Fighter Archive

  • Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

    Echelon Reference Series Core Classes (3pp + PRD) Bundle

    Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

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  • 13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

    13 Fighter Talents and Maneuvers (13th Age)

    13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

    Everyman Minis: Unchained Fighter Options

    Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

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  • Fighters of Porphyra (Revised Edition) The revised edition of Fighters of Porphyra clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 35 pages of content, which are laid out for use as a digest-size (6’’ by 9’’ or A5), which means that you can print this out and fit up to 4 pages on a page, making it pretty printer-friendly.   The revised pdf sports V.1.1. on the cover, just fyi.   All righty, after the original pdf took a sound beating from yours truly, the Purple Duck crew didn’t just shrug and move on; instead, they sat down and made this upgraded version, so how does it hold up? […]

    Fighters of Porphyra (Revised Edition)

    Fighters of Porphyra (Revised Edition) The revised edition of Fighters of Porphyra clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 35 pages of content, which are laid out for use as a digest-size (6’’ by 9’’ or A5), which means that you can print this out and fit up to 4 pages on a page, making it pretty printer-friendly.   The revised pdf sports V.1.1. on the cover, just fyi.   All righty, after the original pdf took a sound beating from yours truly, the Purple Duck crew didn’t just shrug and move on; instead, they sat down and made this upgraded version, so how does it hold up? […]

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  • Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

    Class Expansions: Fighter Archetypes for Bad Weapons

    Class Expansions: Fighter Archetypes for Bad Weapons This inexpensive pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   The first archetype herein would be the battle hipster (fighter), who is a specialist of the bladed scarf and thus begins play with proficiency in it. Additionally, we get a +1 natural armor bonus when wearing an undrawn bladed scarf in the neck slot. Instead of 1st level’s bonus feat, observers need to succeed a Perception check to notice the nature of a bladed scarf – the DC is based on class levels, fyi, and the DC is lower if the character attempting the skill […]

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  • Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

    Everyman Unchained: Fighters

    Everyman Unchained: Fighters This re-design of the fighter-class clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 3 pages of SRD, 2 pages of advertisement, leaving us with 38 pages of contents, so let’s take a look!   The fighter. Know what? the last vanilla fighter anyone played for non-testing purposes in my group…was in 3.0. The class has no unique selling points, only receives a ton of feats, lacks skills to excel beyond combat and is just BOOORING. Heck, one of my players tried to play a talented fighter and switched characters because, even with the talented flexibility, he considered the class too boring.   So let’s see if this redesign finally makes […]

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  • Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

    Everyman Options: Unchained Fighters

    Everyman Options: Unchained Fighters This expansion for the superb unchained fighter class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 3 pages of SRD, 2 pages of advertisement, leaving us with 18 pages of content, so let’s take a look!   It was pretty evident that the chassis of the unchained fighter as presented in that amazing book, would have enough slots to further diversify it beyond its already impressive scope – after all, it has basically 3 categories of talent-like ability-arrays you can expand. Thus, we begin with no less than 7 new advanced armor training options in this book. We have less penalties for fighting defensively, better Sleight of Hand to […]

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  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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  • Warrior Prestige Archetypes: Pit Fighter This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page SRD, leaving us with a 5.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career […]

    Warrior Prestige Archetypes: Pit Fighter

    Warrior Prestige Archetypes: Pit Fighter This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 a page SRD, leaving us with a 5.5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career […]

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  • Fighter Nuances: Options for the Fighter Base Class This pdf clock in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, it happens. Sometimes, my dynamic working process, jumping from module to crunch and back makes me postpone a given review because I’m not in the right mind-set…or have no playtesting slot…or…or…or. Most of the time, I get back to the book in time. And sometimes, I lose track of a book in the depth of my hard drive. This fate, alas, had befallen this book. Still, they say “Better late than never” -so let’s dive into this!   The basic premise […]

    Fighter Nuances: Options for the Fighter Base Class

    Fighter Nuances: Options for the Fighter Base Class This pdf clock in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   So, it happens. Sometimes, my dynamic working process, jumping from module to crunch and back makes me postpone a given review because I’m not in the right mind-set…or have no playtesting slot…or…or…or. Most of the time, I get back to the book in time. And sometimes, I lose track of a book in the depth of my hard drive. This fate, alas, had befallen this book. Still, they say “Better late than never” -so let’s dive into this!   The basic premise […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

    The Genius Guide to More Fighter Talents

    The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

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  • The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

    The Genius Guide to the Talented Fighter

    The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options NPCs 2 – Druids, Fighters and Monks

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options 2: Fighters, Monks and Druids

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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