Genius Guide Archive

  • The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

    The Genius Guide to: More Cavalier Talents

    The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

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  • The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

    The Genius Guide to More Monk Talents

    The Genius Guide to More Monk Talents This pdf is 10 pages long, 2/3 of a page of front cover, 1 page editorial/SRD, leaving us with  8 1/3 pages of content, so let’s take a look!   So, here we are, new talents for the excellent reimagining of the monk class  and we kick off with 15 new talents –  though that number, especially when compared to older installments in the series, is deceptive – some of these talents are MASSIVE. Take for example elemental ki powers – these allow monks to harness an element for which the monk has an elemental fist-affinity. Now, by expending a point of ki, the monk learns to harness one ability from the list […]

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  • The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

    The Genius Guide to the Talented Rogue

    The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

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  • The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

    The Genius Guide to Name Traits

    The Genius Guide to Name Traits This genius guide is 10 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 8 1/3 pages of content, so let’s take a look!   What’s in a name? A lot, as it turns out and one pet-peeve of mine is when roleplaying designers ignore these obviously intriguing possibilities and subtleties e.g. associated with Japanese or Scandivian nomenclature. In fact, I’m VERY prickly about that and keep meticulous watch over naming conventions in my home-game.   This pdf then provides us with new name traits – and kicks off with a fluffy introduction as well as an explanation of name traits and how to insert them into your campaign […]

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  • The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

    The Genius Guide to More Rogue Talents

    The Genius Guide to More Rogue Talents This supplement is 6 pages long, 2/3 of a page front cover, 1 page SRD, leaving us with 4 1/3 pages of content, so let’s take a look!   Without much ado, we immediately jump into the fray and are introduced to 22 new talents for rogues – and they are actually rather interesting: One for example lets you create a cant that automatically succeeds at converting some rudimentary commands automatically, cheat with sleight of hand (instead of Profession [Gambling]), can learn sneaking elementals and break objects, coup de grace as a standard action, hold 3x con-mod rounds breath, bluff foes to net allies bonuses to atk, identify magic items via appraise, share […]

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  • Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

    The Genius Guide to Apeiron Staves

    Genius Guide to Apeiron Staves This pdf is 16 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 14 1/3 pages of content, so let’s take a look! The supplement kicks off with a discussion on the basics of Apeiron Staves, where the word comes from and finally, why Apeiron Staves have been created – a massive design-rationale is given, including a sidebox etc. – but why? Because Apeiron staves are not merely spells in a can, they change the dynamics of combat, but more on that later. The description of Apeiron Staves e.g. can hint at its functionality and spellcasters may recharge the up to 20 charges these staves can hold by expending spell […]

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  • The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

    Genius Guide to The Vanguard gets an Overhaul

    The Vanguard….. I’ve read through the revised edition of this Genius Guide, planning out a character concept here, an NPC idea there….in short, I did what I always do, I read through the material and tried to decide for myself, would I use this concept in my game. The answer is yes. In a heartbeat. Yes, from a purely meta-gamer point of view this is a concept that has now been done three times over; the archon, the magus and of course the vanguard itself, so why the need right? Simple answer, because there’s more than one class swinging a sword isn’t there? We play in a game that is built on versatility and option. It is that wealth of […]

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  • I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

    Genuis Guide to Multiclass Feats is a “MUST HAVE”

    I am assuming you are a fellow gamer, the concept of basing a desire to recreate our fantasies is why we’re all here. Whether it was a character from a favorite novel as a child, that one movie, with those two guys (you know the one), or a show you ran home from school everyday to not miss a minute of. My point is, when you ask a roleplayer for their source of inspiration, you’re going to hear about favorite characters and ideals from throughout the entire genre of fantasy, sci-fi, noir, even westerns if you ask the right folks, we all grew up pretending to be someone, and luckily, most of us never outgrew that. The problem comes in […]

    Continue Reading...