game Archive

  • Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn)

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

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  • How to Game Master Like A Fucking Boss This book clocks in at a total of 124 pages, 1 page front cover, 2 pages editorial, 1 page (very detailed) index, 1 page back cover, leaving us with a pretty massive 119 pages of content, so let’s take a look!   This book was moved on my review-list due to receiving a print-copy for the purpose of writing a critical, unbiased review.   So, this is pretty much a GM’s advice and trick book. I don’t review this type of book too often, and that has a reason: This may sound arrogant, when it certainly isn’t intended to be – I’m a pretty kickass GM. Almost all of my players have […]

    How to Game Master Like A Fucking Boss

    How to Game Master Like A Fucking Boss This book clocks in at a total of 124 pages, 1 page front cover, 2 pages editorial, 1 page (very detailed) index, 1 page back cover, leaving us with a pretty massive 119 pages of content, so let’s take a look!   This book was moved on my review-list due to receiving a print-copy for the purpose of writing a critical, unbiased review.   So, this is pretty much a GM’s advice and trick book. I don’t review this type of book too often, and that has a reason: This may sound arrogant, when it certainly isn’t intended to be – I’m a pretty kickass GM. Almost all of my players have […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

    AL 6 – Playing the Game (DCC)

    AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

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  • Be Awesome At Freelance Game Design This guidebook to help aspiring freelancer is 32 pages long, 1 page front cover, 1 page inside front cover, 1 page editorial/ToC, 1 page inside back cover, 1 page back cover, leaving us with 27 pages of content, so what is this book about?   Essentially, this book is Creighton Broadhurst’s wisdom (with a slew from John Bennett thrown in for good measure), or at least a part of it, regarding the nature of freelancing – and in case you wonder – he does explain, sans hubris or pretensions, what qualifies him to give this advice – which is valuable.   Now usually, I go into a point-by-point analysis of a product’s contents, but […]

    Be Awesome At Freelance Game Design

    Be Awesome At Freelance Game Design This guidebook to help aspiring freelancer is 32 pages long, 1 page front cover, 1 page inside front cover, 1 page editorial/ToC, 1 page inside back cover, 1 page back cover, leaving us with 27 pages of content, so what is this book about?   Essentially, this book is Creighton Broadhurst’s wisdom (with a slew from John Bennett thrown in for good measure), or at least a part of it, regarding the nature of freelancing – and in case you wonder – he does explain, sans hubris or pretensions, what qualifies him to give this advice – which is valuable.   Now usually, I go into a point-by-point analysis of a product’s contents, but […]

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  • . In this new steam punk inspired world, you’ll be a supernatural powered former bodyguard of an assassinated empress and framed for her murder…  Your environment is based on a whaling city, and similar to an old London with futuristic and paranormal aspects to it. . . Teleportation, Possession, Stopping Time, and Double Jumping are just a handful of tools that will be at your disposal.  One of the most intriguing things that I’ve seen from the game so far is the ability to combine different powers to compound aspects of what you’re trying to accomplish.  Mix teleporting with double jumps to cover ground and distance that would make Parkour fans salivate.  Stop time, possess people and move them around… It’s all fair game in this […]

    Dishonored

    . In this new steam punk inspired world, you’ll be a supernatural powered former bodyguard of an assassinated empress and framed for her murder…  Your environment is based on a whaling city, and similar to an old London with futuristic and paranormal aspects to it. . . Teleportation, Possession, Stopping Time, and Double Jumping are just a handful of tools that will be at your disposal.  One of the most intriguing things that I’ve seen from the game so far is the ability to combine different powers to compound aspects of what you’re trying to accomplish.  Mix teleporting with double jumps to cover ground and distance that would make Parkour fans salivate.  Stop time, possess people and move them around… It’s all fair game in this […]

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