Glynn Seal Archive

  • The S’rulyan Vault II (OSR/almost system neutral) This review was moved up in my reviewing queue as a non-prioritized review at the request of one my patreons.   So, the first thing you need to know would be that this product is a map, a massive map, to be more precise. Drafted by the talented Glynn Seal as well as Monstark and Fizzbig, this map comes in two iterations: One would be the classic blue and white – and yes, if you zoom in, you can see the squares. Zoom in? Yeah, this thing is humongous. As in: You can make that a super-sized-poster-monstrosity. The map comes in 300 dpi, so yeah – you *can* actually make that happen without […]

    The S’rulyan Vault II (OSR/almost system neutral)

    The S’rulyan Vault II (OSR/almost system neutral) This review was moved up in my reviewing queue as a non-prioritized review at the request of one my patreons.   So, the first thing you need to know would be that this product is a map, a massive map, to be more precise. Drafted by the talented Glynn Seal as well as Monstark and Fizzbig, this map comes in two iterations: One would be the classic blue and white – and yes, if you zoom in, you can see the squares. Zoom in? Yeah, this thing is humongous. As in: You can make that a super-sized-poster-monstrosity. The map comes in 300 dpi, so yeah – you *can* actually make that happen without […]

    Continue Reading...

  • The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

    The S’rulyan Vault (system neutral)

    The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

    Continue Reading...

  • Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

    Staff of the Last Hill Chief (system neutral)

    Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

    Continue Reading...