Fighter Archive

  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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  • Warrior Prestige Archetypes: Pit Fighter This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page SRD, leaving us with a 5.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career […]

    Warrior Prestige Archetypes: Pit Fighter

    Warrior Prestige Archetypes: Pit Fighter This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page SRD, leaving us with a 5.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career […]

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  • Fighter Nuances: Options for the Fighter Base Class This pdf clock in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, it happens. Sometimes, my dynamic working process, jumping from module to crunch and back makes me postpone a given review because I’m not in the right mind-set…or have no playtesting slot…or…or…or. Most of the time, I get back to the book in time. And sometimes, I lose track of a book in the depth of my hard drive. This fate, alas, had befallen this book. Still, they say “Better late than never” -so let’s dive into this!   The basic premise […]

    Fighter Nuances: Options for the Fighter Base Class

    Fighter Nuances: Options for the Fighter Base Class This pdf clock in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, it happens. Sometimes, my dynamic working process, jumping from module to crunch and back makes me postpone a given review because I’m not in the right mind-set…or have no playtesting slot…or…or…or. Most of the time, I get back to the book in time. And sometimes, I lose track of a book in the depth of my hard drive. This fate, alas, had befallen this book. Still, they say “Better late than never” -so let’s dive into this!   The basic premise […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

    The Genius Guide to More Fighter Talents

    The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

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  • The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

    The Genius Guide to the Talented Fighter

    The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options NPCs 2 – Druids, Fighters and Monks

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options 2: Fighters, Monks and Druids

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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