Gnomes Archive

  • Pusher Gnomes (OSR) This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, (no SRD), leaving us with 8 pages of content, so let’s take a look!   So, first things first: Pusher Gnomes, as depicted here, are situated in Knight Owl Games’ Meatlandia-setting (review forthcoming), and the vast majority of the gnomes encountered in the setting belong to this trade, which stirred up no small amount of resentment. As written, they, flavor-wise, sport a significant distaste for meat-magic and the information contains quite a few references to Meatlandian specialties, though it should be noted that the meat (haha!) of the pdf can be used sans access to […]

    Pusher Gnomes (OSR)

    Pusher Gnomes (OSR) This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, (no SRD), leaving us with 8 pages of content, so let’s take a look!   So, first things first: Pusher Gnomes, as depicted here, are situated in Knight Owl Games’ Meatlandia-setting (review forthcoming), and the vast majority of the gnomes encountered in the setting belong to this trade, which stirred up no small amount of resentment. As written, they, flavor-wise, sport a significant distaste for meat-magic and the information contains quite a few references to Meatlandian specialties, though it should be noted that the meat (haha!) of the pdf can be used sans access to […]

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  • Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

    Cultures of Celmae: Gnomes

    Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

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  • Player’s Options: Gnomes This installment of the Player’s Options-line is 12 pages long, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Following the format of the series, we kick this off with two new variant gnome races, first of which would be the Blood Gnomes – tainted by the blood of redcaps, they essentially are the gnomish equivalent for Tieflings – shunned and considered evil by most and stigmatized as well as rare. They get +2 to Dex and Wis, -2 to Cha, count as fey, are small and slow, get light-light vision, DR 5/cold iron, +2 to saves vs. illusions, take 5 penalty less to stealth when moving […]

    Player’s Options: Gnomes

    Player’s Options: Gnomes This installment of the Player’s Options-line is 12 pages long, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   Following the format of the series, we kick this off with two new variant gnome races, first of which would be the Blood Gnomes – tainted by the blood of redcaps, they essentially are the gnomish equivalent for Tieflings – shunned and considered evil by most and stigmatized as well as rare. They get +2 to Dex and Wis, -2 to Cha, count as fey, are small and slow, get light-light vision, DR 5/cold iron, +2 to saves vs. illusions, take 5 penalty less to stealth when moving […]

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