Free Archive

  • Snow-White Mini-Dungeon: The Spirit Bottle This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got that? Great! […]

    Snow-White Mini-Dungeon: The Spirit Bottle

    Snow-White Mini-Dungeon: The Spirit Bottle This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got that? Great! […]

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  • Snow-White Mini-Dungeon: Fitcher’s This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got that? Great!   This […]

    Snow-White Mini-Dungeon: Fitcher’s

    Snow-White Mini-Dungeon: Fitcher’s This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is one of the optional expansions for AAW Games’ superb Snow-White mega-adventure and thus has a certain fairy-tale-flair and can easily added into the superb mega-module. Got that? Great!   This […]

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  • Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

    Bosco’s Spell Compendium: Cantrips and Orisons

    Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

    Pathways #54

    Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

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  • Three Swordsmen (OSR) This FREE little pdf clocks in at 6 pages, 1 page editorial, leaving 5 pages of content, so let’s take a look!   We begin with a nice introduction to the matter at hand and then are introduced to the Templar Knight. These guys must be lawful and may deflect an amount of damage equal to his level plus the sword’s enhancement, but the decision to deflect the attack must be made before the results of the damage-roll are made known. If the fighter also reconsecrates and reforges his sword in a ceremony, the character may also add his Strength-modifier to the amount of damage deflected.   1/day, he may also sway the undecided, up to character […]

    Three Swordsmen (OSR)

    Three Swordsmen (OSR) This FREE little pdf clocks in at 6 pages, 1 page editorial, leaving 5 pages of content, so let’s take a look!   We begin with a nice introduction to the matter at hand and then are introduced to the Templar Knight. These guys must be lawful and may deflect an amount of damage equal to his level plus the sword’s enhancement, but the decision to deflect the attack must be made before the results of the damage-roll are made known. If the fighter also reconsecrates and reforges his sword in a ceremony, the character may also add his Strength-modifier to the amount of damage deflected.   1/day, he may also sway the undecided, up to character […]

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  • The Baleful Sorceror of Tsathag’kha (OSR) This free supplement clocks in at 6 pages, 1 page front cover, 1 page editorial, so let’s take a look!   We begin this pdf with a one-page introduction of the origin of the class. The baleful sorceror gets d6, may not wear armor and are proficient with daggers, short swords, sickles and scimitars. They may also use poison as a thief of the same level and may rebuke, command or destroy undead as a cleric of the same level. This sorceror learns one spell of a higher level every level, though more power can be gained via trafficking with dreaded Tsathag’Kha, putting that control in the GM’s hands. The sorceror may also try […]

    The Baleful Sorceror of Tsathag’kha (OSR)

    The Baleful Sorceror of Tsathag’kha (OSR) This free supplement clocks in at 6 pages, 1 page front cover, 1 page editorial, so let’s take a look!   We begin this pdf with a one-page introduction of the origin of the class. The baleful sorceror gets d6, may not wear armor and are proficient with daggers, short swords, sickles and scimitars. They may also use poison as a thief of the same level and may rebuke, command or destroy undead as a cleric of the same level. This sorceror learns one spell of a higher level every level, though more power can be gained via trafficking with dreaded Tsathag’Kha, putting that control in the GM’s hands. The sorceror may also try […]

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  • Pathways #52 The 52nd installment of Rite Publishing’s free monthly e-zine Pathways clocks in at 50 pages, 1 page front cover, 1 page ToC, 12 pages of advertisement, 1 page of SRD, leaving us with 35 pages of content, so let’s take a look!     As per the tradition of Pathways, we begin with David Paul’s editorial and then, a new template crafted by Steven D. Russell and an accompanying sample creature. This time around, we get the walking wasteland CR+2 template, which renders creatures truly toxic/putrid – healing-impediment and spoiled foods and drinks, courtesy of these beast’s auras, accompany them like the noxious, poisonous clouds that never stray far from them – oh, and the very attacks of […]

    Pathways #52

    Pathways #52 The 52nd installment of Rite Publishing’s free monthly e-zine Pathways clocks in at 50 pages, 1 page front cover, 1 page ToC, 12 pages of advertisement, 1 page of SRD, leaving us with 35 pages of content, so let’s take a look!     As per the tradition of Pathways, we begin with David Paul’s editorial and then, a new template crafted by Steven D. Russell and an accompanying sample creature. This time around, we get the walking wasteland CR+2 template, which renders creatures truly toxic/putrid – healing-impediment and spoiled foods and drinks, courtesy of these beast’s auras, accompany them like the noxious, poisonous clouds that never stray far from them – oh, and the very attacks of […]

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  • Pirate Aspects for the Animist Base Class This free expansion for the animist base class clocks in at 1 page front cover, 1 page SRD, 1 page content, so let’s take a look!   Okay, we begin with the parrot major aspect – and it’s hilarious. No, really. I mean it. The base ability makes you fluent in a language you have heard during the last week – but only in a squawking, parrot-like voice laced with pirate slang. Better yet, you can throw a barrage of squawking expletives and insults at foes to demoralize them. The more prominence in the ability, the more languages you get and the better you are at being a sailor. Higher prominence increases the […]

    Pirate Aspects for the Animist Base Class

    Pirate Aspects for the Animist Base Class This free expansion for the animist base class clocks in at 1 page front cover, 1 page SRD, 1 page content, so let’s take a look!   Okay, we begin with the parrot major aspect – and it’s hilarious. No, really. I mean it. The base ability makes you fluent in a language you have heard during the last week – but only in a squawking, parrot-like voice laced with pirate slang. Better yet, you can throw a barrage of squawking expletives and insults at foes to demoralize them. The more prominence in the ability, the more languages you get and the better you are at being a sailor. Higher prominence increases the […]

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  • Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

    Hypercorps 2099 – Hypernet

    Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

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  • Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

    Hypercorps 2099 – A R.I.P.E. Investment

    Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

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  • Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

    Hypercorps 2099 – Netjacker Base Class

    Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

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  • Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Remedial Tinkering: Rocket’s Red Glare

    Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

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  • Perplexing Puzzles #1: A Crystal Puzzle is Forever This FREE pdf clocks in at 14 pages, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look at what this offers, shall we?   As you can see, this pdf is FREE and about PUZZLES. Yes, puzzles. Remember those? You know the type that, back in the days of 1st and 2nd edition, provided the awesome brain-teasers, the food for your grey matter beyond crunching combat-numbers? Yeah. There aren’t many around anymore, which I consider rather a pity – so what are these about?   Essentially, the idea is relatively simple – you have crystals and rods to poke the crystals with. There are three […]

    Perplexing Puzzles #1: A Crystal Puzzle is Forever

    Perplexing Puzzles #1: A Crystal Puzzle is Forever This FREE pdf clocks in at 14 pages, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look at what this offers, shall we?   As you can see, this pdf is FREE and about PUZZLES. Yes, puzzles. Remember those? You know the type that, back in the days of 1st and 2nd edition, provided the awesome brain-teasers, the food for your grey matter beyond crunching combat-numbers? Yeah. There aren’t many around anymore, which I consider rather a pity – so what are these about?   Essentially, the idea is relatively simple – you have crystals and rods to poke the crystals with. There are three […]

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  • Veranthea Codex: Master in Irons: Shojo Matsumoto This preview for Rogue Genius Games & Mike Myler’s campaign setting of Veranthea clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 2 pages of FREE content, so let’s take a look!   Who is Shojo Matsumoto?Well, once Shojo Matsumoto was a brutal man – a butcher of fellow men born to the streets and poverty…which all changed once he was recruited by His Personage of Golden Fortitude to, over the time, become the commander of the emperor’s ant-spellcaster strikeforce, the Spellthieves. Still wearing the chains of his servitude as a reminder, he is a unique blend of 5 levels […]

    Veranthea Codex: Master in Irons: Shojo Matsumoto

    Veranthea Codex: Master in Irons: Shojo Matsumoto This preview for Rogue Genius Games & Mike Myler’s campaign setting of Veranthea clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 2 pages of FREE content, so let’s take a look!   Who is Shojo Matsumoto?Well, once Shojo Matsumoto was a brutal man – a butcher of fellow men born to the streets and poverty…which all changed once he was recruited by His Personage of Golden Fortitude to, over the time, become the commander of the emperor’s ant-spellcaster strikeforce, the Spellthieves. Still wearing the chains of his servitude as a reminder, he is a unique blend of 5 levels […]

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  • Veranthea Codex: Betzekorps Prestige Class This free preview for Mike Myler’s Veranthea Codex clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 4 pages of FREE content, so let’s take a look, shall we?   So what is the Betzekorps? On the mechanical side, one could call it a 10-level PrC with full BAB-progression, medium ref-saves, 4+Int skills per level and d8 HD, available only for gnomes and haflings…and one would be rather reductive in such a statement. Why? Because the Betzekorps is an example of good high-fantasy storytelling that makes logical sense.   Take this scenario – in the storied world of Vernathea, gnomes and halflings […]

    Veranthea Codex: Betzekorps Prestige Class

    Veranthea Codex: Betzekorps Prestige Class This free preview for Mike Myler’s Veranthea Codex clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, leaving us with 4 pages of FREE content, so let’s take a look, shall we?   So what is the Betzekorps? On the mechanical side, one could call it a 10-level PrC with full BAB-progression, medium ref-saves, 4+Int skills per level and d8 HD, available only for gnomes and haflings…and one would be rather reductive in such a statement. Why? Because the Betzekorps is an example of good high-fantasy storytelling that makes logical sense.   Take this scenario – in the storied world of Vernathea, gnomes and halflings […]

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  • Prestigeous Organizations: The Order of the Nullblades This pdf clocks in at 14 pages, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So what are the Nullblades? Essentially, they can be considered an organization fiercely opposed to the MACS-suffering casters – megalomanical arcane caster syndrome that tends too infect just about every high-level spellcaster. You know the drill – the point where the friendly arch-wizard experiments a bit too much and makes the fabric of reality unravel, transforming the town of Bimberton into undead oreo-cookies. And this makes sense in-game to me – there would probably be an organization like this, annoying, harassing and potentially, eliminating spellcasters they […]

    Prestigeous Organizations: The Order of the Nullblades

    Prestigeous Organizations: The Order of the Nullblades This pdf clocks in at 14 pages, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So what are the Nullblades? Essentially, they can be considered an organization fiercely opposed to the MACS-suffering casters – megalomanical arcane caster syndrome that tends too infect just about every high-level spellcaster. You know the drill – the point where the friendly arch-wizard experiments a bit too much and makes the fabric of reality unravel, transforming the town of Bimberton into undead oreo-cookies. And this makes sense in-game to me – there would probably be an organization like this, annoying, harassing and potentially, eliminating spellcasters they […]

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  • As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

    EZG Bullet Point-reviews #1: Pathways #36, #37, #38, #39

    As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

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  • Pathways #34 This installment of Rite Publishing’s Free E-zine Pathways is 38 pages long, 1 page front cover, 11 pages of advertisement, 1 page ToC, 1 page SRD, leaving us with 24 pages of content, so elt’s take a look!   We kick this off with an almost sadistic teaser by editor Dave Paul – his first adventure is coming and what he’s telling so far, it’s gonna be…unconventional. One word: Ettincommunicationbreakdown. Want to know more,? Read for yourself!   Steven D. Russell, master of templates and overlord of Rite Publishing has a template for us – this time at CR +3, the envious creature: These beings may not only change shape, counter-scry, and get feats, skills etc. of the […]

    Pathways #34

    Pathways #34 This installment of Rite Publishing’s Free E-zine Pathways is 38 pages long, 1 page front cover, 11 pages of advertisement, 1 page ToC, 1 page SRD, leaving us with 24 pages of content, so elt’s take a look!   We kick this off with an almost sadistic teaser by editor Dave Paul – his first adventure is coming and what he’s telling so far, it’s gonna be…unconventional. One word: Ettincommunicationbreakdown. Want to know more,? Read for yourself!   Steven D. Russell, master of templates and overlord of Rite Publishing has a template for us – this time at CR +3, the envious creature: These beings may not only change shape, counter-scry, and get feats, skills etc. of the […]

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  • A Steam-Peek Guide to Orbis This free teaser of Gaming Paper’s Seeampunk-setting of Orbis is 11 pages long, 1 page front cover/editorial/SRD, 1 page back cover, leaving us with 8 pages of content – though that would rather be 16.   Why? Well, because the pdf has one weird quirk – even if set to single page, it always displays two pages at once, something that usually only happens when a file is scanned in. Slightly annoying, but oh well.   So what is Orbis about? Essentially, it endeavors to be (as far as possible) realitsic, at least regarding the results of the availability of magic – the old guard, those that command arcane and divine might, are essentially the […]

    A Steam-Peek Guide to Orbis

    A Steam-Peek Guide to Orbis This free teaser of Gaming Paper’s Seeampunk-setting of Orbis is 11 pages long, 1 page front cover/editorial/SRD, 1 page back cover, leaving us with 8 pages of content – though that would rather be 16.   Why? Well, because the pdf has one weird quirk – even if set to single page, it always displays two pages at once, something that usually only happens when a file is scanned in. Slightly annoying, but oh well.   So what is Orbis about? Essentially, it endeavors to be (as far as possible) realitsic, at least regarding the results of the availability of magic – the old guard, those that command arcane and divine might, are essentially the […]

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  • Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

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  • Pathways #30 The latest installment of Rite Publishing’s e-zine is 41 pages long, 1 page front cover, 12 pages of advertisement, 1 page ToC and 1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   We kick off this e-zine with David Paul’s editorial, providing an after Gencon-report for guys like yours truly who couldn’t attend as well as pointing towards some great offerings out there.   This issue’s sample creature should tickle a soft spot of all aficionados of Lovecraftian terrors and weirdness with the many-angled creature: Clocking in at CR +1, these creatures can be confused by mundane tasks and may actually transmit the depersonalization-insanity when being looked at (provided […]

    Pathways #30

    Pathways #30 The latest installment of Rite Publishing’s e-zine is 41 pages long, 1 page front cover, 12 pages of advertisement, 1 page ToC and 1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   We kick off this e-zine with David Paul’s editorial, providing an after Gencon-report for guys like yours truly who couldn’t attend as well as pointing towards some great offerings out there.   This issue’s sample creature should tickle a soft spot of all aficionados of Lovecraftian terrors and weirdness with the many-angled creature: Clocking in at CR +1, these creatures can be confused by mundane tasks and may actually transmit the depersonalization-insanity when being looked at (provided […]

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  • Pathways #29 This installment of Rite Publishing’s e-zine is 47 pages long, 1 page front cover, 11 pages of content, 1 page ToC,1 page SRD leaving us with 34 pages of content, so let’s take a look, shall we?   As always, we kick off this issue with David Paul’s editorial, which muses on the nature of rulership this time around, providing some interesting venues to pursue and develop – what separates problematic realms from good ones? All in all, a great call for PCs to get involved, to become politic in the context of a campaign.   This issue’s template from Rite Publishing’s overlord Steven D. Russell would be the CR+2 hiveskin creature, which comes with a sample CR […]

    Pathways #29

    Pathways #29 This installment of Rite Publishing’s e-zine is 47 pages long, 1 page front cover, 11 pages of content, 1 page ToC,1 page SRD leaving us with 34 pages of content, so let’s take a look, shall we?   As always, we kick off this issue with David Paul’s editorial, which muses on the nature of rulership this time around, providing some interesting venues to pursue and develop – what separates problematic realms from good ones? All in all, a great call for PCs to get involved, to become politic in the context of a campaign.   This issue’s template from Rite Publishing’s overlord Steven D. Russell would be the CR+2 hiveskin creature, which comes with a sample CR […]

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  • Pathways #28 This installment of RiP’s FREE monthly e-zine is 36 pages long, 1 page front cover, 1 page ToC, 7 pages of advertisements, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   David Paul’s editorial gives some food for thought that has intrigued me to no small extent myself – the role guilds play in feudal society and the imho puzzling absence of them in many publications – as well as pointing you towards some appropriate supplements.   Steven D. Russell’s template of the issue is the Lostling template – at CR +2 the template represents creatures that got lost in the wilderness and have died of starvation or exposure to the […]

    Pathways #28

    Pathways #28 This installment of RiP’s FREE monthly e-zine is 36 pages long, 1 page front cover, 1 page ToC, 7 pages of advertisements, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   David Paul’s editorial gives some food for thought that has intrigued me to no small extent myself – the role guilds play in feudal society and the imho puzzling absence of them in many publications – as well as pointing you towards some appropriate supplements.   Steven D. Russell’s template of the issue is the Lostling template – at CR +2 the template represents creatures that got lost in the wilderness and have died of starvation or exposure to the […]

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  • Pathways #27 The latest installment of Rite’s free e-zine Pathways is 39 pages long, 1 page front cover, 1 page ToC, 12 pages of advertisements and 1 page of SRD, leaving us with 24 pages of content, so let’s take a look! This time around, David Paul’s editorial is about cool products (and free, linked spin-offs!), so I encourage you to check it out! After that, we’re introduced to the Watchman creature template by Steven D. Russell, whose sample CR 19 creature is lavishly illustrated on the cover by Keith Seymore. The template per se is rather cool, blending deadly gazes with vulnerabilities and clocking in at CR +2 – weirdly, though, one table that’s part of the template looks […]

    Pathways #27

    Pathways #27 The latest installment of Rite’s free e-zine Pathways is 39 pages long, 1 page front cover, 1 page ToC, 12 pages of advertisements and 1 page of SRD, leaving us with 24 pages of content, so let’s take a look! This time around, David Paul’s editorial is about cool products (and free, linked spin-offs!), so I encourage you to check it out! After that, we’re introduced to the Watchman creature template by Steven D. Russell, whose sample CR 19 creature is lavishly illustrated on the cover by Keith Seymore. The template per se is rather cool, blending deadly gazes with vulnerabilities and clocking in at CR +2 – weirdly, though, one table that’s part of the template looks […]

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  • Dungeon Dressing: Portcullisses This installment of the Dungeon Dressing-series is 13 pages long, 1 page front cover,1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we? As with many installments of the dungeon dressing-series, we kick this one off with an array of basic stats that provide us with hardness, AC, HP etc. of varying types of portcullises, covering this time around even adamantine, mithril, stone and similar exotic materials as well as the more common wooden versions. Oh, and necromancers will want to take a look at those made of bone. Further modification of these basic characteristics is […]

    Dungeon Dressing: Portcullises

    Dungeon Dressing: Portcullisses This installment of the Dungeon Dressing-series is 13 pages long, 1 page front cover,1 page advertisement, 2 pages editorial, 1 page ToC/foreword,1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let us take a look, shall we? As with many installments of the dungeon dressing-series, we kick this one off with an array of basic stats that provide us with hardness, AC, HP etc. of varying types of portcullises, covering this time around even adamantine, mithril, stone and similar exotic materials as well as the more common wooden versions. Oh, and necromancers will want to take a look at those made of bone. Further modification of these basic characteristics is […]

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  • TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

    TOME: As likely as a Goat Herding Fish

    TOME: As likely as a Goat Herding Fish This free pdf is 7 pages long, 1/2 page editorial/logo, 2 pages SRD, leaving us with 4 1/2 pages of content, so what do we exactly get?   Well, we get one short encounter for EL 1, which is based on a hilarious assumption – set in the seeding season, a generic village (with statblock) has had its local doom-spouting madmen tell of a vision of dread horned ones and scales. No horror to be found, though – in fact, a bunch of goatmen herding flying koi (!!!)via specialized fish-whistles (!!) are just en route towards a place where they can sell their animals. Unfortunately, said fish are ravenous and would spell […]

    Continue Reading...