Feats Archive

  • Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Forgotten Core Feats (Revised)

    Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

    Mythic Mini: Underdark Racial Feats

    Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

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  • Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

    Mythic Minis: Far Eastern Racial Feats

    Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

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  • Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

    Mythic Mini: Orc Feats

    Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

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  • Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

    Mythic Mini: Half-Orc Feats

    Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

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  • Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

    Mythic Mini: Gnome and Halfling Feats

    Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

    Mythic Mini: Dwarf Feats

    Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

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  • Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

    Mythic Mini: Human Feats

    Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

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  • Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

    Mythic Minis: Planetouched Feats IV

    Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

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  • Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

    Mythic Minis: Feats of Toughness

    Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

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  • Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

    Mythic Minis: Goblin Feats

    Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

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  • Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

    Mythic Minis: Planetouched Feats III

    Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

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  • Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

    Mythic Minis: Divine Feats

    Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

    Mythic Minis: Planetouched Feats I

    Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

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  • Mythic Minis – Feats of Brutality All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cleaving Finish: Adds second attack at -5 to the cleaving finish. Essentially an escalation.   -Improved Cleaving Finish: Adds a third attack to Cleaving Finish at -10.   -Close-Quarters Thrower: When you hit a foe with a thrown weapon while threatened, make a melee attack at a foe at your highest atk as a swift action. Solid for ninjas etc.   -Deadly Finish: When killing a target in melee or with ranged weapons, use clean blade path ability as a free action versus either a single foe within 30 ft. or […]

    Mythic Minis – Feats of Brutality

    Mythic Minis – Feats of Brutality All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cleaving Finish: Adds second attack at -5 to the cleaving finish. Essentially an escalation.   -Improved Cleaving Finish: Adds a third attack to Cleaving Finish at -10.   -Close-Quarters Thrower: When you hit a foe with a thrown weapon while threatened, make a melee attack at a foe at your highest atk as a swift action. Solid for ninjas etc.   -Deadly Finish: When killing a target in melee or with ranged weapons, use clean blade path ability as a free action versus either a single foe within 30 ft. or […]

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  • Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

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  • Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

    Mythic Mini: Performance Feats

    Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

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  • Mythic Minis: Metamagic Feats All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Burning Spell: Twice spell level damage on follow-up rounds; then + spell level damage for 1 round per 2 mythic tiers, min 1. +1/2 mythic tier feat-uses per day and the option to spontaneously make a spell burning via mythic power without preparing it beforehand, increasing casting time or spell level. Solid.   -Coaxing Spell: Affect mindless oozes and vermin as well as sentient creatures. You still can choose to affect only one type of adversary, providing a penalty to the target’s will save. As minor nitpick, the minus herein is not properly […]

    Mythic Minis: Metamagic Feats

    Mythic Minis: Metamagic Feats All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Burning Spell: Twice spell level damage on follow-up rounds; then + spell level damage for 1 round per 2 mythic tiers, min 1. +1/2 mythic tier feat-uses per day and the option to spontaneously make a spell burning via mythic power without preparing it beforehand, increasing casting time or spell level. Solid.   -Coaxing Spell: Affect mindless oozes and vermin as well as sentient creatures. You still can choose to affect only one type of adversary, providing a penalty to the target’s will save. As minor nitpick, the minus herein is not properly […]

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  • Tides of War – Mounted Charging Feats Flying Pincushion Games has regrouped and is back with a 6-page pdf, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we are left with the premise of the pdf and the content – essentially, we have here feats for mounted characters that elect NOT to use a lance – which is pretty much the only truly efficient option as per the default rules, so let’s take a look at those feats!   -Bloody Axe: Deal +1d4 bleed damage when using an axe while using a mounted charge. Nice!   -Brutal Axe: BAB 10+ prereq […]

    Tides of War – Mounted Charging Feats

    Tides of War – Mounted Charging Feats Flying Pincushion Games has regrouped and is back with a 6-page pdf, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we are left with the premise of the pdf and the content – essentially, we have here feats for mounted characters that elect NOT to use a lance – which is pretty much the only truly efficient option as per the default rules, so let’s take a look at those feats!   -Bloody Axe: Deal +1d4 bleed damage when using an axe while using a mounted charge. Nice!   -Brutal Axe: BAB 10+ prereq […]

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  • The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

    The Genius Guide to Bravery Feats

    The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

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  • Mythic Minis: Construct Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! First of all: These construct feats are obviously (mostly) made for monsters – and that is a good thing, seeing their power. When a prerequisite does not require being mindless or high-powered, golem-like powers, I’ll not so in the feat!   -Antimagic Aura: Requires immunity to magic, renders utterly immune to any magical effects not executed by the creator of the construct while it has one mythic power left. Interesting in that it gets the interaction of the monster ability and antimagic field right – too many designers overlook the finer details of the […]

    Mythic Minis: Construct Feats

    Mythic Minis: Construct Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! First of all: These construct feats are obviously (mostly) made for monsters – and that is a good thing, seeing their power. When a prerequisite does not require being mindless or high-powered, golem-like powers, I’ll not so in the feat!   -Antimagic Aura: Requires immunity to magic, renders utterly immune to any magical effects not executed by the creator of the construct while it has one mythic power left. Interesting in that it gets the interaction of the monster ability and antimagic field right – too many designers overlook the finer details of the […]

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  • Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

    Feats of Legend: 20 Warpriest Feats

    Feats of Legend: 20 Warpriest Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   -Crusader: +1 to atk with favored weapon, 1 max dex cap limit less in armor, 1 armor check penalty less. Okay.   -Extra Blessing: +1 BLESSING. Not “use of a blessing”, full-blown blessing – minor + mayor. This is very powerful.   -Extra Fervor: +3/day uses of fervor.   -Project Aura: Expend fervor as a full-round action to project aura as a 15-ft.-cone and treat your warpriest level as twice as high for the purpose of stunning creatures, for they are treated as if […]

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  • Mythic Minis: Inquisitor Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Exploit Lore: Gain benefits of exploit lore versus all creatures of that kind (NOT type/subtype) within 30 ft.   -Extended Bane: +Wis-bonus and mythic tier to bane rounds per day. When scoring a crit versus a creature that matches your bane, you receive extra bane-rounds equal to the crit multiplier.   -Eyes of Judgment: Study up to mythic tier creatures simultaneously. Also: Faster alignment detection and use mythic power to potentially bypass alignment-obscuring effects.   -Favored Judgment: Add tier to inquisitor level to determine judgment’s effects versus chosen creature type.   -Grant Initiative: […]

    Mythic Minis: Inquisitor Feats

    Mythic Minis: Inquisitor Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Exploit Lore: Gain benefits of exploit lore versus all creatures of that kind (NOT type/subtype) within 30 ft.   -Extended Bane: +Wis-bonus and mythic tier to bane rounds per day. When scoring a crit versus a creature that matches your bane, you receive extra bane-rounds equal to the crit multiplier.   -Eyes of Judgment: Study up to mythic tier creatures simultaneously. Also: Faster alignment detection and use mythic power to potentially bypass alignment-obscuring effects.   -Favored Judgment: Add tier to inquisitor level to determine judgment’s effects versus chosen creature type.   -Grant Initiative: […]

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  • Mythic Minis: Feats of the Dilettante All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Life Lure: Captivate undead, more efficient versus non-mythics.   -Lingering Performance: Bardic performances continue for +1/2 mythic tier rounds; spend mythic power to keep such a lingering performance in effect in spite of starting a new one; stacking performances further increases mythic power cost. Awesome one, though I wished it had some additional synergy for improved masterpiece-stacking.   -Master Alchemist: +1/2 mythic tier on Craft (alchemy); partially ignore prerequisites and brew wondrous items of a select array as potions. Solid.   -Oracular Intuition: Better bonus versus those subject to magic; also […]

    Mythic Minis: Feats of the Dilettante

    Mythic Minis: Feats of the Dilettante All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Life Lure: Captivate undead, more efficient versus non-mythics.   -Lingering Performance: Bardic performances continue for +1/2 mythic tier rounds; spend mythic power to keep such a lingering performance in effect in spite of starting a new one; stacking performances further increases mythic power cost. Awesome one, though I wished it had some additional synergy for improved masterpiece-stacking.   -Master Alchemist: +1/2 mythic tier on Craft (alchemy); partially ignore prerequisites and brew wondrous items of a select array as potions. Solid.   -Oracular Intuition: Better bonus versus those subject to magic; also […]

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