Genius Guide Archive

  • The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    The Genius Guide to More Cleric Talents

    The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

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  • The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

    The Genius Guide to the Talented Cleric

    The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

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  • The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

    The Genius Guide to More Bard Talents

    The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

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  • The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

    The Genius Guide to the Talented Bard

    The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

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  • The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

    The Genius Guide to More Witch Talents

    The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

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  • The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

    The Genius Guide to the Talented Witch

    The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

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  • The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

    The Genius Guide to Bravery Feats

    The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

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  • The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

    The Genius Guide to Gruesome Dragons

    The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

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  • The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

    The Genius Guide to Domain Channeling II: Domains of Light and Lore

    The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

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  • The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

    The Genius Guide to the Dracomancer

    The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

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  • The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

    The Genius Guide to More Ranger Talents

    The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

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  • The Genius Guide to Gruesome Giants This mini bestiary clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look, shall we?   Giants aren’t subtle. They don’t lend themselves well to horror and so far, the undead templates released as “Gruesome” hit exactly that spot – so what is this about? Well essentially, it’s a book to spice up giants and make them as “OMG -GIANTS!!! RUN!!!!” as possible. This is achieved via templates, though we also receive sample statblocks for giants to drop in as written into a given campaign, so let’s go down through it, shall we? First of all: Shock […]

    The Genius Guide to Gruesome Giants

    The Genius Guide to Gruesome Giants This mini bestiary clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look, shall we?   Giants aren’t subtle. They don’t lend themselves well to horror and so far, the undead templates released as “Gruesome” hit exactly that spot – so what is this about? Well essentially, it’s a book to spice up giants and make them as “OMG -GIANTS!!! RUN!!!!” as possible. This is achieved via templates, though we also receive sample statblocks for giants to drop in as written into a given campaign, so let’s go down through it, shall we? First of all: Shock […]

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  • The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

    The Genius Guide to the Talented Ranger

    The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

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  • The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

    The Genius Guide to the Shadow Warrior

    The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

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  • The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

    The Genius Guide to Feats of Spellcasting II

    The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

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  • The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

    The Genius Guide to Horrifically Overpowered Mythic Feats

    The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

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  • The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

    The Genius Guide to the Talented Barbarian

    The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

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  • The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

    The Genius Guide to Domain Channeling Feats

    The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

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  • The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

    The Genius Guide to: More Cavalier Talents

    The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

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  • The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

    The Genius Guide to More Monk Talents

    The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

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  • The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

    The Genius Guide to the Talented Rogue

    The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

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  • The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

    The Genius Guide to Name Traits

    The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

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  • The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

    The Genius Guide to More Rogue Talents

    The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

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  • Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

    The Genius Guide to Apeiron Staves

    Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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  • I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

    Genuis Guide to Multiclass Feats is a “MUST HAVE”

    I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

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