Hybrid Class Archive

  • Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

    Vivisectionist Hybrid Class

    Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

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  • Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

    Hybrid Classes Vol. I

    Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

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  • Hybrid Class: Armjack This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The armjack hybrid class presented here represents a hybrid of bard and fighter that gets a d10 HD, 6 + Int-mod skills per level, proficiency with simple and martial weapons, all armors and shields, including tower shields. The armjack gets a full BAB-progression as well as good Ref- and Will-save progression.   The armjack is a hybrid of bard and fighter and thus begins play with cry to arms, a variant of bardic performance that is started as a standard action and then maintained as a […]

    Hybrid Class: Armjack

    Hybrid Class: Armjack This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The armjack hybrid class presented here represents a hybrid of bard and fighter that gets a d10 HD, 6 + Int-mod skills per level, proficiency with simple and martial weapons, all armors and shields, including tower shields. The armjack gets a full BAB-progression as well as good Ref- and Will-save progression.   The armjack is a hybrid of bard and fighter and thus begins play with cry to arms, a variant of bardic performance that is started as a standard action and then maintained as a […]

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  • The Dimensional Wayfarer Hybrid ClassУкладка дикого камня This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages, so let’s take a look!   The dimensional wayfarer class’ chassis nets d8 HD, 6 + Int skills per level, proficiency with all simple and martial weapons + one exotic weapon of their choice as well as with light and medium armors, but not with shields. The class gets a 3/4 BAB-progression as well as good Will-save progression and learns to cast spells spontaneously, with Wisdom governing (slightly uncommon) this type of spellcasting,, which is, fyi, drawn from a custom list. And here we begin […]

    The Dimensional Wayfarer Hybrid Class

    The Dimensional Wayfarer Hybrid ClassУкладка дикого камня This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages, so let’s take a look!   The dimensional wayfarer class’ chassis nets d8 HD, 6 + Int skills per level, proficiency with all simple and martial weapons + one exotic weapon of their choice as well as with light and medium armors, but not with shields. The class gets a 3/4 BAB-progression as well as good Will-save progression and learns to cast spells spontaneously, with Wisdom governing (slightly uncommon) this type of spellcasting,, which is, fyi, drawn from a custom list. And here we begin […]

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  • Hybrid Class: Luminary This hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 9 1/3 pages of content, so let’s take a look!   The luminary class, chassis-wise, receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and also receives 3/4 BAB-progression as well as good Ref- and Will-saves. The luminary receives spontaneous spellcasting governed by Charisma, with maximum spell level being 6th. His spells are drawn from the mesmerist list.   The luminary’s signature tool and skill set would be occult photography – they begin play with a camera obscura that requires access to an alchemist lab to properly […]

    Hybrid Class: Luminary

    Hybrid Class: Luminary This hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 9 1/3 pages of content, so let’s take a look!   The luminary class, chassis-wise, receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and also receives 3/4 BAB-progression as well as good Ref- and Will-saves. The luminary receives spontaneous spellcasting governed by Charisma, with maximum spell level being 6th. His spells are drawn from the mesmerist list.   The luminary’s signature tool and skill set would be occult photography – they begin play with a camera obscura that requires access to an alchemist lab to properly […]

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  • Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

    Eldritch Archeologist Hybrid Class

    Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

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  • The Pulverizer Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   The pulverizer class receives d12 HD, 4 + Int skills per levels, proficiency with simple weapons + handaxe, shot sword and the close fighter group as well as light armor and shields, sans tower shields, of course. The class gains a full BAB-progression, good Fort- and Ref-saves and a monk’s unarmed strike damage progression, with the usual Improved Unarmed Strike at 1st level. They count as Intelligence 13 for the purpose of meeting the requirements of combat feats and treats his level as barbarian/monk […]

    The Pulverizer Hybrid Class

    The Pulverizer Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   The pulverizer class receives d12 HD, 4 + Int skills per levels, proficiency with simple weapons + handaxe, shot sword and the close fighter group as well as light armor and shields, sans tower shields, of course. The class gains a full BAB-progression, good Fort- and Ref-saves and a monk’s unarmed strike damage progression, with the usual Improved Unarmed Strike at 1st level. They count as Intelligence 13 for the purpose of meeting the requirements of combat feats and treats his level as barbarian/monk […]

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  • Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

    Four Horsemen Present: Hybrid Class – Shifu

    Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

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  • Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

    Four Horsemen Present: Hybrid Class – Blasphemer

    Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

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  • Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

    Four Horsemen Present: Hybrid Class – Fury

    Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

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