Four Horsemen Present Archive

  • Four Horsemen Present: Minmaxed Monsters This installment of the Four Horsemen Present-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page of stock color artwork (the cover of the Dracomancer-class) gobbling up a page sans necessity, leaving us with 15 pages of content, so let’s take a look!   So, most of us will have been there; I know that there’s a reason I need to redesign basically ALL monsters in my main campaign (the one non-playtest game) – some smart players excel in not only making insanely captivating characters…they also have the rules-savvy to back them up. This results in very powerful characters and when some folks complain about modules […]

    Four Horsemen Present: Minmaxed Monsters

    Four Horsemen Present: Minmaxed Monsters This installment of the Four Horsemen Present-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page of stock color artwork (the cover of the Dracomancer-class) gobbling up a page sans necessity, leaving us with 15 pages of content, so let’s take a look!   So, most of us will have been there; I know that there’s a reason I need to redesign basically ALL monsters in my main campaign (the one non-playtest game) – some smart players excel in not only making insanely captivating characters…they also have the rules-savvy to back them up. This results in very powerful characters and when some folks complain about modules […]

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  • Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

    Four Horsemen Present: Comedic Character Options

    Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

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  • Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

    Four Horsemen Present: Yet More Horrifically Overpowered Feats

    Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

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  • Four Horsemen Present: Even More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of the pdf, so let’s take a look!   It’s been a while since we had Horrifically Overpowered feats or options in a book, so, here’s a quick history lesson: These options were crafted as an April’s Fool’s offering once, being broken by the very sentiment of their design, far eclipsing all of the tenets of what we expect from a feat’s power – to the extent where one of these feats basically increases CR of a creature by at least 1. So no, even in the mythic context/direct comparison, […]

    Four Horsemen Present: Even More Horrifically Overpowered Feats

    Four Horsemen Present: Even More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of the pdf, so let’s take a look!   It’s been a while since we had Horrifically Overpowered feats or options in a book, so, here’s a quick history lesson: These options were crafted as an April’s Fool’s offering once, being broken by the very sentiment of their design, far eclipsing all of the tenets of what we expect from a feat’s power – to the extent where one of these feats basically increases CR of a creature by at least 1. So no, even in the mythic context/direct comparison, […]

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  • Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

    Four Horsemen Present: Monsters Under the Bed

    Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

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  • Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

    Four Horsemen Present: Mature Character Options

    Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

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  • Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

    Four Horsemen Present: Hybrid Class – Shifu

    Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

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  • Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

    Four Horsemen Present: Hybrid Class – Blasphemer

    Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

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  • Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

    Four Horsemen Present: Hybrid Class – Fury

    Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

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  • Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

    Four Horsemen Present: Hybrid Class – The Renegade

    Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

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  • Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

    Four Horsemen Present: Young Character Options

    Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

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  • Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

    Four Horsemen Present: Alien Races – Sokura

    Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

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  • Four Horsemen Present: Character Options – Gods in the Void This installment in the Four Horsemen present-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf kicks off by codifying classic Lovecraftian deities via minimalistic deity-write-ups: I.e. alignment, domains, portfolio and favored weapons, but no additional inquisition/sub-domain-information, with Azathoth, Nyarlythotep, Azdan and Shamash getting their due.   A total of 6 new traits are provided, allowing you to be the lost prince of an alien planet, the option to incur Wisdom damage to increase CL by +1 when casting compulsions or phantasms – the traits provided actually manage to […]

    Four Horsemen Present: Character Options – Gods in the Void

    Four Horsemen Present: Character Options – Gods in the Void This installment in the Four Horsemen present-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf kicks off by codifying classic Lovecraftian deities via minimalistic deity-write-ups: I.e. alignment, domains, portfolio and favored weapons, but no additional inquisition/sub-domain-information, with Azathoth, Nyarlythotep, Azdan and Shamash getting their due.   A total of 6 new traits are provided, allowing you to be the lost prince of an alien planet, the option to incur Wisdom damage to increase CL by +1 when casting compulsions or phantasms – the traits provided actually manage to […]

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  • Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

    Four Horsemen Present: Technomagic Hybrid Magic Items

    Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

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  • Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

    Four Horsemen Present: Mythic Paths: Transcendentalist

    Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

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  • Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

    Four Horsemen Present: Mythic Magic Expanded

    Four Horsemen Present: Mythic Magic Expanded This installment of the Four Horsemen present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, mythic magic expanded? But didn’t Legendary Games already cover mythic versions of all spells? Well, thankfully, this pdf does offer something different, namely magical traditions based on mythic feats.   Unfortunately, the very first of these traditions already opens pretty much a can of whoop-ass issues: Blood Magic’s the feat’s name, and it allows you to deal damage to yourself to cast mythic bloodline spells sans expenditure of mythic power. Okay, does the damage affect/require concentration? Three: This […]

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  • Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

    Four Horsemen Present: Mythic Magic Items

    Four Horsemen Present: Mythic Magic Items This installment of the Four Horsemen present-series clocks in at 9 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 6.5 pages of content, so let’s take a look!   We begin this supplement with a collection of new legendary items, 4 to be precise. The first of these would be Hirasthe, a blade of hardened obsidian, driven to create sorrow, anguish and undermine morality – so the blade’s a politician…Just kidding. Half. Kidding aside, the blade is a brilliant liar can use glibness and magic jar with surprising efficiency…and quite frankly, I can see an adventure where this blade, not the wielder, is the primary antagonist. That’s a […]

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  • Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

    Four Horsemen Present: Mythic Archetypes

    Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

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  • Four Horsemen Present: Pakuvresh, the Flesh Golem Factory This pdf clocks in at 11 pages, 1 page front cover, 1 page SRD, 0.5 pages of editorial, leaving us with 9.5 pages of content, so let’s take a look!   This being an adventure set-piece/location-supplement/encounter-collection, the following will have SPOILERS. Potential players should jump to the conclusion. … .. .   So what is Pakuvresh? The simple response would be that it is what happens when a truly vile wizard has too much time on his hands – the location is basically an autonomous plant that cranks out horrid monstrosities and awaits its creator’s return to unleash its dread armies…or so the story goes. Situated in the astral plane, the place […]

    Four Horsemen Present: Pakuvresh, the Flesh Golem Factory

    Four Horsemen Present: Pakuvresh, the Flesh Golem Factory This pdf clocks in at 11 pages, 1 page front cover, 1 page SRD, 0.5 pages of editorial, leaving us with 9.5 pages of content, so let’s take a look!   This being an adventure set-piece/location-supplement/encounter-collection, the following will have SPOILERS. Potential players should jump to the conclusion. … .. .   So what is Pakuvresh? The simple response would be that it is what happens when a truly vile wizard has too much time on his hands – the location is basically an autonomous plant that cranks out horrid monstrosities and awaits its creator’s return to unleash its dread armies…or so the story goes. Situated in the astral plane, the place […]

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  • Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

    Four Horsemen Present: Base Class Engineer

    Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

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  • Four Horsemen Present: Animated Traps Expanded This installment of the Four Horsemen present-series clocks in at 8 pages, 1 pages front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   In case you haven’t checked out the massive and rather awesome Monster Menagerie: The Construct Companion, you’ll be asking yourself what this very concept is: Basically, the idea is to make traps that double as both traps and creatures – and yes, this is mechanically as exceedingly interesting as you’d think it would be. The base rules from aforementioned book are presented herein for your convenience.   The template and guidance provided is simply brilliant, so for the low […]

    Four Horsemen Present: Animated Traps Expanded

    Four Horsemen Present: Animated Traps Expanded This installment of the Four Horsemen present-series clocks in at 8 pages, 1 pages front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   In case you haven’t checked out the massive and rather awesome Monster Menagerie: The Construct Companion, you’ll be asking yourself what this very concept is: Basically, the idea is to make traps that double as both traps and creatures – and yes, this is mechanically as exceedingly interesting as you’d think it would be. The base rules from aforementioned book are presented herein for your convenience.   The template and guidance provided is simply brilliant, so for the low […]

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  • Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

    Four Horsemen Present: Abstraction Golems Expanded

    Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

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  • Four Horsemen Present: Gruesome Constructs The fourth Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 12 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Four Horsemen Present: Gruesome Constructs

    Four Horsemen Present: Gruesome Constructs The fourth Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 12 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

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  • Four Horsemen Present: Gruesome Oozes The third Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Four Horsemen Present: Gruesome Oozes

    Four Horsemen Present: Gruesome Oozes The third Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

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  • Four Horsemen Present: Gruesome Fey The second Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is: They’re monsters that had a template added that represent a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing the […]

    Four Horsemen Present: Gruesome Fey

    Four Horsemen Present: Gruesome Fey The second Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is: They’re monsters that had a template added that represent a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing the […]

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  • Four Horsemen Present: Gruesome Aberrations The first on the new Four Horsemen Present-pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   In case you’ve new to the concept of “gruesome” templates -in case you’ve missed the previous installments that featured the concept (for handy links to reviews and products, click on the “Gruesome-series” tab in this review on my homepage): Basically, we get a template as well as a sample creature, both of which deviate from what you usually get to see. First of all, the respective monsters do feature a shock value – particularly suitable for horror/dark fantasy scenarios, these values allow […]

    Four Horsemen Present: Gruesome Aberrations

    Four Horsemen Present: Gruesome Aberrations The first on the new Four Horsemen Present-pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   In case you’ve new to the concept of “gruesome” templates -in case you’ve missed the previous installments that featured the concept (for handy links to reviews and products, click on the “Gruesome-series” tab in this review on my homepage): Basically, we get a template as well as a sample creature, both of which deviate from what you usually get to see. First of all, the respective monsters do feature a shock value – particularly suitable for horror/dark fantasy scenarios, these values allow […]

    Continue Reading...