Haunted Archive

  • The Haunted Dive (SFRPG) This adventure clocks in at 91 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this module uses the rules from the Starship, Stations and Salvage Guide. It has a ton of supplemental rules included, but does not reproduce these. It is possible to run the adventure without owning said book, just to make that clear. The module spends a lot of pages on rules, so let’s take a look at them first:   The supplement comes with 3 new expansion bays, […]

    The Haunted Dive (SFRPG)

    The Haunted Dive (SFRPG) This adventure clocks in at 91 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Okay, so first thing you should know, is that this module uses the rules from the Starship, Stations and Salvage Guide. It has a ton of supplemental rules included, but does not reproduce these. It is possible to run the adventure without owning said book, just to make that clear. The module spends a lot of pages on rules, so let’s take a look at them first:   The supplement comes with 3 new expansion bays, […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

    Heroes of the Haunted Sea

    Heroes of the Haunted Sea This massive installment of the big Porphyra-regional sourcebooks/player guides clocks in at 70 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with a massive 64 pages of content, so let’s take a look, shall we?   All right, we begin with a well-written piece of introductory prose that establishes the tone of the region (hint: not the most harmless region of Porphyra…) before we dive into the respective racial write-ups. We begin with the bilgerat, a ratfolk variant that gets +2 Dex and Int, -2 Wis; they are small ratfolk with a slow speed, carrion sense, darkvision 60 ft., Agile Maneuvers as a bonus feat, a 1d2 bite attack […]

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  • 20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

    20 Things #7: Haunted House (system neutral)

    20 Things #7: Haunted House (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin with two types of haunted houses and themes – one of the collections of dressing focus on 10 things you’d find in a burned-out house, and the second 10 things would pertain plague houses – both of these entries are very flavorful and complement the pdf very well: Soot-wrapped bones or bloody, cloth-sacked packages certainly put a chill on my spine.   Don’t want to run with […]

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  • Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

    Letters from the Flaming Crab: Haunted Places

    Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

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  • Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

    Alternate Dungeons: Haunted House

    Alternate Dungeons: Haunted House This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As in the first installment of the series, we begin with basic considerations for making the change of scenery to the alternate dungeon interesting – this time emphasizing the importance of mirrors, evil emanations and stuck doors before beginning with advice on running the place – with animated objects, sounds, decrepit structures etc. helping in keeping up the atmosphere. Here, the house fares better than the groves, while in the suggested treasures, things […]

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