Frog God Games Archive

  • Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

    Lost Lore: Ecology of the Basilisk

    Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

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  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

    Lost Lore: Horses of the Wild

    Lost Lore: Horses of the Wild This installment of the Lost Lore-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content!   Okay, so I wanted to start this review with a Richard III-quote…but alas, the pdf already did that. What does it sport? Well, for one, it sports basic light horse stats…and 5 variants of light horses, specifically bred for different tasks and with mechanically-relevant repercussions. The heavy horse receives a similar treatment, mind you – and a horse can make all the difference: A steed of proper pedigree can help you dealing with nobility and certain breeds can make the difference between life and death, […]

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  • Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

    Lost Lore: The Portalist

    Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

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  • Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

    Fields of Blood

    Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

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  • Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

    Cyclopean Deeps Volume II

    Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

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  • The Lost City of Barakus This massive mega-adventure clocks in at 176 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 170 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should instead read the Player’s Guide and/or jump to the conclusion. … .. . All right, so in case you’re wondering: This is the update of the classic, Ennie-award winning campaign supplement/mega-adventure. The basics are as follows: We have a massive city, Endhome; we have a vast stretch of wilderness surrounding it. The players are here. Go. This is pretty much the textbook definition of a […]

    The Lost City of Barakus

    The Lost City of Barakus This massive mega-adventure clocks in at 176 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 170 pages of adventure, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should instead read the Player’s Guide and/or jump to the conclusion. … .. . All right, so in case you’re wondering: This is the update of the classic, Ennie-award winning campaign supplement/mega-adventure. The basics are as follows: We have a massive city, Endhome; we have a vast stretch of wilderness surrounding it. The players are here. Go. This is pretty much the textbook definition of a […]

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  • The Lost City of Barakus Player’s Guide This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s get this right out of the way – this one will be brief – why? Because this is a player’s guide and it’s the school of book that is all about the fluff: We thus begin this player’s guide with the PCs entering the city of Endhome – a massive settlement and one of the key locations of the massive “Lost City of Barakus”-mega-adventure. As befitting of people arriving at such a place, […]

    The Lost City of Barakus Player’s Guide (system agnostic)

    The Lost City of Barakus Player’s Guide This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, so let’s get this right out of the way – this one will be brief – why? Because this is a player’s guide and it’s the school of book that is all about the fluff: We thus begin this player’s guide with the PCs entering the city of Endhome – a massive settlement and one of the key locations of the massive “Lost City of Barakus”-mega-adventure. As befitting of people arriving at such a place, […]

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  • Rogues in Remballo This FREE adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may want to jump to the conclusion. … .. . All right, only GMs left? Great! This pdf kicks off with essentially a highly detailed gazetteer of the city of Remballo, which is, btw., fully mapped in nice b/w-cartography. A pronunciation guide for the name, a full settlement statblock – all there. Relevant for this adventure would be to know that Remballo is essentially the home-base of the powerful Borgandy family, who is big in finances […]

    Rogues in Remballo

    Rogues in Remballo This FREE adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may want to jump to the conclusion. … .. . All right, only GMs left? Great! This pdf kicks off with essentially a highly detailed gazetteer of the city of Remballo, which is, btw., fully mapped in nice b/w-cartography. A pronunciation guide for the name, a full settlement statblock – all there. Relevant for this adventure would be to know that Remballo is essentially the home-base of the powerful Borgandy family, who is big in finances […]

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  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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  • Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

    Quests of Doom – Adventures Worth Winning

    Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

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  • Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

    Cyclopean Deeps Vol. I

    Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

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  • The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

    The Lost Lands – Stoneheart Valley

    The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

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  • Hex Crawl Chronicles: The Golden Meadows This installment of the HCC-series clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 46 pages of content, so let’s take a look!   This being a Hex Crawl Chronicle-installment, this module represents a combination of supplement and adventure hooks for a massive toolbox a given DM can develop – a massive sandbox in the truest sense. Thus, the following review cannot hope to contain all of the various things going on within these pages and thus, I will endeavor to instead provide a broad overview of what can be found herein.   Thus, the following review contains SPOILERS. Potential players […]

    Hex Crawl Chronicles: The Golden Meadows

    Hex Crawl Chronicles: The Golden Meadows This installment of the HCC-series clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 46 pages of content, so let’s take a look!   This being a Hex Crawl Chronicle-installment, this module represents a combination of supplement and adventure hooks for a massive toolbox a given DM can develop – a massive sandbox in the truest sense. Thus, the following review cannot hope to contain all of the various things going on within these pages and thus, I will endeavor to instead provide a broad overview of what can be found herein.   Thus, the following review contains SPOILERS. Potential players […]

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  • Rappan Athuk Expansions Volume I This massive book of expansion-levels for Rappan Athuk clocks in at 165 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 2 pages of SRD, leaving us with 159 pages of content, so let’s take a look…   …but before, let me say one thing – this review is my Razor Coast. This review crashed and burned (!!!) times, with all data gone; Once on my laptop, once due to my mobile HD being stolen and once due to my desktop PC’s HD crashing. I’ve literally written this review 3 times, only to have it crash before I had the chance to back it up. So let’s get this posted […]

    Rappan Athuk Expansions Volume I

    Rappan Athuk Expansions Volume I This massive book of expansion-levels for Rappan Athuk clocks in at 165 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page back cover, 2 pages of SRD, leaving us with 159 pages of content, so let’s take a look…   …but before, let me say one thing – this review is my Razor Coast. This review crashed and burned (!!!) times, with all data gone; Once on my laptop, once due to my mobile HD being stolen and once due to my desktop PC’s HD crashing. I’ve literally written this review 3 times, only to have it crash before I had the chance to back it up. So let’s get this posted […]

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  • Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

    Dunes of Desolation

    Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

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  • Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

    Bill Webb’s Book of Dirty Tricks

    Bill Webb’s Book of Dirty Tricks This book for the mean DM is 82 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look!   So…Bill Webb has somewhat of a reputation for not only being FGG’s mastermind, but also for being a capable and deadly DM – one I didn’t yet have the honor to play with, but from what I’ve heard – wow. And this book, well, it contains some of his nastiest tricks – which makes for an interesting read, so let’s see if even jaded DMs like your truly can draw some neat tricks […]

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  • Hex Crawl Chronicles: The Troll Hills This installment of the Hex Crawl Chronicle-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 2 pages blank, leaving us with 41 pages of content, so let’s take a look!   As always with modules, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Let’s go! First of all – the hex-crawl map to explore this time around spans two massive pages and depicts mostly mountainous terrain with hills, cut through by rivers. The population of this rather…hostile area can be summed up by belonging to 3 ethnicities – the descendants of the once proud […]

    Hex Crawl Chronicles: The Troll Hills

    Hex Crawl Chronicles: The Troll Hills This installment of the Hex Crawl Chronicle-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 2 pages blank, leaving us with 41 pages of content, so let’s take a look!   As always with modules, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Let’s go! First of all – the hex-crawl map to explore this time around spans two massive pages and depicts mostly mountainous terrain with hills, cut through by rivers. The population of this rather…hostile area can be summed up by belonging to 3 ethnicities – the descendants of the once proud […]

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  • Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

    Heart of the Razor

    Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

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  • Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

    Razor Coast

    Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

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  • Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

    The Freebooter’s Guide to the Razor Coast

    Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

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  • Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

    Razor Coast: Fire As She Bears

    Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

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  • Hex Crawl Chronicles: The Pirate Coast The fifth installment by John M. Stater’s massive Hex Crawl Chronicles-series is a massive 60 pages long, 1 page front cover, 1 page editorial, 1 page ToC,3 pages SRD, leaving us with a massive 54 pages of content – at the low price-point an excellent bang-for-buck ratio!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Much like the fourth installment, we get two full pages of hexes to crawl through, though approximately a third of them are made up by the sea. As with other Hex Crawl Chronicles, it should be noted that this is a wilderness sandbox, where PCs journey […]

    Hex Crawl Chronicles: The Pirate Coast

    Hex Crawl Chronicles: The Pirate Coast The fifth installment by John M. Stater’s massive Hex Crawl Chronicles-series is a massive 60 pages long, 1 page front cover, 1 page editorial, 1 page ToC,3 pages SRD, leaving us with a massive 54 pages of content – at the low price-point an excellent bang-for-buck ratio!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Much like the fourth installment, we get two full pages of hexes to crawl through, though approximately a third of them are made up by the sea. As with other Hex Crawl Chronicles, it should be noted that this is a wilderness sandbox, where PCs journey […]

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  • Against Tsathogga This module is 15 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Well, DMs, this is one of the modules that can work well as a one-shot or a campaign’s end/darkest moment prior to the epic final stretch Intended for PCs of level 16+. Why? Because the module unabashedly states that it’s intended as a pretense to use the massive Center Stage Tsathogga-mini. so yeah, the climax of this module may […]

    Against Tsathogga

    Against Tsathogga This module is 15 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Well, DMs, this is one of the modules that can work well as a one-shot or a campaign’s end/darkest moment prior to the epic final stretch Intended for PCs of level 16+. Why? Because the module unabashedly states that it’s intended as a pretense to use the massive Center Stage Tsathogga-mini. so yeah, the climax of this module may […]

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  • Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

    Unusual Suspects

    Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

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  • Hex Crawl Classics: Shattered Empire This installment of John M. Stater’s Hex Crawl-series is 52 long, 1 page front cover, 1 page editorial, 1 page ToC, 2 ½ pages of SRD, leaving us with 46 ½ pages of content, so let’s take a look!   This being an adventure-sandbox, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   When Emperor Brodred passed away, he did suspect that trouble would follow – but not the extent. His daughters, the princesses Petal, Peahen and Pearl started immediately quarreling. And now, the whole empire is falling into all-out anarchy – both lavishly-mapped pages of hex-crawling areas of the empire provided. Hence, we also start the pdf with an […]

    Hex Crawl Classics: Shattered Empire

    Hex Crawl Classics: Shattered Empire This installment of John M. Stater’s Hex Crawl-series is 52 long, 1 page front cover, 1 page editorial, 1 page ToC, 2 ½ pages of SRD, leaving us with 46 ½ pages of content, so let’s take a look!   This being an adventure-sandbox, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   When Emperor Brodred passed away, he did suspect that trouble would follow – but not the extent. His daughters, the princesses Petal, Peahen and Pearl started immediately quarreling. And now, the whole empire is falling into all-out anarchy – both lavishly-mapped pages of hex-crawling areas of the empire provided. Hence, we also start the pdf with an […]

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  • One Night Stands: Curse of the Shadowhold This pdf is 24 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 4 pages of advertisement, leaving us with only 16 pages of content – not much, but let’s see whether the module holds up!   This being a review of an adventure, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The module begins when the PCs, in the border-town Nerimar, manage to save an elven ranger named Sarim Oakleaf from some thugs – he has journeyed to Nerimar to request aid for a particularly insular elven enclave located in a notoriously shadowy, dark forest.   Following […]

    One Night Stands: Curse of the Shadowhold

    One Night Stands: Curse of the Shadowhold This pdf is 24 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 4 pages of advertisement, leaving us with only 16 pages of content – not much, but let’s see whether the module holds up!   This being a review of an adventure, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The module begins when the PCs, in the border-town Nerimar, manage to save an elven ranger named Sarim Oakleaf from some thugs – he has journeyed to Nerimar to request aid for a particularly insular elven enclave located in a notoriously shadowy, dark forest.   Following […]

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