Genius Archive

  • The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

    The Genius Guide to Variant Multiclassing Rules

    The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

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  • The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

    The Genius Guide to Simple Class Templates for Monsters

    The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

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  • Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

    Path of the Genius

    Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

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  • The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

    The Genius Guide to Gruesome Undead Templates

    The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

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  • The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

    The Genius Guide to More Fighter Talents

    The Genius Guide to More Fighter Talents This pdf is 6 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 4 1/3 of a page content, so let’s check this out! The SGG-take on the Fighter with talents is justifiable popular and this pdf essentially offers NEW fighter talents (versus those based on archetype-abilities) for the talented fighter – talents, which, btw. you could relatively easily convert into feats. Unless I’ve miscounted, we get 23 new basic talents for the fighter, which include several talents that come only into play on a critical hit: Much like 3.5 Sword & Sorcery Advanced Player’s Guide’s extensive critical hit tables (oh, how I love them!), these talents allow […]

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  • The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

    The Genius Guide to the Talented Fighter

    The Genius Guide to the Talented Fighter This pdf is 14 pages long, 2/3 of a page front cover,1 page editorial/SRD, leaving 12 1/3 pages of content, so let’s take a look! I’ll come right out and say it: I don’t like the fighter-class. There. I get the appeal of many feats/the master-of-arms angle, but the base-class, since 2nd edition really, bored me terribly. Armor Training, weapon training, weapon specialization – I get their appeal and their mechanical raison d`être but personally, I always considered the class oh so boring. PrCs, archetypes and e.g. the revision of barbarian, ranger, paladin and monk classes, as well as the addition of inquisitors and cavaliers have made vanilla fighters all but non-existent in […]

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  • Today I’m taking a look at TPK Games‘ latest offering in their Infamous Adversary-line, Urizen the Bleak Lord. However, since the character is based of the Death Knight-class by Super Genius Games, I’ll first take a look at the    Genius Guide to the Death Knight   This pdf is 17 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 15 1/3 pages of content, so what exactly do we get? Basically, the Death Knight is a new 20-level variant alternate base-class of the Antipaladin. To be more precise, it’s a rather major overhaul and thus feels rather distinct, but let me start with the basics: Death Knights get d10, 2+ Int skills per level, good BAB, […]

    Urizen, the Bleak Lord and the Genius Guide to the Death Knight

    Today I’m taking a look at TPK Games‘ latest offering in their Infamous Adversary-line, Urizen the Bleak Lord. However, since the character is based of the Death Knight-class by Super Genius Games, I’ll first take a look at the    Genius Guide to the Death Knight   This pdf is 17 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 15 1/3 pages of content, so what exactly do we get? Basically, the Death Knight is a new 20-level variant alternate base-class of the Antipaladin. To be more precise, it’s a rather major overhaul and thus feels rather distinct, but let me start with the basics: Death Knights get d10, 2+ Int skills per level, good BAB, […]

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