II Archive

  • Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

    Monsters of Porphyra II

    Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

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  • GM’s Miscellany: Urban Dressing II The second GM’s Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let’s take a look!   But wait, before we do: Let’s rewind the clock for a second, shall we? The ardent reader may have noticed that GM’s Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014…so if I consider these books so great, how come I never got as excited about the first GM’s Miscellany: […]

    GM’s Miscellany: Urban Dressing II

    GM’s Miscellany: Urban Dressing II The second GM’s Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let’s take a look!   But wait, before we do: Let’s rewind the clock for a second, shall we? The ardent reader may have noticed that GM’s Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014…so if I consider these books so great, how come I never got as excited about the first GM’s Miscellany: […]

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  • Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

    Dracoprimia II: Undertrek

    Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

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  • Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

    Everyman Unchained: Monk Archetypes II

    Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Search for Lost Legacy II – By Water’s Mirror The long-delayed second part of the Search for Lost Legacy adventure arc clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Having succeeded in the first module, the settlement Krisen, now complete with statblock, is still suffering from an imperceivable pall – the dread wizard Vargon, caught between the state of lichdom and mortality, is still in stasis and still, his descendant seeks to unearth the […]

    Search for Lost Legacy II – By Water’s Mirror

    Search for Lost Legacy II – By Water’s Mirror The long-delayed second part of the Search for Lost Legacy adventure arc clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Having succeeded in the first module, the settlement Krisen, now complete with statblock, is still suffering from an imperceivable pall – the dread wizard Vargon, caught between the state of lichdom and mortality, is still in stasis and still, his descendant seeks to unearth the […]

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  • GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

    GM’s Miscellany: Village Backdrops II

    GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

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  • The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

    The Genius Guide to Domain Channeling II: Domains of Light and Lore

    The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

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  • Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

    Relic Files: From Beyond the Stars II – Breath of the Heavens

    Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

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  • Mundane No More: Texts and Tomes II – The Lands Beyond This expansion to Rich Howard’s Mundane No More-pdf on research rules and tomes clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page ARD, leaving us with 3 pages of content, so let’s take a look!   The pdf kicks off with a minor errata of book 1 (which, in my opinion, has nothing to do in the pdf-age -why not simply update the original file?), but oh well.   So what does the book contain – well, to cut a long story short, we receive 4 different sample tomes, including background stories etc. – which would be […]

    Mundane No More: Texts and Tomes II – The Lands Beyond

    Mundane No More: Texts and Tomes II – The Lands Beyond This expansion to Rich Howard’s Mundane No More-pdf on research rules and tomes clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page ARD, leaving us with 3 pages of content, so let’s take a look!   The pdf kicks off with a minor errata of book 1 (which, in my opinion, has nothing to do in the pdf-age -why not simply update the original file?), but oh well.   So what does the book contain – well, to cut a long story short, we receive 4 different sample tomes, including background stories etc. – which would be […]

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  • Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

    Mythic Minis: Trickster Path Abilities II

    Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

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  • Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

    Mythic Minis: Archmage Path Abilities II

    Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

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  • The Secrets of Renegade Archetypes II This supplement clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   First of all – what is this? Well, if you’re new to the whole “renegade”-concept: This is Rite Publishing providing new material for 3pp-classes – either simply because they’re awesome or because they can use some more tools due to the original class not seeing enough support. In any case, we receive new tools for classes that would otherwise start to collect dust – and this is awesome, at least in my book. This pdf cover, surprise, archetypes – so let’s […]

    The Secrets of Renegade Archetypes II

    The Secrets of Renegade Archetypes II This supplement clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   First of all – what is this? Well, if you’re new to the whole “renegade”-concept: This is Rite Publishing providing new material for 3pp-classes – either simply because they’re awesome or because they can use some more tools due to the original class not seeing enough support. In any case, we receive new tools for classes that would otherwise start to collect dust – and this is awesome, at least in my book. This pdf cover, surprise, archetypes – so let’s […]

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  • Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

    Relic Files: Treasures of Camelot II – Caladbolg

    Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

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  • Mythic Magic: Advanced Spells II This installment of the Mythic Magic-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   All right, so, unsurprisingly, this installment of mythic magic once again provides mythic versions for all spells contained within one of Paizo’s big hardcovers, this time around the Advanced Races Guide. If the spell is not in the original Mythic Adventures hardcover, rest assured it can be found herein. Now if you’re a regular follower of my reviews, you’ll know that I consider the ARG a […]

    Mythic Magic: Advanced Spells II

    Mythic Magic: Advanced Spells II This installment of the Mythic Magic-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   All right, so, unsurprisingly, this installment of mythic magic once again provides mythic versions for all spells contained within one of Paizo’s big hardcovers, this time around the Advanced Races Guide. If the spell is not in the original Mythic Adventures hardcover, rest assured it can be found herein. Now if you’re a regular follower of my reviews, you’ll know that I consider the ARG a […]

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  • Mythic Magic: Ultimate Spells II This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   So this would be the fourth installment of Mythic Magic, and, like its predecessors, it tackles one of Paizo’s big books and provides mythic versions of all spells not covered in the original Mythic Adventures hardcover – ALL OF THEM. This time around, Ultimate Magic is covered. Now I’m not a fan of the base book. I think that it introduced a lot of power […]

    Mythic Magic: Ultimate Spells II

    Mythic Magic: Ultimate Spells II This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   So this would be the fourth installment of Mythic Magic, and, like its predecessors, it tackles one of Paizo’s big books and provides mythic versions of all spells not covered in the original Mythic Adventures hardcover – ALL OF THEM. This time around, Ultimate Magic is covered. Now I’m not a fan of the base book. I think that it introduced a lot of power […]

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  • Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

    Random Encounters: Wilderness II

    Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

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  • Flaws II This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so what do we get?   Well, if the title wasn’t clue enough – more flaws. What are they? They can be summed up as anti-feats. They can be taken at 1st level and every character can only have two flaws Each flaw grants 3 skill points or one bonus feat, but if a character takes 2 flaws, he may choose each benefit only once. Flaws can only be taken at first level as written, though DMs may elect to grant them later – at their own peril.   Now each flaw has a specific type of […]

    Flaws II

    Flaws II This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so what do we get?   Well, if the title wasn’t clue enough – more flaws. What are they? They can be summed up as anti-feats. They can be taken at 1st level and every character can only have two flaws Each flaw grants 3 skill points or one bonus feat, but if a character takes 2 flaws, he may choose each benefit only once. Flaws can only be taken at first level as written, though DMs may elect to grant them later – at their own peril.   Now each flaw has a specific type of […]

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  • The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

    The Genius Guide to Feats of Spellcasting II

    The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

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  • Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

    Mythic Minis: Mythic Martial Arts II

    Mythic Minis: Mythic Martial Arts II All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini about martial arts provides 6 new mythic martial arts, so what do we get?   -Boar Style: Tear flesh more than once per round, also versus multiple adversaries, provided you hit the target twice. Expend mythic power to deal con damage. Ouch! Awesome!   -Boar Ferocity: Add 1/2 tier to Boar ferocity’s demoralize duration. Additionally, if the target would be shaken for 4 rounds or more, you may exchange 4 of these for 1 round of the nauseated condition. Use mythic power to make the target frightened instead. […]

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  • Mythic Minis: Hierophant Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more hierophant path abilities, after the great first installment for the path so let’s check this out!   So what do these do? First, there are 2 1st tier abilities, the first of which allows you to use mythic power to change your energy resistance temporarily, but on the fly. That one works. The “Treesinger” ability nets you plant-themed bonus spells known, heal and bolster (and even enthrall) plants, undo effects on organic material made from plants/plants. Mythic power can be used to […]

    Mythic Minis: Hierophant Path Abilities II

    Mythic Minis: Hierophant Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more hierophant path abilities, after the great first installment for the path so let’s check this out!   So what do these do? First, there are 2 1st tier abilities, the first of which allows you to use mythic power to change your energy resistance temporarily, but on the fly. That one works. The “Treesinger” ability nets you plant-themed bonus spells known, heal and bolster (and even enthrall) plants, undo effects on organic material made from plants/plants. Mythic power can be used to […]

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  • Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

    Mythic Minis: Universal Path Abilities II

    Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

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  • Dungeon Dressing: Fiendish Traps II The second offering of this sub-series of Dungeon Dressing, all focused on dire traps, is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with6 pages of content, so let’s take a look, shall we?   These traps being VERY nasty, I suggest potential players to skip ahead to the conclusion to avoid SPOILERS.   Still here? All right – the first one is rather NASTY: It features a barghest – so far, so nice. But actually, the meat of the trap sees the soul of […]

    Dungeon Dressing: Fiendish Traps II

    Dungeon Dressing: Fiendish Traps II The second offering of this sub-series of Dungeon Dressing, all focused on dire traps, is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with6 pages of content, so let’s take a look, shall we?   These traps being VERY nasty, I suggest potential players to skip ahead to the conclusion to avoid SPOILERS.   Still here? All right – the first one is rather NASTY: It features a barghest – so far, so nice. But actually, the meat of the trap sees the soul of […]

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  • War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

    War Journal II

    War Journal II This pdf is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content – quite a bit of ground to cover, so let’s dive in!   After a short intro-narrative, we get the first new base-class, the combat medic, who gets full BAB, good fort and will-saves, d8, 2+Int skills per level, proficiency with simple and martial weapons as well as all shields (and even tower shields) – and no spells. Yes. This is actually a healer-class that doesn’t use divine spells – so let’s look at whether this works out: Essentially, they get a special ability called “Field Medicine” that allows you to expend a use […]

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  • Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

    Psionics Expanded: Advanced Psionics Guide

    Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

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