Greg LaRose Archive

  • Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

    Kemonomimi – Moe Races

    Kemonomimi – Moe Races This pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages, so let’s take a look!   “When the kami placed their thumbprint unto the forehead of man, bretahing life into the husks of flesh, they wept tears of sorrow. Looking upon their children playing upon the ground, rolling in the fields of grass and running alone through lush tracks of wilderness, the Kami felt the hollowness of the human heartbeat, thumping alone.” This is the beginning of the legend that talks of the creation of the kemonomimi, and it is but the beginning of a rather flavorful origin-myth, which is subsequently enhanced via age, […]

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  • Meditations of Jade The second pdf containing meditation feats clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf as the last installment, with a recap/reprint of the base meditation feats the feats herein are based on – the pdf thus is pretty considerate and user-friendly. The feats herein are grouped in two general fluff-classes: Yin and Yang. Unless otherwise noted, the benefits only apply when under the effects of a meditation. Let’s begin with the Yang-feats.   -Enter the Zone: Roll crit damage twice and take the better result, does not extend to sneak attack et […]

    Meditations of Jade

    Meditations of Jade The second pdf containing meditation feats clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   We begin this pdf as the last installment, with a recap/reprint of the base meditation feats the feats herein are based on – the pdf thus is pretty considerate and user-friendly. The feats herein are grouped in two general fluff-classes: Yin and Yang. Unless otherwise noted, the benefits only apply when under the effects of a meditation. Let’s begin with the Yang-feats.   -Enter the Zone: Roll crit damage twice and take the better result, does not extend to sneak attack et […]

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  • Meditations of the Lotus The first small pdf of Meditation feats by Amora Game clocks in at 6 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   Meditation feats were introduced in Faiths and Philosophies and the feats herein utilize these rules – which are reprinted for your convenience and grouped among the basic lotus position feats – Meditation Master, Body Control and Combat Meditation, to be precise. Beyond that, though, the pdf allows monks to take these feats as bonus feats and similarly Liber Influxus Communis‘ cool mnemonic class may take them instead of a bonus feat, while mystics may take […]

    Meditations of the Lotus

    Meditations of the Lotus The first small pdf of Meditation feats by Amora Game clocks in at 6 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   Meditation feats were introduced in Faiths and Philosophies and the feats herein utilize these rules – which are reprinted for your convenience and grouped among the basic lotus position feats – Meditation Master, Body Control and Combat Meditation, to be precise. Beyond that, though, the pdf allows monks to take these feats as bonus feats and similarly Liber Influxus Communis‘ cool mnemonic class may take them instead of a bonus feat, while mystics may take […]

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  • Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

    Liber Influxus Communis: The Book of Collective Influence

    Liber Influxus Communis: The Book of Collective Influence This massive book clocks in at 184 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks-list, 2 pages of SRD, 1 page back cover, leaving us with a massive 177 pages of content, so let’s take a look!   Disclaimer: I was a backer of the kickstarter for this project, but was in no other way involved with the creation of this book.   After a brief introduction and one pages summing up the starting gold, we dive into the massive array of classes herein – the reason why this review took forever to get done. So expect one epic-length monster of a review here!   The […]

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  • Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

    Prepare for War: Basic Training

    Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

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  • Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

    Prepare for War: Basic Training Manual

    Prepare for War: Basic Training Manual This Player’s Guide for Amora Game’s new AP is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   Military-life is not for the faint of heart or easy, and the same holds true for the city-state of Thaddeus, where, in the Compound 13, the PCs will undergo their training for war against the city-state’s adversaries. Hence, as you can imagine, the player characters don’t start as full-blown adventurers, but rather 0-level characters. Where via SGG (or now, RGG’s) Apprentice-level character-rules (don’t fear – all required is in here) and char generation, the PCs […]

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  • Prestigious Roles: Beast Hunter This supplement is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Beast hunter-PrC requires the ranger trap ability of the Feat Learn ranger Trap as well as otherwise moderate prerequisites. The PrC gets d10, 4+Int skills per level, no new proficiencies, full BAB-progression, no spell-progression and medium fort and ref-saves. Beast Hunters choose a favored monster at 1st level and selects a creature type, getting bonuses to atk, damage and skills related to said creature. S/he also gets more of these at 3rd, 5th, 7th and 9th level, with bonuses of prior chosen foes increasing favored enemy-style. […]

    Prestigious Roles: Beast Hunter

    Prestigious Roles: Beast Hunter This supplement is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Beast hunter-PrC requires the ranger trap ability of the Feat Learn ranger Trap as well as otherwise moderate prerequisites. The PrC gets d10, 4+Int skills per level, no new proficiencies, full BAB-progression, no spell-progression and medium fort and ref-saves. Beast Hunters choose a favored monster at 1st level and selects a creature type, getting bonuses to atk, damage and skills related to said creature. S/he also gets more of these at 3rd, 5th, 7th and 9th level, with bonuses of prior chosen foes increasing favored enemy-style. […]

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  • Supporting Roles: Teamwork Traits (Revised Edition) This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 15 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, […]

    Supporting Roles: Teamwork Traits (Revised Edition)

    Supporting Roles: Teamwork Traits (Revised Edition) This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 15 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, […]

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  • Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

    Supporting Roles: Teamwork Traits

    Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

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  • Prestigious Roles: Meta-Adept This installment of the Prestigious Roles-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains, surprise, a prestige class – the Meta Adept, who is especially adept at using meta-magic. As a generic prestige class focused on metamagic, the entry-requirements are not that steep: 3rd level spells, 5 ranks in Knowledge (Arcane) or (Religion) and 5 ranks Spellcraft as well as two metamagic feats- that very doable. The PrC gets d6, 2+Int skills per level, no new proficiencies, 1/2 BAB-progression, medium will-saves and full spellcasting progression.   But what can the class do? Well, it can […]

    Prestigious Roles: Meta-Adept

    Prestigious Roles: Meta-Adept This installment of the Prestigious Roles-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains, surprise, a prestige class – the Meta Adept, who is especially adept at using meta-magic. As a generic prestige class focused on metamagic, the entry-requirements are not that steep: 3rd level spells, 5 ranks in Knowledge (Arcane) or (Religion) and 5 ranks Spellcraft as well as two metamagic feats- that very doable. The PrC gets d6, 2+Int skills per level, no new proficiencies, 1/2 BAB-progression, medium will-saves and full spellcasting progression.   But what can the class do? Well, it can […]

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  • Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

    Supporting Roles: The Swashbuckler

    Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

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  • Prestigious Roles: Breaker This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so what do we get?   If you do have the Supporting Roles: Tinker-pdf by Amora Games, you’ll know the Breaker already – this PrC is essentially an excerpt of said parent-pdf   The Breaker gets d10, 2+Int skills per level, full BAB-progression and 1/2 fort and ref-saves. The class’s idea is that of a more melee-focused tinker and its design shows, providing a controlled form of rage similar to the one of the barbarian, netting +4 to Str, Dex or Con, splitting them as he deems fit for 4+Con-mod rounds.   They may […]

    Prestigious Roles: Breaker

    Prestigious Roles: Breaker This pdf is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so what do we get?   If you do have the Supporting Roles: Tinker-pdf by Amora Games, you’ll know the Breaker already – this PrC is essentially an excerpt of said parent-pdf   The Breaker gets d10, 2+Int skills per level, full BAB-progression and 1/2 fort and ref-saves. The class’s idea is that of a more melee-focused tinker and its design shows, providing a controlled form of rage similar to the one of the barbarian, netting +4 to Str, Dex or Con, splitting them as he deems fit for 4+Con-mod rounds.   They may […]

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