Fire Archive

  • Fire & Ice (5e) This module for 5e clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 13 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring party. No, not the PCs. A company of competing adventurers […]

    Fire & Ice (5e)

    Fire & Ice (5e) This module for 5e clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 13 pages of content, so let’s take a look, shall we?   Wait, Fire and Ice? Sounds familiar, right? And indeed, this module has previously been released as part of Adventure Quarterly #6 for PFRPG, so let’s check how well it translates to 5e, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! This adventure begins with the annihilation of an adventuring party. No, not the PCs. A company of competing adventurers […]

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  • Tides of War – Volley Fire Feats Redux The revised version of Flying Pincushion Games’ Tides of War-book clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf begins with a brief introduction to the subject matter, before presenting several feats. These are based on Group Fire, a combat/teamwork feat that, as a full-round action, allows you to make a single ranged attack while calling to allies within 15 feet that have this feat. The allies may spend an immediate action to also fire on the target you are attacking, with each participant granting +1 to atk and damage, including […]

    Tides of War – Volley Fire Feats Redux

    Tides of War – Volley Fire Feats Redux The revised version of Flying Pincushion Games’ Tides of War-book clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf begins with a brief introduction to the subject matter, before presenting several feats. These are based on Group Fire, a combat/teamwork feat that, as a full-round action, allows you to make a single ranged attack while calling to allies within 15 feet that have this feat. The allies may spend an immediate action to also fire on the target you are attacking, with each participant granting +1 to atk and damage, including […]

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  • Gossamer Worlds: Ring of Fire (Diceless) This installment of the Gossamer Worlds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, leaving us with 12 pages of content, so let’s take a step through the door and visit this world!   This time around, we’re getting gritty and apocalyptic, big time: Legends tell of this world being an Ourouboros, a Dyson ring (artificially created ring world, in short) that was crafted to act like a kind of petri-dish for civilizations. Unfortunately for this world a Crimson King-like traveller from the Grand Stair, the nefarious Man with Red Hands, a disembodied spirit capable of possession lesser life-forms, has taken over the world and is, laconically speaking, making the […]

    Gossamer Worlds: Ring of Fire (Diceless)

    Gossamer Worlds: Ring of Fire (Diceless) This installment of the Gossamer Worlds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, leaving us with 12 pages of content, so let’s take a step through the door and visit this world!   This time around, we’re getting gritty and apocalyptic, big time: Legends tell of this world being an Ourouboros, a Dyson ring (artificially created ring world, in short) that was crafted to act like a kind of petri-dish for civilizations. Unfortunately for this world a Crimson King-like traveller from the Grand Stair, the nefarious Man with Red Hands, a disembodied spirit capable of possession lesser life-forms, has taken over the world and is, laconically speaking, making the […]

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  • Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

    Razor Coast: Fire As She Bears

    Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

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  • Day 2 6 am came early. Waking up after getting to bed just five hours earlier was difficult. The amount of fun I had the day before helped to welcome the morning sun a little easier. I looked over and realized that my camera wasn’t plugged in. Did it come unplugged during the night? No, I just forgot to plug it in again! It’s my main job and I dropped the ball, again. We got into the car and I started driving to the convention center. I made Joe hold my camera while the car charged it. We showed up early and waited to get in. We updated Jonathan on what happened the day before since he missed it. Our […]

    PAX Prime 2011 – Day 2

    Day 2 6 am came early. Waking up after getting to bed just five hours earlier was difficult. The amount of fun I had the day before helped to welcome the morning sun a little easier. I looked over and realized that my camera wasn’t plugged in. Did it come unplugged during the night? No, I just forgot to plug it in again! It’s my main job and I dropped the ball, again. We got into the car and I started driving to the convention center. I made Joe hold my camera while the car charged it. We showed up early and waited to get in. We updated Jonathan on what happened the day before since he missed it. Our […]

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