Forrest Heck Archive

  • Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

    Psionics Augmented: Host of Heroes

    Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

    Continue Reading...

  • Bloodforge Infusions: Esoteric Energies The first expansion-pdf for Dreamscarred Press’ massive Bloodforge-book of races clocks in at 19 pages, 1 page front cover, 1 page editorial/foreword by the authors, 1/2 page ToC, 1 page SRD, 1 page advertisement, leaving us with 14.5 pages of content, so let’s take a look!   So, one thing bloodforge did that I should have commented on in my review back in the day, would be that it introduced the notion of certain subtypes that make it possible for a creature, to, via the subtype, count as a second creature type for the purpose of spells and effects, abilities etc. While this does not necessarily yield issues per se, it makes some type-interactions a bit […]

    Bloodforge Infusions: Esoteric Energies

    Bloodforge Infusions: Esoteric Energies The first expansion-pdf for Dreamscarred Press’ massive Bloodforge-book of races clocks in at 19 pages, 1 page front cover, 1 page editorial/foreword by the authors, 1/2 page ToC, 1 page SRD, 1 page advertisement, leaving us with 14.5 pages of content, so let’s take a look!   So, one thing bloodforge did that I should have commented on in my review back in the day, would be that it introduced the notion of certain subtypes that make it possible for a creature, to, via the subtype, count as a second creature type for the purpose of spells and effects, abilities etc. While this does not necessarily yield issues per se, it makes some type-interactions a bit […]

    Continue Reading...

  • Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

    Divergent Paths: Fool’s Errand

    Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

    Continue Reading...

  • Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

    Psionics Augmented: Kineticists

    Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

    Continue Reading...

  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Continue Reading...

  • Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

    Divergent Paths: Roil Dancer

    Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

    Continue Reading...

  • Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

    Psionics Augmented: Living Legend

    Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

    Continue Reading...

  • Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

    Steelforge Book I

    Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

    Continue Reading...

  • April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

    April Augmented

    April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

    Continue Reading...