hero lab Archive

  • HERO LAB DEBUTS D&D 5th EDITION SRD   The wait is over! The #1 character management tool for RPGs now supports D&D® 5th Edition. Whether you’re a DM or player, it’s time to take your game to the next level!   SAN JOSE, CA (January 29, 2016): Lone Wolf Development, creator of the ENnie award-winning, tabletop gaming accessories Hero Lab® and Realm Works®, announced the release of D&D 5th Edition SRD support for their character management software – Hero Lab.   “Hero Lab is already the go-to character management tool for many RPGs, and the D&D 5th Edition SRD will be no different,” said President Rob Bowes. “Gamers can quickly create characters and even add their own material. Even better, […]

    HERO LAB DEBUTS D&D 5th EDITION SRD

    HERO LAB DEBUTS D&D 5th EDITION SRD   The wait is over! The #1 character management tool for RPGs now supports D&D® 5th Edition. Whether you’re a DM or player, it’s time to take your game to the next level!   SAN JOSE, CA (January 29, 2016): Lone Wolf Development, creator of the ENnie award-winning, tabletop gaming accessories Hero Lab® and Realm Works®, announced the release of D&D 5th Edition SRD support for their character management software – Hero Lab.   “Hero Lab is already the go-to character management tool for many RPGs, and the D&D 5th Edition SRD will be no different,” said President Rob Bowes. “Gamers can quickly create characters and even add their own material. Even better, […]

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  • How many times have you struggled to keep your tabletop RPG campaigns organized? Have you ever lost track of what your players have and haven’t learned? Is “real-life” limiting the time you have to prepare for games? Do you waste precious time during games searching for details from previous sessions, some of which occurred months or even years ago? If so, you need Realm Works! Brought to you by the creators of Hero Lab®, Realm Works™ is the Game Master’s answer to managing your campaign and your time, allowing you to focus on telling the story to your players. Built by GMs and players, this game-system neutral tool allows GMs to create and master their world like never before.   […]

    Realm Works: Create Your World. Tell Your Story. Master Your Game

    How many times have you struggled to keep your tabletop RPG campaigns organized? Have you ever lost track of what your players have and haven’t learned? Is “real-life” limiting the time you have to prepare for games? Do you waste precious time during games searching for details from previous sessions, some of which occurred months or even years ago? If so, you need Realm Works! Brought to you by the creators of Hero Lab®, Realm Works™ is the Game Master’s answer to managing your campaign and your time, allowing you to focus on telling the story to your players. Built by GMs and players, this game-system neutral tool allows GMs to create and master their world like never before.   […]

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  • I’m going to take a look at Adventureaweek.com‘s first module in their Classic-Play-Series, which is wholly devoted to old-school gaming, so let’s take a look, shall we?   Alagoran’s Gem   This module is 48 pages long, 1 page front cover, 1 page editorial, 1 page ToC (& recommended reading for those not familiar with old-school style gaming) and 1 page SRD, leaving us with a total of 44 pages of content, so let’s take a look at the first of AdventureaWeek.com’s C-series of classic modules in the spirit of old-school gaming! This being an adventure review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Let’s take a look! Intended for levels 3-5, […]

    C1: Alagoran’s Gem

    I’m going to take a look at Adventureaweek.com‘s first module in their Classic-Play-Series, which is wholly devoted to old-school gaming, so let’s take a look, shall we?   Alagoran’s Gem   This module is 48 pages long, 1 page front cover, 1 page editorial, 1 page ToC (& recommended reading for those not familiar with old-school style gaming) and 1 page SRD, leaving us with a total of 44 pages of content, so let’s take a look at the first of AdventureaWeek.com’s C-series of classic modules in the spirit of old-school gaming! This being an adventure review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Let’s take a look! Intended for levels 3-5, […]

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  •   Today, I’m going to take a look at Jon Brazer Enterprises‘ Book of Magic: Signature spell-series, starting with   Book of Signature Spells I   This pdf is 12 pages long, 1 page front cover, 1 page editorial & SRD, 1 page advertisement and 1 page back cover, leaving 8 pages for the signature spells.   After 3 pages of spell-lists, providing lists for classes like Magus, Alchemist, etc. (NICE!) as well as the basic core classes, we are introduced to the selection of new spells herein. If I have not miscounted, we get 31 new spells, several of which are supposed to be signature spells or certain legendary mages.  I really like that premise, as e.g. Bigby’s hands […]

    Book of Signature Spells I & II

      Today, I’m going to take a look at Jon Brazer Enterprises‘ Book of Magic: Signature spell-series, starting with   Book of Signature Spells I   This pdf is 12 pages long, 1 page front cover, 1 page editorial & SRD, 1 page advertisement and 1 page back cover, leaving 8 pages for the signature spells.   After 3 pages of spell-lists, providing lists for classes like Magus, Alchemist, etc. (NICE!) as well as the basic core classes, we are introduced to the selection of new spells herein. If I have not miscounted, we get 31 new spells, several of which are supposed to be signature spells or certain legendary mages.  I really like that premise, as e.g. Bigby’s hands […]

    Continue Reading...