Holy Archive

  • Holy Island Holy Island is a massive pdf – 129 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with no less than 125 pages of content, so let’s take a look!   First of all – you should know that, obviously, not all of the pages herein are devoted to the module – instead, 4 Dollar Dungeons have a tradition of providing all required spells used in the module. A handy appendix collects them and prevents you from needing to constantly switch books. Beyond that, knowledge DCs and flavorful fluff information is provided for every creature encountered – consider these essentially fluff-upgrades; the type of information absent from most current bestiaries. Nice! […]

    Holy Island

    Holy Island Holy Island is a massive pdf – 129 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with no less than 125 pages of content, so let’s take a look!   First of all – you should know that, obviously, not all of the pages herein are devoted to the module – instead, 4 Dollar Dungeons have a tradition of providing all required spells used in the module. A handy appendix collects them and prevents you from needing to constantly switch books. Beyond that, knowledge DCs and flavorful fluff information is provided for every creature encountered – consider these essentially fluff-upgrades; the type of information absent from most current bestiaries. Nice! […]

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  • Warrior Prestige Archetypes: Holy Vindicator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Holy Vindicator

    Warrior Prestige Archetypes: Holy Vindicator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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  • Mythic Minis: Feats of the Holy Warrior All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about tricks for divine champions provides 11 new mythic feats, so what do we get?   -Adept Champion: Activate as a free action instead of as a swift action, enhances CMB against targets of your smite. Okay.   -Dragonbane Aura: As a move action, grant allies within your aura 5 times mythic tier energy resistance for 1 round, but halved versus non-draconic (ex) and (su) abilities. Double resistance and increase duration to 1 minute by expending mythic power.   -Enforcer: Treat all attacks versus non-mythic foes as […]

    Mythic Minis: Feats of the Holy Warrior

    Mythic Minis: Feats of the Holy Warrior All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about tricks for divine champions provides 11 new mythic feats, so what do we get?   -Adept Champion: Activate as a free action instead of as a swift action, enhances CMB against targets of your smite. Okay.   -Dragonbane Aura: As a move action, grant allies within your aura 5 times mythic tier energy resistance for 1 round, but halved versus non-draconic (ex) and (su) abilities. Double resistance and increase duration to 1 minute by expending mythic power.   -Enforcer: Treat all attacks versus non-mythic foes as […]

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