Hobgoblins Archive

  • Tribes Most Foul: Hobgoblins The latest installment in Raging Swan Press‘ Tribes Most Foul-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1page back cover, leaving us with 7 pages of content, so let’s take a look!   As we’ve come to expect from the series, this installment introduces us to three different hobgoblin tribes, all with their very own tribal lore, sample NPC(s) and unique cultural background as well as a full tribal roster, so let’s take a look at the respective tribes!   The first one would be the tainted strain (which comes […]

    Tribes Most Foul: Hobgoblins

    Tribes Most Foul: Hobgoblins The latest installment in Raging Swan Press‘ Tribes Most Foul-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1page back cover, leaving us with 7 pages of content, so let’s take a look!   As we’ve come to expect from the series, this installment introduces us to three different hobgoblin tribes, all with their very own tribal lore, sample NPC(s) and unique cultural background as well as a full tribal roster, so let’s take a look at the respective tribes!   The first one would be the tainted strain (which comes […]

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  • Hobgoblins: Blood, Iron and Honor This supplement is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of new content to make hobgoblins more distinct, so let’s take a look, shall we?   Kicking off with a brief discussion on the nature of savage humanoids and hobgoblins in particular, we dive right into new class options to make these goblinoids feel more distinct, namely rather martially-themed archetypes, the first of which would be the Hobgoblin ensnarer, an archetype of the rogue base-class: All about setting snares fast to catch prey (and even not setting them off), the archetype per se is a nice idea – but ultimately a one-trick pony that falls to the […]

    Hobgoblins: Blood, Iron and Honor

    Hobgoblins: Blood, Iron and Honor This supplement is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of new content to make hobgoblins more distinct, so let’s take a look, shall we?   Kicking off with a brief discussion on the nature of savage humanoids and hobgoblins in particular, we dive right into new class options to make these goblinoids feel more distinct, namely rather martially-themed archetypes, the first of which would be the Hobgoblin ensnarer, an archetype of the rogue base-class: All about setting snares fast to catch prey (and even not setting them off), the archetype per se is a nice idea – but ultimately a one-trick pony that falls to the […]

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