Fat Goblin Games Archive

  • Vs. Stranger Stuff Season 2 (VsM Engine) This second and vastly expanded iteration of „Vs. Stranger Stuff” clocks in at 112 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 108 pages of content, so let’s take a look!   This pdf was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so first things first – this is obviously inspired by the AMAZING series Stranger Things – while I can still argue about why the D&D-name analogues in the series don’t work too well and that the kids should know better, I adore it and have […]

    Vs. Stranger Stuff Season 2 (VsM Engine)

    Vs. Stranger Stuff Season 2 (VsM Engine) This second and vastly expanded iteration of „Vs. Stranger Stuff” clocks in at 112 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 108 pages of content, so let’s take a look!   This pdf was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so first things first – this is obviously inspired by the AMAZING series Stranger Things – while I can still argue about why the D&D-name analogues in the series don’t work too well and that the kids should know better, I adore it and have […]

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  • The Crystal Planet Player’s Guide This pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Okay, so this is a nod to a cartoon show. I am not familiar with that show, so please bear that in mind. This pdf begins with an overview of the crystalline world of Scintilla, talking about places like the Halls of Memory or the Arena of Shards – flavorful and well-written so far!   Chapter 2 deals with the Mineralites – […]

    The Crystal Planet Player’s Guide

    The Crystal Planet Player’s Guide This pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This pdf was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   Okay, so this is a nod to a cartoon show. I am not familiar with that show, so please bear that in mind. This pdf begins with an overview of the crystalline world of Scintilla, talking about places like the Halls of Memory or the Arena of Shards – flavorful and well-written so far!   Chapter 2 deals with the Mineralites – […]

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  • Vs. Ghosts Adventure: The Night Sparrow (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! The J-pop band CHI48 are on tour in the US, but rumors abound that the band’s […]

    Vs. Ghosts Adventure: The Night Sparrow (VsM Engine)

    Vs. Ghosts Adventure: The Night Sparrow (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! The J-pop band CHI48 are on tour in the US, but rumors abound that the band’s […]

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  • Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine) This adventure for Vs. Ghosts clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. It should be noted that the pages are formatted for A5/digest-size, which means you can fit up to 4 pages on a given sheet of paper, if you want to conserve ink/toner.   This being an adventure-review, the following obviously contains SPOILERS galore. Potential players should jump to the conclusion. … .. . All right, only ghostmasters around? Great! The town of New Hope has seen a series of strange deaths: Each night, one member of the community is found drowned – in […]

    Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine)

    Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine) This adventure for Vs. Ghosts clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. It should be noted that the pages are formatted for A5/digest-size, which means you can fit up to 4 pages on a given sheet of paper, if you want to conserve ink/toner.   This being an adventure-review, the following obviously contains SPOILERS galore. Potential players should jump to the conclusion. … .. . All right, only ghostmasters around? Great! The town of New Hope has seen a series of strange deaths: Each night, one member of the community is found drowned – in […]

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  • Vs. Ghosts Adventure: The Ghost Next Door (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further – this is particularly true in this one. You should consider this to be a pretty basic set-up.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only […]

    Vs. Ghosts Adventure: The Ghost Next Door (VsM Engine)

    Vs. Ghosts Adventure: The Ghost Next Door (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further – this is particularly true in this one. You should consider this to be a pretty basic set-up.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only […]

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  • Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)  This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! Recently, an unprecedented amount of CEOs, Wall Street bankers and similar folks known for their charity […]

    Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)

    Vs. Ghosts Adventure: A Christmas Carol (VsM Engine)  This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! Recently, an unprecedented amount of CEOs, Wall Street bankers and similar folks known for their charity […]

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  • Vs. Ghosts Adventure: The Talking Board (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! First things first – this becomes much cooler with a prop: Get an Ouija board – […]

    Vs. Ghosts Adventure: The Talking Board (VsM Engine)

    Vs. Ghosts Adventure: The Talking Board (VsM Engine) This mini-adventure for Vs. Ghosts clocks in at 2 pages, 1 page content, 1 page editorial/SRD/Etc., so let’s take a look!   This being a mini-module, I do not expect epic storylines or intricate plots – I’ll review this for what it is, namely a short sidetrek. As such, the module doesn’t offer in-depth details and should be considered to be more of a sketch to be fleshed out further.   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only Ghostmasters around? Great! First things first – this becomes much cooler with a prop: Get an Ouija board – […]

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  • 8-Bit Adventures: Vampire Slayer Gear This installment of the 8-Bit adventures-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Okay, so this time around we take a look at items that are designed to, bingo, duplicate the experience pertaining one of my most beloved video-game franchises, namely Castlevania. No, not the less than impressive 3D-games. I’m talking ‘bout old-school, baby. No save states, no continues. The clock tower was FEARED.   So, first, we take a look at the names of the in-game items and correlate them to PFRPG-items in a handy table: Keys from the Castlevania […]

    8-Bit Adventures: Vampire Slayer Gear

    8-Bit Adventures: Vampire Slayer Gear This installment of the 8-Bit adventures-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Okay, so this time around we take a look at items that are designed to, bingo, duplicate the experience pertaining one of my most beloved video-game franchises, namely Castlevania. No, not the less than impressive 3D-games. I’m talking ‘bout old-school, baby. No save states, no continues. The clock tower was FEARED.   So, first, we take a look at the names of the in-game items and correlate them to PFRPG-items in a handy table: Keys from the Castlevania […]

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  • Vs. Ghosts Adventure: The Lights of Sand Island (VsM Engine) This adventure for the fun vs. Ghosts game clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. The pages are laid out for digest-size (6’’ by 9’’/A5), which means you can fit up to 4 of them on a given sheet of paper if you’re conserving ink.   Now, first things first: The adventure takes place around mysterious circumstances in the Apostle Islands National Lakeshore – my US-readers will probably be aware of this beautiful area at Lake Superior, but for an ole’ German like yours truly, checking them out via google etc. was rather inspiring and […]

    Vs. Ghosts Adventure: The Lights of Sand Island (VsM Engine)

    Vs. Ghosts Adventure: The Lights of Sand Island (VsM Engine) This adventure for the fun vs. Ghosts game clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. The pages are laid out for digest-size (6’’ by 9’’/A5), which means you can fit up to 4 of them on a given sheet of paper if you’re conserving ink.   Now, first things first: The adventure takes place around mysterious circumstances in the Apostle Islands National Lakeshore – my US-readers will probably be aware of this beautiful area at Lake Superior, but for an ole’ German like yours truly, checking them out via google etc. was rather inspiring and […]

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  • Vs. Ghosts (VsM engine) This game clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 page advertisement, leaving us with 58 pages of content. It should be noted that the pages are laid out for the digest-size (A5/6’’ by 9’’), which means that, if your sight’s good enough, you can fit up to 4 of the pages on a single sheet.   So, what is vs. Ghosts? To put it simply, it’s a game hat lets you play in a Ghostbusters/Supernatural-esque scenario; whether you prefer grim realism or a fun, kid-friendly Scoobie-Doo-esque playstyle depends on your personal taste, though the often really FUNNY text herein and […]

    Vs. Ghosts (VsM engine)

    Vs. Ghosts (VsM engine) This game clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 page advertisement, leaving us with 58 pages of content. It should be noted that the pages are laid out for the digest-size (A5/6’’ by 9’’), which means that, if your sight’s good enough, you can fit up to 4 of the pages on a single sheet.   So, what is vs. Ghosts? To put it simply, it’s a game hat lets you play in a Ghostbusters/Supernatural-esque scenario; whether you prefer grim realism or a fun, kid-friendly Scoobie-Doo-esque playstyle depends on your personal taste, though the often really FUNNY text herein and […]

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  • Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein) Ladies and gentlemen, gather round, as we elucidate upon this latest adventure entertainment provided for your edification by Fat Goblin Games. It covers a total of 28 pages, with a total of 4 of the pages being devoted to the paraphernalia of such tomes, thus making the totality of the content span 24 pages.   In case your undoubtedly busy schedules should have prevented you from crafting sample dramatic characters, no less than 6 of these have been provided for your immediate enjoyment. These include lavish pieces of artwork and photography and some guidance to properly depict these fine individuals of, as a whole, more or less proper breeding and education, in the […]

    Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein)

    Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein) Ladies and gentlemen, gather round, as we elucidate upon this latest adventure entertainment provided for your edification by Fat Goblin Games. It covers a total of 28 pages, with a total of 4 of the pages being devoted to the paraphernalia of such tomes, thus making the totality of the content span 24 pages.   In case your undoubtedly busy schedules should have prevented you from crafting sample dramatic characters, no less than 6 of these have been provided for your immediate enjoyment. These include lavish pieces of artwork and photography and some guidance to properly depict these fine individuals of, as a whole, more or less proper breeding and education, in the […]

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  • The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

    The Ability Variations (Castle Falkenstein)

    The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

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  • CLASSifieds: Wind-Warrior This installment of the CLASSifieds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The wind-warrior class presented herein gains d10 HD, 4 + Int skills per level, full BAB-progression, good Ref- and Will-saves as well as proficiency with simple weapons, one-handed martial weapons, light armor as well as katana, naginata and wakizashi. Starting at 1st level, the wind-warrior may use Dexterity instead of Strength modifier with one-handed weapons capable of dealing slashing damage (oddly locking out the naginata  -making me think it may have been a leftover from a previous iteration) […]

    CLASSifieds: Wind-Warrior

    CLASSifieds: Wind-Warrior This installment of the CLASSifieds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The wind-warrior class presented herein gains d10 HD, 4 + Int skills per level, full BAB-progression, good Ref- and Will-saves as well as proficiency with simple weapons, one-handed martial weapons, light armor as well as katana, naginata and wakizashi. Starting at 1st level, the wind-warrior may use Dexterity instead of Strength modifier with one-handed weapons capable of dealing slashing damage (oddly locking out the naginata  -making me think it may have been a leftover from a previous iteration) […]

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  • Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein)

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

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  • The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

    The Second Tarot Variation (Castle Falkenstein)

    The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

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  • Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

    Call to Arms: Horses and Mules

    Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

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  • CLASSifieds: Technopath This massive installment of the CLASSifieds-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the first thing you should know is that this class builds on the Technology Guide’s rules for science-fantasy tech. The book thus should be fully compatible with Call to Arms: Fantastic Technology…and the hinted at, but per the writing of this still unreleased sequel book.   The technopath receives d8 HD, 4 + Int skills per levels and begins play with proficiency with simple weapons and laser torches as well as light armor. […]

    CLASSifieds: Technopath

    CLASSifieds: Technopath This massive installment of the CLASSifieds-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the first thing you should know is that this class builds on the Technology Guide’s rules for science-fantasy tech. The book thus should be fully compatible with Call to Arms: Fantastic Technology…and the hinted at, but per the writing of this still unreleased sequel book.   The technopath receives d8 HD, 4 + Int skills per levels and begins play with proficiency with simple weapons and laser torches as well as light armor. […]

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  • RPCheese (unique system) This RPG clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with a fluffy intro-text and a brief explanation of the basic terms like GM etc. and the dice used in playing this game.  So…what do we have here? Well, the premise is that mankind has managed to wipe itself out via some sort of cataclysm. From the ashes, the rodents rose, walking on two legs, becoming the dominant […]

    RPCheese (unique system)

    RPCheese (unique system) This RPG clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with a fluffy intro-text and a brief explanation of the basic terms like GM etc. and the dice used in playing this game.  So…what do we have here? Well, the premise is that mankind has managed to wipe itself out via some sort of cataclysm. From the ashes, the rodents rose, walking on two legs, becoming the dominant […]

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  • Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

    Campaign Kits: What Lies in the Shadows Under the Trees

    Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

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  • Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

    Campaign Kits: Maidenhill and her many Secrets

    Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

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  • Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e)

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

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  • Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

    Curious Creatures (Castle Falkenstein)

    Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

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  • The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

    The Tarot Variation (Castle Falkenstein)

    The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

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  • Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

    Call to Arms: Societal Masks

    Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

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  • Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

    Fat Goblin Traveler’s Guide to Hell

    Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

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  • Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

    Fat Goblin Games Presents: Creating New Armors

    Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

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  • Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

    Call to Arms: Shields

    Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

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