Frog God Games Archive

  • Borderland Provinces: Player’s Guide (system-neutral) This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   So, what kind of player’s guide is this? The answer is simple: It’s the type of guide you read because you want to read it. The theme is relatively simple – instead of just confronting players with a dry synopsis of the respective regions, this pdf is written to emulate a collection of letters/correspondences and documents of characters that are traveling the borderland provinces that will be the adventuring location for the players. The intriguing component with this approach is that […]

    Borderland Provinces: Player’s Guide (system-neutral)

    Borderland Provinces: Player’s Guide (system-neutral) This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   So, what kind of player’s guide is this? The answer is simple: It’s the type of guide you read because you want to read it. The theme is relatively simple – instead of just confronting players with a dry synopsis of the respective regions, this pdf is written to emulate a collection of letters/correspondences and documents of characters that are traveling the borderland provinces that will be the adventuring location for the players. The intriguing component with this approach is that […]

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  • Borderland Provinces: Journey Generator (system neutral) This supplement clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 3/4 of a page blank, leaving us with 16 1/4 pages of content, so let’s check this out!   One central component of any sandbox campaign worth its salt is the component of the journey – whether because wine and wenches await in a far-off place or because something needs to be delivered – whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys – enter this book and its […]

    Borderland Provinces: Journey Generator (system-neutral)

    Borderland Provinces: Journey Generator (system neutral) This supplement clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 3/4 of a page blank, leaving us with 16 1/4 pages of content, so let’s check this out!   One central component of any sandbox campaign worth its salt is the component of the journey – whether because wine and wenches await in a far-off place or because something needs to be delivered – whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys – enter this book and its […]

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  • Borderland Provinces: Player’s Gazetteer (system-neutral) This booklet clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   The Borderland Provinces Player’s Guide took a rather brave and evocative step by focusing exclusively on the atmosphere created, on providing a book that conveys properly the unique flavor of the Borderland Provinces. At the same time, this book alone would some tables leave wanting the harsh facts, the  breakdown of the lands to be found in this illustrious region and notes on the history of the place – after all, when you have lived here for a while, you will […]

    Borderland Provinces: Player’s Gazetteer (system-neutral)

    Borderland Provinces: Player’s Gazetteer (system-neutral) This booklet clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   The Borderland Provinces Player’s Guide took a rather brave and evocative step by focusing exclusively on the atmosphere created, on providing a book that conveys properly the unique flavor of the Borderland Provinces. At the same time, this book alone would some tables leave wanting the harsh facts, the  breakdown of the lands to be found in this illustrious region and notes on the history of the place – after all, when you have lived here for a while, you will […]

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  • Cults of the Sundered Kingdoms (PFRPG/OSR) This HUGE AP/setting-supplement clocks in at a massive 437 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 3 pages of SRD, 1 page back cover, leaving us with pretty ridiculous 428 pages of content, so let’s take a look!   All right, we begin this huge book by basically taking a glimpse at the region of the Sundered Kingdoms – wait, that’s not the right way to describe it: The war-and calamity-torn Sunderlands receive a massive, stunningly detailed and well-written gazetteer that clocks in at 32 pages – from discussions on the local technology-level to area by area breakdowns of settlements and the like, we get a tremendous amount of […]

    Cults of the Sundered Kingdoms (PFRPG/OSR)

    Cults of the Sundered Kingdoms (PFRPG/OSR) This HUGE AP/setting-supplement clocks in at a massive 437 pages, 1 page front cover, 1 page editorial, 3 pages of ToC, 3 pages of SRD, 1 page back cover, leaving us with pretty ridiculous 428 pages of content, so let’s take a look!   All right, we begin this huge book by basically taking a glimpse at the region of the Sundered Kingdoms – wait, that’s not the right way to describe it: The war-and calamity-torn Sunderlands receive a massive, stunningly detailed and well-written gazetteer that clocks in at 32 pages – from discussions on the local technology-level to area by area breakdowns of settlements and the like, we get a tremendous amount of […]

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  • Swords and Wizardry Complete Rule Book (OSR) This massive rule-book clocks in at 144 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page list of tables (important!), 6 pages of supporter-thanks, 1 page legal appendix, 1 page note-space, 2 pages of advertisement, leaving us with 130 pages of content, so let’s take a look!   Ähem. I feel old. 😉 This is my birthday-review, my present from myself to myself, so please bear with me regarding the obvious deviation from my usual standard regarding reviewing. Kidding aside regarding age and the like…when I started playing, believe it or not, you young ‘uns, the game didn’t have that much to do with math. Sure, we needed it. […]

    Swords and Wizardry Complete Rule Book (OSR)

    Swords and Wizardry Complete Rule Book (OSR) This massive rule-book clocks in at 144 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page list of tables (important!), 6 pages of supporter-thanks, 1 page legal appendix, 1 page note-space, 2 pages of advertisement, leaving us with 130 pages of content, so let’s take a look!   Ähem. I feel old. 😉 This is my birthday-review, my present from myself to myself, so please bear with me regarding the obvious deviation from my usual standard regarding reviewing. Kidding aside regarding age and the like…when I started playing, believe it or not, you young ‘uns, the game didn’t have that much to do with math. Sure, we needed it. […]

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  • Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

    There’s a “Bring Endzeitgeist to Gencon”-bundle!

    Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

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  • Lost Lore: Ecology of the Troll This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   We begin this pdf with a brief piece of in-character prose, setting the mood…and then dive into the genesis of the troll, here depicted in the telling of a legend, where mighty Eirik, lord of the North, instructed the dark sorceror Inghard to find a way to gain soldiers that would not de – and hence, in truly compelling prose, we accompany these two on the way to the doom that befalls […]

    Lost Lore: Ecology of the Troll

    Lost Lore: Ecology of the Troll This installment of Frog God Games’ Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   We begin this pdf with a brief piece of in-character prose, setting the mood…and then dive into the genesis of the troll, here depicted in the telling of a legend, where mighty Eirik, lord of the North, instructed the dark sorceror Inghard to find a way to gain soldiers that would not de – and hence, in truly compelling prose, we accompany these two on the way to the doom that befalls […]

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  • Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

    Cults of the Sundered Kingdoms Player’s Guide (system agnostic)

    Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

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  • Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

    Lost Lore: Ecology of the Basilisk

    Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

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  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

    Lost Lore: Horses of the Wild

    Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

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  • Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

    Lost Lore: The Portalist

    Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

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  • Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

    Fields of Blood

    Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

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  • Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

    Cyclopean Deeps Volume II

    Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

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  • The Lost City of Barakus This massive mega-adventure clocks in at 176 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 170 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should instead read the Player’s Guide and/or jump to the conclusion. … .. . All right, so in case you’re wondering: This is the update of the classic, Ennie-award winning campaign supplement/mega-adventure. The basics are as follows: We have a massive city, Endhome; we have a vast stretch of wilderness surrounding it. The players are here. Go. This is pretty much the textbook definition of a […]

    The Lost City of Barakus

    The Lost City of Barakus This massive mega-adventure clocks in at 176 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 170 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should instead read the Player’s Guide and/or jump to the conclusion. … .. . All right, so in case you’re wondering: This is the update of the classic, Ennie-award winning campaign supplement/mega-adventure. The basics are as follows: We have a massive city, Endhome; we have a vast stretch of wilderness surrounding it. The players are here. Go. This is pretty much the textbook definition of a […]

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  • The Lost City of Barakus Player’s Guide This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s get this right out of the way – this one will be brief – why? Because this is a player’s guide and it’s the school of book that is all about the fluff: We thus begin this player’s guide with the PCs entering the city of Endhome – a massive settlement and one of the key locations of the massive “Lost City of Barakus”-mega-adventure. As befitting of people arriving at such a place, […]

    The Lost City of Barakus Player’s Guide (system agnostic)

    The Lost City of Barakus Player’s Guide This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s get this right out of the way – this one will be brief – why? Because this is a player’s guide and it’s the school of book that is all about the fluff: We thus begin this player’s guide with the PCs entering the city of Endhome – a massive settlement and one of the key locations of the massive “Lost City of Barakus”-mega-adventure. As befitting of people arriving at such a place, […]

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  • Rogues in Remballo This FREE adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may want to jump to the conclusion. … .. . All right, only GMs left? Great! This pdf kicks off with essentially a highly detailed gazetteer of the city of Remballo, which is, btw., fully mapped in nice b/w-cartography. A pronunciation guide for the name, a full settlement statblock – all there. Relevant for this adventure would be to know that Remballo is essentially the home-base of the powerful Borgandy family, who is big in finances […]

    Rogues in Remballo

    Rogues in Remballo This FREE adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may want to jump to the conclusion. … .. . All right, only GMs left? Great! This pdf kicks off with essentially a highly detailed gazetteer of the city of Remballo, which is, btw., fully mapped in nice b/w-cartography. A pronunciation guide for the name, a full settlement statblock – all there. Relevant for this adventure would be to know that Remballo is essentially the home-base of the powerful Borgandy family, who is big in finances […]

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  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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  • Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

    Quests of Doom – Adventures Worth Winning

    Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

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  • Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

    Cyclopean Deeps Vol. I

    Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

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  • The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

    The Lost Lands – Stoneheart Valley

    The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

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  • Hex Crawl Chronicles: The Golden Meadows This installment of the HCC-series clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 46 pages of content, so let’s take a look!   This being a Hex Crawl Chronicle-installment, this module represents a combination of supplement and adventure hooks for a massive toolbox a given DM can develop – a massive sandbox in the truest sense. Thus, the following review cannot hope to contain all of the various things going on within these pages and thus, I will endeavor to instead provide a broad overview of what can be found herein.   Thus, the following review contains SPOILERS. Potential players […]

    Hex Crawl Chronicles: The Golden Meadows

    Hex Crawl Chronicles: The Golden Meadows This installment of the HCC-series clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 46 pages of content, so let’s take a look!   This being a Hex Crawl Chronicle-installment, this module represents a combination of supplement and adventure hooks for a massive toolbox a given DM can develop – a massive sandbox in the truest sense. Thus, the following review cannot hope to contain all of the various things going on within these pages and thus, I will endeavor to instead provide a broad overview of what can be found herein.   Thus, the following review contains SPOILERS. Potential players […]

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  • Rappan Athuk Expansions Volume I This massive book of expansion-levels for Rappan Athuk clocks in at 165 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 2 pages of SRD, leaving us with 159 pages of content, so let’s take a look…   …but before, let me say one thing – this review is my Razor Coast. This review crashed and burned (!!!) times, with all data gone; Once on my laptop, once due to my mobile HD being stolen and once due to my desktop PC’s HD crashing. I’ve literally written this review 3 times, only to have it crash before I had the chance to back it up. So let’s get this posted […]

    Rappan Athuk Expansions Volume I

    Rappan Athuk Expansions Volume I This massive book of expansion-levels for Rappan Athuk clocks in at 165 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 2 pages of SRD, leaving us with 159 pages of content, so let’s take a look…   …but before, let me say one thing – this review is my Razor Coast. This review crashed and burned (!!!) times, with all data gone; Once on my laptop, once due to my mobile HD being stolen and once due to my desktop PC’s HD crashing. I’ve literally written this review 3 times, only to have it crash before I had the chance to back it up. So let’s get this posted […]

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  • Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

    Dunes of Desolation

    Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

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  • Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

    Bill Webb’s Book of Dirty Tricks

    Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

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  • Hex Crawl Chronicles: The Troll Hills This installment of the Hex Crawl Chronicle-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 2 pages blank, leaving us with 41 pages of content, so let’s take a look!   As always with modules, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Let’s go! First of all – the hex-crawl map to explore this time around spans two massive pages and depicts mostly mountainous terrain with hills, cut through by rivers. The population of this rather…hostile area can be summed up by belonging to 3 ethnicities – the descendants of the once proud […]

    Hex Crawl Chronicles: The Troll Hills

    Hex Crawl Chronicles: The Troll Hills This installment of the Hex Crawl Chronicle-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 2 pages blank, leaving us with 41 pages of content, so let’s take a look!   As always with modules, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Let’s go! First of all – the hex-crawl map to explore this time around spans two massive pages and depicts mostly mountainous terrain with hills, cut through by rivers. The population of this rather…hostile area can be summed up by belonging to 3 ethnicities – the descendants of the once proud […]

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  • Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

    Heart of the Razor

    Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

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