Fellwater Tales RPG Archive

  • Good games are games that tell interesting stories. Any kind of game can tell a story, from ancient classics like Chess, King’s Table, and Go, to complex military simulations like Warhammer. Characters appear; problems beset them; solutions are sought and struggles are endured; and events in the world unfold. At the end of the story, the original problem might have been solved, in a glorious victory. Or it might remain unsolved, in ambiguous stalemate or tragic defeat. But in either case, a story is a character who changes because of a problem.   In games, of course, the characters are the players, and they change by growing stronger or weaker in the course of play. And the problems they face […]

    How Games Tell Stories, and How to Turn a Story Into A Game

    Good games are games that tell interesting stories. Any kind of game can tell a story, from ancient classics like Chess, King’s Table, and Go, to complex military simulations like Warhammer. Characters appear; problems beset them; solutions are sought and struggles are endured; and events in the world unfold. At the end of the story, the original problem might have been solved, in a glorious victory. Or it might remain unsolved, in ambiguous stalemate or tragic defeat. But in either case, a story is a character who changes because of a problem.   In games, of course, the characters are the players, and they change by growing stronger or weaker in the course of play. And the problems they face […]

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