Haunted Archive

  • Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR)

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

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  • The Haunted Dive (SFRPG) This adventure clocks in at 91 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this module uses the rules from the Starship, Stations and Salvage Guide. It has a ton of supplemental rules included, but does not reproduce these. It is possible to run the adventure without owning said book, just to make that clear. The module spends a lot of pages on rules, so let’s take a look at them first:   The supplement comes with 3 new expansion bays, […]

    The Haunted Dive (SFRPG)

    The Haunted Dive (SFRPG) This adventure clocks in at 91 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this module uses the rules from the Starship, Stations and Salvage Guide. It has a ton of supplemental rules included, but does not reproduce these. It is possible to run the adventure without owning said book, just to make that clear. The module spends a lot of pages on rules, so let’s take a look at them first:   The supplement comes with 3 new expansion bays, […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

    Heroes of the Haunted Sea

    Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

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  • 20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

    20 Things #7: Haunted House (system neutral)

    20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

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  • Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

    Letters from the Flaming Crab: Haunted Places

    Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

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  • Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

    Alternate Dungeons: Haunted House

    Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

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