Hybrid Archive

  • Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

    Four Horsemen Present: Hybrid Class – The Renegade

    Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

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  • Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

    Zauberer Hybrid Class

    Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

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  • Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

    Four Horsemen Present: Technomagic Hybrid Magic Items

    Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

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