VTT-use/printing out.   As always for mini-adventures, I do not expect an epic story from this and will rate it for what it is. Monster stats are obviously not included on the two pages.   All right, in order to discuss the content within, I need to go into SPOILERS. […]

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  • Roadside Respite (OSR) This adventure clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page mostly blank, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this. Since the font-size is pretty large, this indeed is a solid option here.   This module is designated as compatible with OSRIC and Labyrinth Lord AEC, though it should be noted that there are several inconsistencies regarding rules-language; we have, for example, a mention of summon zombie, which, for example, would in OSRIC rather be handled via animate dead. There is […]

    Roadside Respite (OSR)

    Roadside Respite (OSR) This adventure clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page mostly blank, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this. Since the font-size is pretty large, this indeed is a solid option here.   This module is designated as compatible with OSRIC and Labyrinth Lord AEC, though it should be noted that there are several inconsistencies regarding rules-language; we have, for example, a mention of summon zombie, which, for example, would in OSRIC rather be handled via animate dead. There is […]

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  • Midnight Oliviah Revised (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This module is intended for 4-6 PCs of level 3-4, using OSRIC as the rules-set of choice. As always, adapting this to other OSR rule-sets is pretty simple.   This adventure comes with 2 new undead-ish creatures, and a briefly noted magic item mainly set apart by the flavor; the module does have a couple of components that may require some modification of the GM’s world, so that is something to bear in mind. On a positive side of things, the book provides a TON […]

    Midnight Oliviah Revised (OSR)

    Midnight Oliviah Revised (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This module is intended for 4-6 PCs of level 3-4, using OSRIC as the rules-set of choice. As always, adapting this to other OSR rule-sets is pretty simple.   This adventure comes with 2 new undead-ish creatures, and a briefly noted magic item mainly set apart by the flavor; the module does have a couple of components that may require some modification of the GM’s world, so that is something to bear in mind. On a positive side of things, the book provides a TON […]

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