Fat Goblin Games Archive

  • Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

    Call to Arms: Horses and Mules

    Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

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  • CLASSifieds: Technopath This massive installment of the CLASSifieds-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the first thing you should know is that this class builds on the Technology Guide’s rules for science-fantasy tech. The book thus should be fully compatible with Call to Arms: Fantastic Technology…and the hinted at, but per the writing of this still unreleased sequel book.   The technopath receives d8 HD, 4 + Int skills per levels and begins play with proficiency with simple weapons and laser torches as well as light armor. […]

    CLASSifieds: Technopath

    CLASSifieds: Technopath This massive installment of the CLASSifieds-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   So, the first thing you should know is that this class builds on the Technology Guide’s rules for science-fantasy tech. The book thus should be fully compatible with Call to Arms: Fantastic Technology…and the hinted at, but per the writing of this still unreleased sequel book.   The technopath receives d8 HD, 4 + Int skills per levels and begins play with proficiency with simple weapons and laser torches as well as light armor. […]

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  • RPCheese (unique system) This RPG clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with a fluffy intro-text and a brief explanation of the basic terms like GM etc. and the dice used in playing this game.  So…what do we have here? Well, the premise is that mankind has managed to wipe itself out via some sort of cataclysm. From the ashes, the rodents rose, walking on two legs, becoming the dominant […]

    RPCheese (unique system)

    RPCheese (unique system) This RPG clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with a fluffy intro-text and a brief explanation of the basic terms like GM etc. and the dice used in playing this game.  So…what do we have here? Well, the premise is that mankind has managed to wipe itself out via some sort of cataclysm. From the ashes, the rodents rose, walking on two legs, becoming the dominant […]

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  • Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

    Campaign Kits: What Lies in the Shadows Under the Trees

    Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

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  • Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

    Campaign Kits: Maidenhill and her many Secrets

    Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

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  • Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e)

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

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  • Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

    Curious Creatures (Castle Falkenstein)

    Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

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  • The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

    The Tarot Variation (Castle Falkenstein)

    The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

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  • Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

    Call to Arms: Societal Masks

    Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

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  • Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

    Fat Goblin Traveler’s Guide to Hell

    Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

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  • Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

    Fat Goblin Games Presents: Creating New Armors

    Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

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  • Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

    Call to Arms: Shields

    Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

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  • Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

    Call to Arms: Ceremonial Masks

    Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

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  • Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

    Campaign Kits: The Mysteries of Hollowfield

    Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Call to Arms: Javelins and Throwing Spears

    Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

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  • 5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

    5th Edition Racial Options: Aasimar

    5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

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  • Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

    Knowledge Check: Last Rites

    Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

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  • The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

    The Lost Temple of Forgotten Evil (5e/OSR)

    The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

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  • Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

    Shadows over Vathak: Player’s Guide to Ina’oth

    Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

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  • Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

    Vathak Terrors: Horrors of Halsburg

    Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

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  • Knowledge Check: Codes & Cyphers This installment of Fat Goblin Games’ Knowledge Check-series clocks in at a massive 34 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After a brief section of introductory prose, we delve right into the subject matter: The age-old problem of how to convey a message to a target without any other being realizing it or being capable of understanding it. In order to understand the content herein, we first need to define a couple of basic cryptology terms; the book differentiates between the following: A code is a system that […]

    Knowledge Check: Codes & Cyphers

    Knowledge Check: Codes & Cyphers This installment of Fat Goblin Games’ Knowledge Check-series clocks in at a massive 34 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After a brief section of introductory prose, we delve right into the subject matter: The age-old problem of how to convey a message to a target without any other being realizing it or being capable of understanding it. In order to understand the content herein, we first need to define a couple of basic cryptology terms; the book differentiates between the following: A code is a system that […]

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  • Astonishing Races: Dog-faced Kobold The second installment of the Astonishing Races-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving su with 19 pages of content, so let’s take a look!   As in the installment on gripplis, we begin this supplement with an extensive amount of fluff that properly sets up the race – and yes, this basic set-up divorces kobolds from the dragon-angle, so if that is what you’ve been looking for, it’s a nice alternative. Takes on alignment, nomenclature etc. are covered.   Racial stat-wise, dog-faced kobolds get +2 Dex and Wis, -2 Int, are Small goblinoids witha base […]

    Astonishing Races: Dog-faced Kobold

    Astonishing Races: Dog-faced Kobold The second installment of the Astonishing Races-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving su with 19 pages of content, so let’s take a look!   As in the installment on gripplis, we begin this supplement with an extensive amount of fluff that properly sets up the race – and yes, this basic set-up divorces kobolds from the dragon-angle, so if that is what you’ve been looking for, it’s a nice alternative. Takes on alignment, nomenclature etc. are covered.   Racial stat-wise, dog-faced kobolds get +2 Dex and Wis, -2 Int, are Small goblinoids witha base […]

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  • Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

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  • Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

    Sir Reginald Lichlyter’s Trusty Tavern Tome

    Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

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  • Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

    Astonishing Races: Grippli

    Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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