Fat Goblin Games Archive

  • Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

    Fat Goblin Games Presents: Creating New Armors

    Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

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  • Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

    Call to Arms: Shields

    Call to Arms: Shields This installment of the Call to Arms-series clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 pages of content, so let’s take a look!   As always, we begin this pdf with a flavorful piece of prose before diving into the history of the shield before we receive rules for the respective shield types: The pdf classifies a total of 4 shield types, providing a nice overview of what you can and can’t do with shields – like heavy shields preventing you from doing anything else with that hand, while light shields allowing you to use the hand to carry […]

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  • Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

    Call to Arms: Ceremonial Masks

    Call to Arms: Ceremonial Masks This installment of the Call to Arms-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement leaving us with 16 pages of content, so let’s take a look!   This installment of the series begins with a nice, brief rundown of ceremonial masks within the context of our real world history, from Africa to Egypt, Asia, Oceania and all the other parts of this little ball of dirt we call home. The first array of masks presented here begin with regular masks and their masterwork equivalent before introducing a selection of masks that range from facilitating the binding of outsiders to supplementing arcane […]

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  • Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

    Campaign Kits: The Mysteries of Hollowfield

    Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

    Call to Arms: Javelins and Throwing Spears

    Call to Arms: Javelins and Throwing Spears This installment of the Call to Arms-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   After a fluffy introduction, we dive right into a brief history of the javelin and similar throwing spears and their use throughout history, acting as complimentary means of softening up the foe or for skirmish tactics; following these observations, we distinguish between light and heavy javelins, with light javelins being designated as the standard as depicted in PFRPG; and just because javelins were auxiliary weapons in real life […]

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  • 5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

    5th Edition Racial Options: Aasimar

    5th Edition Racial Options: Aasimar This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This is not the aasimar race from the DMG, just fyi – it’s its own take on the concept.   We begin this pdf with a pretty close reproduction of how races are depicted in the 5e Phb, i.e. with flavorful notes on playing the race and flavorful leitmotifs – from wanderlust to being trusting, but also verifying the statements and nomenclature. In a nice twist, elves, halflings and tieflings get their say and impressions of the […]

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  • Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

    Knowledge Check: Last Rites

    Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

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  • The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

    The Lost Temple of Forgotten Evil (5e/OSR)

    The Lost Temple of Forgotten Evil (5e/OSR) The freshman offering of Dark Naga Adventures clocks in at a classic 32 pages, with one page editorial and 1 page SRD, leaving 30 pages of content – and no, this does not include the front and back cover, since this book very much does not only hearken back to the classic era in tone – it is saddle-stitched and has a detachable color cover that sports maps on the inside – of course in the classic blue/white!   This module was moved up in my review-queue due to me receiving a print copy. The review is based on this print copy of the kickstarter premium print edition.   Okay, before we dive […]

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  • Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

    Shadows over Vathak: Player’s Guide to Ina’oth

    Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

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  • Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

    Vathak Terrors: Horrors of Halsburg

    Vathak Terrors: Horrors of Halsburg This supplement for Shadows over Vathak clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC (which looks a bit sad with only 4 lines – probably would have fitted on the editorial-page), 1 page of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s dive in!   After a brief introduction to the matter at hand, namely monsters: We begin with the CR 1 Poxivum, which has a rather cool description: The tiny plant looks like a grotesque cross between a big onion and a human heart, scurrying around on artery-like appendages. The powerful plant seeks to attack itself to a victim, being surprisingly powerful […]

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  • Knowledge Check: Codes & Cyphers This installment of Fat Goblin Games’ Knowledge Check-series clocks in at a massive 34 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After a brief section of introductory prose, we delve right into the subject matter: The age-old problem of how to convey a message to a target without any other being realizing it or being capable of understanding it. In order to understand the content herein, we first need to define a couple of basic cryptology terms; the book differentiates between the following: A code is a system that […]

    Knowledge Check: Codes & Cyphers

    Knowledge Check: Codes & Cyphers This installment of Fat Goblin Games’ Knowledge Check-series clocks in at a massive 34 pages, 1 page front cover,1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After a brief section of introductory prose, we delve right into the subject matter: The age-old problem of how to convey a message to a target without any other being realizing it or being capable of understanding it. In order to understand the content herein, we first need to define a couple of basic cryptology terms; the book differentiates between the following: A code is a system that […]

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  • Astonishing Races: Dog-faced Kobold The second installment of the Astonishing Races-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving su with 19 pages of content, so let’s take a look!   As in the installment on gripplis, we begin this supplement with an extensive amount of fluff that properly sets up the race – and yes, this basic set-up divorces kobolds from the dragon-angle, so if that is what you’ve been looking for, it’s a nice alternative. Takes on alignment, nomenclature etc. are covered.   Racial stat-wise, dog-faced kobolds get +2 Dex and Wis, -2 Int, are Small goblinoids witha base […]

    Astonishing Races: Dog-faced Kobold

    Astonishing Races: Dog-faced Kobold The second installment of the Astonishing Races-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving su with 19 pages of content, so let’s take a look!   As in the installment on gripplis, we begin this supplement with an extensive amount of fluff that properly sets up the race – and yes, this basic set-up divorces kobolds from the dragon-angle, so if that is what you’ve been looking for, it’s a nice alternative. Takes on alignment, nomenclature etc. are covered.   Racial stat-wise, dog-faced kobolds get +2 Dex and Wis, -2 Int, are Small goblinoids witha base […]

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  • Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

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  • Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

    Sir Reginald Lichlyter’s Trusty Tavern Tome

    Sir Reginald Lichlyter’s Trusty Tavern Tome This massive supplement clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 57 pages of content, so let’s take a look!   After a brief introductory prose and a short history on alcohol, we begin this pdf with a chapter that is aptly named “How to get drunk” -and if you’ve taken a look at the GMG, you’ll know that the rules leave something to be desired there – hence, this pdf codifies drinks in sizes – basically, from shot to huge kegs, you get the respective number of shots contained. Much like Raging Swan Press’ […]

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  • Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

    Astonishing Races: Grippli

    Astonishing Races: Grippli This installment of Fat Goblin games’ Astonishing Races-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This review was moved up in my review-queue due to me receiving a print copy.   Ah, Grippli…I have a soft spot for the race. If you never got how awesome they can be – take a look at user NobodysHome’s Serpent Skull-campaign journal on the Paizo boards. But beyond the hilarity and genius of said campaign, grippli as a race are interesting: Kinda cute, a bit naive and good […]

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  • Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

    Call to Arms: The Magic Satchel

    Call to Arms: The Magic Satchel This installment of the Call to Arms-series clocks in at 16 pages, 1 page front cover/editorial, 1 page SRD, leaving us with 14 pages of content, so what do we get?   Well, first of all, we begin, as always, with a bit of flavor-text and the history of the “bigger on the inside” idea that has accompanied mankind from Santa Claus to Doctor Who – and it shows awareness of a possible reason for the initial introduction of the classic bag of holding into the context of the games we know and love.   I feel obliged to go on a little digression: As you may have noticed, I can be a bit […]

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  • Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

    Call to Arms: Bracers of Armor

    Call to Arms: Bracers of Armor This installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 3/4 page blank, leaving us with 12 1/4 pages of content, so let’s take a look!   We begin this smaller installment of the Call to Arms-series with a brief summary of bracers versus vambraces in the context of both reality and the game system, including a brief history of bracers in game. The pdf then goes on to provide a new mundane item, the archery bracers, which make sense from a simulationalist position – seeing how the bowstring may hit the unprotected string, lack of bracers can be translated to a penalty to subsequent […]

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  • Call to Arms: Ropes This colossal installment of Fat Goblin Games’ Call to Arms-series clocks in at 68 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page advertisement, 3 pages of SRD, leaving us with 60 (!!!) pages of content, so let’s take a look!   After a brief page of flavor text, we dive into a brief history of ropes and how they’re used – the first thing you’ll notice when thinking about ropes and their use is that, much like fire, the PFRPG-system isn’t that precise regarding the peculiarities of the respective ropes – when applicable, the pdf reprints rules, clarifies them and expands them…so the first thing you’ll notice is a huge […]

    Call to Arms: Ropes

    Call to Arms: Ropes This colossal installment of Fat Goblin Games’ Call to Arms-series clocks in at 68 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page advertisement, 3 pages of SRD, leaving us with 60 (!!!) pages of content, so let’s take a look!   After a brief page of flavor text, we dive into a brief history of ropes and how they’re used – the first thing you’ll notice when thinking about ropes and their use is that, much like fire, the PFRPG-system isn’t that precise regarding the peculiarities of the respective ropes – when applicable, the pdf reprints rules, clarifies them and expands them…so the first thing you’ll notice is a huge […]

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  • Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

    Call to Arms: Fireworks and Primitive Firearms

    Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

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  • Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

    Call to Arms: Torch and Flame

    Call to Arms: Torch and Flame This installment of the Call to Arms-series clocks in at 41 pages, 1 page front cover, 1 page SRD, leaving us with a whopping 39 pages of content, so let’s take a look!   Okay, I never thought I’d be one time in my career be reviewing a 40-page pdf that focuses on flames and torches. So what do we get? Well, following the at this time slowly arising standard of the series, we begin with a well-researched recapitulation of the history of fire as tool and weapon – as much as that is feasibly possible, mind you. For such a basic process, and one obviously popularized and charged with symbolic significance by the […]

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  • Knowledge Check: 9 Funerary Rites (System-neutral) This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   There are theories out there that argue that mankind is defined by two conflicting notions and forces dragging us onwards to life – a striving for love and a striving for death, to oversimplify the terms of Eros and Thanatos unduly with all their ramifications – apologies for that, but we’re here for a review and I am perfectly willing to engage in discussion with you, should you choose to. Back to the […]

    Knowledge Check: 9 Funerary Rites (System-neutral)

    Knowledge Check: 9 Funerary Rites (System-neutral) This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   There are theories out there that argue that mankind is defined by two conflicting notions and forces dragging us onwards to life – a striving for love and a striving for death, to oversimplify the terms of Eros and Thanatos unduly with all their ramifications – apologies for that, but we’re here for a review and I am perfectly willing to engage in discussion with you, should you choose to. Back to the […]

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  • Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

    Call to Arms: Pistols and Muskets

    Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

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  • Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

    Call to Arms: Axes and Picks

    Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

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  • Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

    Call to Arms: Powders and Dust

    Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

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  • Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

    Call to Arms: Mantles of Power

    Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

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  • Knowledge Check: Thieves’ Cant Dictionary This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, this is something different. As you all may know, I’m a bit obsessed with languages and sociolects – I’ve been pretty vocal in my love of the inclusion of slang in Fat Goblin Games’ PWYW Carnival of Sinners. This inexpensive book provides essentially a number of words you can use to make your underworld feel more unique. While some of the words are pretty obvious (“bene” meaning “good”, for example), there are quite a few intriguing […]

    Knowledge Check: Thieves’ Cant Dictionary (system-neutral)

    Knowledge Check: Thieves’ Cant Dictionary This installment of the Knowledge Check-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, this is something different. As you all may know, I’m a bit obsessed with languages and sociolects – I’ve been pretty vocal in my love of the inclusion of slang in Fat Goblin Games’ PWYW Carnival of Sinners. This inexpensive book provides essentially a number of words you can use to make your underworld feel more unique. While some of the words are pretty obvious (“bene” meaning “good”, for example), there are quite a few intriguing […]

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