Herbalist Archive

  • Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

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  • The Herbalist This base-class is 48 pages (!!!!) long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 45 pages of content, so let’s take a look, shall we!   Base-wise, the Herbalist gets d8, 2+Int skills per level, proficiency with simple weapons and the scythe, light armors and shields (but incurs arcane spell failure to have herbs degrade), gets 3/4 BAB-progression, good fort- and will-saves. They also need to have neutral as part of their alignment axis. At first level, they get 1 find herb roll, which is expanded to up to 10 on 20th level. They start with one cultivation pot and can gain up to 6 and also have 2 preservation vessels that […]

    The Herbalist

    The Herbalist This base-class is 48 pages (!!!!) long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 45 pages of content, so let’s take a look, shall we!   Base-wise, the Herbalist gets d8, 2+Int skills per level, proficiency with simple weapons and the scythe, light armors and shields (but incurs arcane spell failure to have herbs degrade), gets 3/4 BAB-progression, good fort- and will-saves. They also need to have neutral as part of their alignment axis. At first level, they get 1 find herb roll, which is expanded to up to 10 on 20th level. They start with one cultivation pot and can gain up to 6 and also have 2 preservation vessels that […]

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