In the Company of Archive

  • In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

    In the Company of Genies

    In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

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  • In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

    In the Company of Giants (revised edition) (5e)

    In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

    Continue Reading...

  • In the Company of Giants (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, know how some crunch-supplements read like telephone books? Rite books employ a cool strategy here – they are written from the point […]

    In the Company of Giants (5e)

    In the Company of Giants (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, know how some crunch-supplements read like telephone books? Rite books employ a cool strategy here – they are written from the point […]

    Continue Reading...

  • In the Company of Treants The latest installment of Rite Publishing’s massive “In the Company”-series for playable monster races clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, leaving us with 43 (!!!) pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Unlike most of these books, we do not begin with the in-character prose that guides us through the book itself – instead, we start with author Jonathan McAnulty noting taking us a long on a short trip through his mind and past, explaining why this book exists in […]

    In the Company of Treants

    In the Company of Treants The latest installment of Rite Publishing’s massive “In the Company”-series for playable monster races clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, leaving us with 43 (!!!) pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Unlike most of these books, we do not begin with the in-character prose that guides us through the book itself – instead, we start with author Jonathan McAnulty noting taking us a long on a short trip through his mind and past, explaining why this book exists in […]

    Continue Reading...

  • In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

    In the Company of Dragons

    In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

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  • In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

    In the Company of Fey

    In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

    Continue Reading...