How do I… Archive

  • How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

    How Do I…Rest? (SFRPG)

    How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

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  • How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

    How Do I…Polymorph?

    How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

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  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

    How Do I…Fly (revised edition)

    How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

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  • How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

    How do I…Grapple (revised edition)

    How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

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