Handbook Archive

  • The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

    The Diviner’s Handbook

    The Diviner’s Handbook This installment of the expansion-series for Spheres of Power clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   We begin this expansion of the Spheres of Power-rules, as has become the tradition herein, with a nice piece of introductory prose before tackling new archetypes, the first of which would be the psyforensic, who gains a magic talent whenever he would gain a caster level and the divination sphere at first level; at 3rd level, the archetype may spend an hour to conduct the autopsy ritual, an absolutely amazing new ritual that […]

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  • The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

    The Destroyer’s Handbook

    The Destroyer’s Handbook This installment of Drop Dead Studios’ Spheres of Power-expansions clocks in at 40 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of back cover, leaving us with 35 pages of content, so let’s take a look!   After the introductory prose, we dive right into the archetype-section of the book, with the first being the Admixture Savant elementalist, who gets a modified skill-list, casts via Int and gains an admixture pool instead of evasion and the dodge bonus at 2nd level. These points may be expended to either remove the increase of casting time of the Admixture talent or reduce the spell point expenditure of metamagic feats by 1 point per […]

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  • The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

    The Telekinetic’s Handbook

    The Telekinetic’s Handbook The second of Drop Dead Studios’ patreon-powered Spheres of Power–expansion books clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page TOC, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   Well, but let’s begin this analysis not from the beginning, but rather the end: telekinesis was one of the components in Spheres of Power that was awesome, but not necessarily perfect: Hence, this book provides needed clarification in its 7th chapter: Items held via telekinesis are considered to be attended or held and multiple telekinetic grapples are covered and the bludgeon-option of telekinesis is similarly clarified, eliminating all the small issues, including proficiency-questions and damage […]

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  • The Dracula Dossier: Director’s Handbook This massive hardcover clocks in at 372 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/backer-lists, 4 pages detailed ToC, 1 page inside of back cover, 1 page back cover, leaving us with 362 (!!!) pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy in exchange for a critical, unbiased review.   So, what is this book? Well, first of all, this is the companion tome to the Dracula Unredacted-tome, which is perhaps the most detailed, massive handout ever crafted for a roleplaying game. I’d like to urge you to read my review […]

    The Dracula Dossier: Director’s Handbook

    The Dracula Dossier: Director’s Handbook This massive hardcover clocks in at 372 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/backer-lists, 4 pages detailed ToC, 1 page inside of back cover, 1 page back cover, leaving us with 362 (!!!) pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy in exchange for a critical, unbiased review.   So, what is this book? Well, first of all, this is the companion tome to the Dracula Unredacted-tome, which is perhaps the most detailed, massive handout ever crafted for a roleplaying game. I’d like to urge you to read my review […]

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  • The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

    The Flavour Handbook

    The Flavour Handbook This massive book clocks in at 96 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,2 pages of SRD, 1 page ToC, 1 page back cover, leaving us with 89 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   This pdf does not waste any time, beginning almost immediately by depicting a new base class for your perusal, which, what else could it be, would be the chef. The chef base class, chassis-wise, gets d8 HD, 6+Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple […]

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  • The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

    The Geomancer’s Handbook

    The Geomancer’s Handbook The first sphere-specific expansion book for Drop Dead Studios’ excellent Spheres of Power-system clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   After an aptly-written piece of introductory prose, we dive into the sphere magic here, which begins with the option-array for metal geomancing via the nature sphere, allowing the spherecaster to draw forth metal from the ground and featuring a rather neatly-detailed table. Have I mentioned that this has the options to magnetize metal and throw it, with maximum item-size influenced and governed by level? On a more critical side (haha) – per concentration, […]

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  • Alterkine Player’s Handbook (D20 Modern/Future) This huge tome clocks in at 382 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page “thank you,” a massive 10-page index (which helps navigation immensely) and 1 page back cover, leaving us with a gigantic 365 pages of content, so let’s take a look!   So what is Alterkine? The simple tl;dr-answer for those of you particularly time-starved individuals would be that Alterkine represents basically a riff/expansion on d20 modern/future-rules.   If you require more precise guidance, let me enlighten you: Intended as a core-book, this massive book is pretty newbie-friendly, providing explanation on multiplication handling, dice-notation and the like in […]

    Alterkine Player’s Handbook (D20 Modern/Future)

    Alterkine Player’s Handbook (D20 Modern/Future) This huge tome clocks in at 382 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page “thank you,” a massive 10-page index (which helps navigation immensely) and 1 page back cover, leaving us with a gigantic 365 pages of content, so let’s take a look!   So what is Alterkine? The simple tl;dr-answer for those of you particularly time-starved individuals would be that Alterkine represents basically a riff/expansion on d20 modern/future-rules.   If you require more precise guidance, let me enlighten you: Intended as a core-book, this massive book is pretty newbie-friendly, providing explanation on multiplication handling, dice-notation and the like in […]

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  • Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

    Dragon Companion Handbook

    Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

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  • NeoExodus Chronicles: The Quartermaster’s Handbook This pdf is 27 pages long, 1 page front cover, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   As an equipment book, we kick off with the section on mundane equipment and honestly, many of them had me wonder why the items had not been covered before – take for example the two versions of ball and chain we get in here or the tracing paper. Among the items, we also get some anachronisms like razor wire, which, while personally I like the idea, will probably not fit in with every setting. The Field Medic Kit deserves special mention, as it allows for the non-magical removal of […]

    NeoExodus Chronicles: The Quartermaster’s Handbook

    NeoExodus Chronicles: The Quartermaster’s Handbook This pdf is 27 pages long, 1 page front cover, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   As an equipment book, we kick off with the section on mundane equipment and honestly, many of them had me wonder why the items had not been covered before – take for example the two versions of ball and chain we get in here or the tracing paper. Among the items, we also get some anachronisms like razor wire, which, while personally I like the idea, will probably not fit in with every setting. The Field Medic Kit deserves special mention, as it allows for the non-magical removal of […]

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  •   Sometimes, I’m not that happy with the vancian system. I like it, I really do, but sometimes, for some worlds and modules, I wished for an alternative. Well, there now is one, and Super Genius Games bring honor to their name with   Houserule Handbook: Spellpoints   This pdf is 24 pages long, 1 page front cover, 1 page editorial/SRD, leaving 22 pages of content, so let’s check this out!   After a short discussion on the discrepancy between the vancian spellcasting system and the convention of magic-use in literature, we are introduced to a system that is radically different and more in line with literary depictions of magic – a system of spell points. While the idea per […]

    Houserule Handbook: Spellpoints

      Sometimes, I’m not that happy with the vancian system. I like it, I really do, but sometimes, for some worlds and modules, I wished for an alternative. Well, there now is one, and Super Genius Games bring honor to their name with   Houserule Handbook: Spellpoints   This pdf is 24 pages long, 1 page front cover, 1 page editorial/SRD, leaving 22 pages of content, so let’s check this out!   After a short discussion on the discrepancy between the vancian spellcasting system and the convention of magic-use in literature, we are introduced to a system that is radically different and more in line with literary depictions of magic – a system of spell points. While the idea per […]

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