GUMSHOE Archive

  • The Esoterrorists: The Love of Money (GUMSHOE) This massive adventure for The Esoterrorists clocks in at 11 pages, 107 if you take away editorial, etc.   This review is based on the print copy of the module. I do not have access to the electronic version.   Okay, so the first thing you have to know about this massive adventure would be that it is pretty hard to integrate into an ongoing campaign, working best if you have a couple of months to set up the proceedings. Otherwise, it may make sense to play this as a one-shot with the supplied pregenerated characters – 6 of these are provided, with detailed motivations and notes for the players to establish their […]

    The Esoterrorists: The Love of Money (GUMSHOE)

    The Esoterrorists: The Love of Money (GUMSHOE) This massive adventure for The Esoterrorists clocks in at 11 pages, 107 if you take away editorial, etc.   This review is based on the print copy of the module. I do not have access to the electronic version.   Okay, so the first thing you have to know about this massive adventure would be that it is pretty hard to integrate into an ongoing campaign, working best if you have a couple of months to set up the proceedings. Otherwise, it may make sense to play this as a one-shot with the supplied pregenerated characters – 6 of these are provided, with detailed motivations and notes for the players to establish their […]

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  • The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

    The Esoterrorists: The Esoterror Factbook (GUMSHOE)

    The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

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  • The Esoterrorists: Profane Miracles (GUMSHOE) This adventure for Esoterrorists clocks in at 32 pages, 1 page front cover, 1 page editorial/ToC, 1 page blank, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great! So famous financier Jonathan Bentley was recently resurrected from beyond the pale in a rather public manner, at a charity ball of his widow Grace Summerville, and this feat was achieved by the famed psychic Cassandra Madrigal. The OV-agents are sent in with cover identities as investigative reporters. That’s the basic premise.   Behind the scenes, resentment has festered between […]

    The Esoterrorists: Profane Miracles (GUMSHOE)

    The Esoterrorists: Profane Miracles (GUMSHOE) This adventure for Esoterrorists clocks in at 32 pages, 1 page front cover, 1 page editorial/ToC, 1 page blank, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great! So famous financier Jonathan Bentley was recently resurrected from beyond the pale in a rather public manner, at a charity ball of his widow Grace Summerville, and this feat was achieved by the famed psychic Cassandra Madrigal. The OV-agents are sent in with cover identities as investigative reporters. That’s the basic premise.   Behind the scenes, resentment has festered between […]

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  • Esoterrorists: Six Packed (GUMSHOE) This adventure for Esoterrorists clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page references, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Our take centers on the machinations of two individuals, namely George Bingham and Fred Seymore, Ulster Loyalist Defense Force loyalists who seek to re-incite the hostilities in Northern Ireland by means of terrorism. With their group recently losing most members due to disillusionment, the two have killed the son of an IRA member, one Jeremy O’Leary – […]

    Esoterrorists: Six Packed (GUMSHOE)

    Esoterrorists: Six Packed (GUMSHOE) This adventure for Esoterrorists clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page references, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Our take centers on the machinations of two individuals, namely George Bingham and Fred Seymore, Ulster Loyalist Defense Force loyalists who seek to re-incite the hostilities in Northern Ireland by means of terrorism. With their group recently losing most members due to disillusionment, the two have killed the son of an IRA member, one Jeremy O’Leary – […]

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  • The Esoterror Summoning Guide (GUMSHOE) This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let’s take a look!   So, first things first – since I’m trying to help retain this review’s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis – and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are […]

    The Esoterror Summoning Guide (GUMSHOE)

    The Esoterror Summoning Guide (GUMSHOE) This expansion book for The Esoterrorists (which is also useful for other GUMSHOE-games) clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 41 pages of content, so let’s take a look!   So, first things first – since I’m trying to help retain this review’s usefulness for folks not familiar with esoterrorists: The idea of this horror-game is pretty much brilliant. The PCs are part of a conspiracy, the Ordo Veritatis – and it is actually a benign one. You see, our world sports a membrane that separates us from the Outer Dark, a place of chaotic and infinite possibilities, pretty much all of which are […]

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  • Ashen Stars (GUMSHOE) This massive sourcebook clocks in at 304 massive pages, 1 page cover (though the front cover of the print edition is its separate pdf), 1 page editorial, 3 pages of ToC, 1 page blank, leaving us with no less than 298 pages of raw content – so let’s fire up the engines, shall we? Yes, we shall!   This was moved forward in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   First of all, what *is* Ashen Stars? The unimaginative and not really helpful reply would be that it represents a variant of the brilliant GUMSHOE-rules-system for a Scifi-context. Since I already have covered plentiful GUMSHOE-systems in […]

    Ashen Stars (GUMSHOE)

    Ashen Stars (GUMSHOE) This massive sourcebook clocks in at 304 massive pages, 1 page cover (though the front cover of the print edition is its separate pdf), 1 page editorial, 3 pages of ToC, 1 page blank, leaving us with no less than 298 pages of raw content – so let’s fire up the engines, shall we? Yes, we shall!   This was moved forward in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   First of all, what *is* Ashen Stars? The unimaginative and not really helpful reply would be that it represents a variant of the brilliant GUMSHOE-rules-system for a Scifi-context. Since I already have covered plentiful GUMSHOE-systems in […]

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  • Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE) This epic 4-part mega-adventure/campaign for Night’s Black Agents clocks in at 148 pages, 2 pages of editorial, 3 pages of ToC, leaving us with 143 pages of content, so let’s take a look!   This was moved up on my review-queue due to me receiving a print copy for the purposes of a critical and honest review.   All right, so this would be the first *big* Night’s Black Agents-campaign released – and it ultimately is a release we needed. Why? Because NBA changes quite a significant amount of assumptions when compared to the more horror-centric iterations of the GUMSHOE-system, like the inspiring Esoterrorists. While I have A LOT of shadowrun-experience under my […]

    Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE)

    Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE) This epic 4-part mega-adventure/campaign for Night’s Black Agents clocks in at 148 pages, 2 pages of editorial, 3 pages of ToC, leaving us with 143 pages of content, so let’s take a look!   This was moved up on my review-queue due to me receiving a print copy for the purposes of a critical and honest review.   All right, so this would be the first *big* Night’s Black Agents-campaign released – and it ultimately is a release we needed. Why? Because NBA changes quite a significant amount of assumptions when compared to the more horror-centric iterations of the GUMSHOE-system, like the inspiring Esoterrorists. While I have A LOT of shadowrun-experience under my […]

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  • Night’s Black Agents: Double Tap (GUMSHOE) This massive expansion book for Night’s Black Agents clocks in at 134 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, leaving us with 123 pages of content, so let’s take a look!   This review was moved up forward in my reviewing queue due to me receiving a print copy in exchange for an honest and critical review.   All right, so, if you recall my original review of Night’s black Agents, you’ll recall that I have received said book as a gift from a friend of mine and how much I loved it – however, there always remained one particular observation that […]

    Night’s Black Agents: Double Tap (GUMSHOE)

    Night’s Black Agents: Double Tap (GUMSHOE) This massive expansion book for Night’s Black Agents clocks in at 134 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, leaving us with 123 pages of content, so let’s take a look!   This review was moved up forward in my reviewing queue due to me receiving a print copy in exchange for an honest and critical review.   All right, so, if you recall my original review of Night’s black Agents, you’ll recall that I have received said book as a gift from a friend of mine and how much I loved it – however, there always remained one particular observation that […]

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  • Fear Itself (GUMSHOE) Fear Itself clocks in at 91 pages, 1 page front cover, 3 pages of editorial, 1 page ToC, leaving us with 86 pages of content, so let’s take a look, shall we?   This book was moved forward on my review-queue due to me receiving a physical copy in exchange for an unbiased and critical review.   We begin this variant of the GUMSHOE system with a disclaimer that kind of makes me sad for its necessity: Fear Itself is, more so than ToC, Esoterrorists or Night’s Black Agents a hardcore horror-game. PCs will die. Uncomfortable topics will be mentioned and explored. The fact that players and GMs buying a horror game have to be notified that […]

    Fear Itself (GUMSHOE)

    Fear Itself (GUMSHOE) Fear Itself clocks in at 91 pages, 1 page front cover, 3 pages of editorial, 1 page ToC, leaving us with 86 pages of content, so let’s take a look, shall we?   This book was moved forward on my review-queue due to me receiving a physical copy in exchange for an unbiased and critical review.   We begin this variant of the GUMSHOE system with a disclaimer that kind of makes me sad for its necessity: Fear Itself is, more so than ToC, Esoterrorists or Night’s Black Agents a hardcore horror-game. PCs will die. Uncomfortable topics will be mentioned and explored. The fact that players and GMs buying a horror game have to be notified that […]

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  • The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

    The Esoterrorists 2nd Edition (GUMSHOE)

    The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

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  • Night’s Black Agents (GUMSHOE) Night’s Black Agents, as a hardcover, is a massive 232 page-book, with 2 pages of editorial, 3 pages of ToC, which leaves us with 227 pages of content – so let’s take a look!   Wait for a second – before we do: Yes, this means I’m branching out into GUMSHOE, at least occasionally. Why? Well, I actually got Night’s Black Agents as a present from a friend of mine (thanks, Paco!) and had been playing with it for quite some time. Before I get into the nit and grit, let’s start with a brief discussion of GUMSHOE, the engine of this RPG.   The system you’re probably most likely to know the engine from would […]

    Night’s Black Agents (GUMSHOE)

    Night’s Black Agents (GUMSHOE) Night’s Black Agents, as a hardcover, is a massive 232 page-book, with 2 pages of editorial, 3 pages of ToC, which leaves us with 227 pages of content – so let’s take a look!   Wait for a second – before we do: Yes, this means I’m branching out into GUMSHOE, at least occasionally. Why? Well, I actually got Night’s Black Agents as a present from a friend of mine (thanks, Paco!) and had been playing with it for quite some time. Before I get into the nit and grit, let’s start with a brief discussion of GUMSHOE, the engine of this RPG.   The system you’re probably most likely to know the engine from would […]

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