Interjection Games Archive

  • The Antipodist – Radiant Shadowsage This base-class clocks in at 28 pages of content, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   The antipodist base class receives d6,1/2 BAB-progression, no good saves and a locus-progression of level 1 to level 4 and 2+Int skills per level. Antipodists are proficient with simple weapons, but not any armor or shields – no here’s an interesting cincher – they double the point costs of their loci when wearing armor they’re not proficient in, but are otherwise not hindered by them – meaning that you’re only a feat away from armored casting with these guys – sans […]

    The Antipodist – Radiant Shadowsage

    The Antipodist – Radiant Shadowsage This base-class clocks in at 28 pages of content, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   The antipodist base class receives d6,1/2 BAB-progression, no good saves and a locus-progression of level 1 to level 4 and 2+Int skills per level. Antipodists are proficient with simple weapons, but not any armor or shields – no here’s an interesting cincher – they double the point costs of their loci when wearing armor they’re not proficient in, but are otherwise not hindered by them – meaning that you’re only a feat away from armored casting with these guys – sans […]

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  • The Cartomancer – A Deck-building Diviner This class clocks in at 42 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   The Cartomancer gets d6, 4+Inst skills per level, proficiency with simple weapons and light armor (receiving arcane spell failure in all pieces of armor/when using shields s/he is not proficient with, but none with those s/he is proficient with), 1/2 BAB-progression and good will-saves. The class being card-based, its hand-size increases from 2 to 6 over the 20 levels, while the active deck composition (least/lesser/greater) starts at 4/1/0 and amps up to 23/10/5 at level 20 – but how does this cartomancy work?   […]

    The Cartomancer – A Deck-building Diviner

    The Cartomancer – A Deck-building Diviner This class clocks in at 42 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   The Cartomancer gets d6, 4+Inst skills per level, proficiency with simple weapons and light armor (receiving arcane spell failure in all pieces of armor/when using shields s/he is not proficient with, but none with those s/he is proficient with), 1/2 BAB-progression and good will-saves. The class being card-based, its hand-size increases from 2 to 6 over the 20 levels, while the active deck composition (least/lesser/greater) starts at 4/1/0 and amps up to 23/10/5 at level 20 – but how does this cartomancy work?   […]

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  • The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

    The Edgewalker: Wielder of Light and Darkness (Revised Edition)

    The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

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  • The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

    The Plaguewright: Lord of the Microscopic

    The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

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  • One Bling to Rule Them All: Scaling Magical Items This pdf clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So what is this pdf all about? well, first of all, it’s about being against the magic item Christmas tree-syndrome – and about making magic items feel more magical. These items actually increase in power over the levels of the wielder. Scalars detect as all schools of magic at once and, if required, treat their CL as = HD of the wielder. Each scalar uses a body slot -close proximity is required for the peculiar attunement these items require. Scalars attune […]

    One Bling to Rule Them All: Scaling Magical Items

    One Bling to Rule Them All: Scaling Magical Items This pdf clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So what is this pdf all about? well, first of all, it’s about being against the magic item Christmas tree-syndrome – and about making magic items feel more magical. These items actually increase in power over the levels of the wielder. Scalars detect as all schools of magic at once and, if required, treat their CL as = HD of the wielder. Each scalar uses a body slot -close proximity is required for the peculiar attunement these items require. Scalars attune […]

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  • Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

    Tinkering 301: Pimp my Alpha

    Tinkering 301: Pimp my Alpha This pdf clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The pdf takes a cool approach to Alphas – it introduces unique customization options for Alphas via advanced inventions – these can only be applied to alphas and only one can be applied at a given time, unless it’s based on another one, in which case it may replace that.   It is this new class of options that can be enhanced via two new innovations, with the first option allowing tinkers to temporarily impede the use of advanced inventions and the second allowing the tinker […]

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  • The Edgewalker: Wielder of Light and Darkness This base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class gets a 3/4 BAB-progression and good ref- and […]

    The Edgewalker: Wielder of Light and Darkness

    The Edgewalker: Wielder of Light and Darkness This base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class gets a 3/4 BAB-progression and good ref- and […]

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  • Perplexing Puzzles #1: A Crystal Puzzle is Forever This FREE pdf clocks in at 14 pages, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look at what this offers, shall we?   As you can see, this pdf is FREE and about PUZZLES. Yes, puzzles. Remember those? You know the type that, back in the days of 1st and 2nd edition, provided the awesome brain-teasers, the food for your grey matter beyond crunching combat-numbers? Yeah. There aren’t many around anymore, which I consider rather a pity – so what are these about?   Essentially, the idea is relatively simple – you have crystals and rods to poke the crystals with. There are three […]

    Perplexing Puzzles #1: A Crystal Puzzle is Forever

    Perplexing Puzzles #1: A Crystal Puzzle is Forever This FREE pdf clocks in at 14 pages, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look at what this offers, shall we?   As you can see, this pdf is FREE and about PUZZLES. Yes, puzzles. Remember those? You know the type that, back in the days of 1st and 2nd edition, provided the awesome brain-teasers, the food for your grey matter beyond crunching combat-numbers? Yeah. There aren’t many around anymore, which I consider rather a pity – so what are these about?   Essentially, the idea is relatively simple – you have crystals and rods to poke the crystals with. There are three […]

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  • Prestigeous Organizations: The Order of the Nullblades This pdf clocks in at 14 pages, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So what are the Nullblades? Essentially, they can be considered an organization fiercely opposed to the MACS-suffering casters – megalomanical arcane caster syndrome that tends too infect just about every high-level spellcaster. You know the drill – the point where the friendly arch-wizard experiments a bit too much and makes the fabric of reality unravel, transforming the town of Bimberton into undead oreo-cookies. And this makes sense in-game to me – there would probably be an organization like this, annoying, harassing and potentially, eliminating spellcasters they […]

    Prestigeous Organizations: The Order of the Nullblades

    Prestigeous Organizations: The Order of the Nullblades This pdf clocks in at 14 pages, 1 page front cover, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So what are the Nullblades? Essentially, they can be considered an organization fiercely opposed to the MACS-suffering casters – megalomanical arcane caster syndrome that tends too infect just about every high-level spellcaster. You know the drill – the point where the friendly arch-wizard experiments a bit too much and makes the fabric of reality unravel, transforming the town of Bimberton into undead oreo-cookies. And this makes sense in-game to me – there would probably be an organization like this, annoying, harassing and potentially, eliminating spellcasters they […]

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  • Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

    Under the Knife: The Grafter, a Tinker Prestige Class

    Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

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  • The Brewmaster: The Life of the Party This base-class by Interjection Games clocks in at 32 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   The brewmaster base-class gets proficiency with simple weapons, martial reach weapons, martial bludgeoning weapons and light/medium armors and shields, but not tower shields, d10 HD, 4+Int skills per level, a good will-save and, surprisingly, full BAB-progression.   A Brewmaster starts game with 2 casks and increases that number by +1 for every 3 class levels up to 8 at 20th level – but what store in the casks? Well, beverages, of course! Homebrew, to be precise! That this […]

    The Brewmaster: The Life of the Party

    The Brewmaster: The Life of the Party This base-class by Interjection Games clocks in at 32 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   The brewmaster base-class gets proficiency with simple weapons, martial reach weapons, martial bludgeoning weapons and light/medium armors and shields, but not tower shields, d10 HD, 4+Int skills per level, a good will-save and, surprisingly, full BAB-progression.   A Brewmaster starts game with 2 casks and increases that number by +1 for every 3 class levels up to 8 at 20th level – but what store in the casks? Well, beverages, of course! Homebrew, to be precise! That this […]

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  • Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

    Libram of the First Language: Truename Magic Reborn

    Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

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  • Greater Manifestations for the Ethermancer This expansion for the ethermancer is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   We kick off this supplement with a short introduction that explains the matter at hand – essentially, the idea is to create greater manifestations as a way to nova for the ethermancer, granting x/day abilities (in contrast to the perpetual casting of the base class). These abilities impose a tax on the class, though – but more on that later.   First, we get a new multiuniversal philosophy, the multiuniversal perfectionist. This philosophy allows the ethermancer to replace a 2nd level or higher manifestation […]

    Greater Manifestations for the Ethermancer Base Class

    Greater Manifestations for the Ethermancer This expansion for the ethermancer is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   We kick off this supplement with a short introduction that explains the matter at hand – essentially, the idea is to create greater manifestations as a way to nova for the ethermancer, granting x/day abilities (in contrast to the perpetual casting of the base class). These abilities impose a tax on the class, though – but more on that later.   First, we get a new multiuniversal philosophy, the multiuniversal perfectionist. This philosophy allows the ethermancer to replace a 2nd level or higher manifestation […]

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  • The Fat Lady Sings: 14 New Compositions for the Maestro Class Interjection Games’ maestro is one of the more colorful, unique and awesome base classes out there and this pdf is all about additional fodder for these guys – clocking in at 5 pages, 1 page front cover, 1 page SRD, we get 3 pages of new compositions – but can they hold up to the base classes’ tremendous potential?   I’m assuming you’re familiar with how the class works; If not, check my review for a break-down of it. Got it? Okay!   So what do we get? Well, there would be for example 4 new intros. The first one would be the Anthem of the dutiful knight, which […]

    The Fat Lady Sings: 14 New Compositions for the Maestro Class

    The Fat Lady Sings: 14 New Compositions for the Maestro Class Interjection Games’ maestro is one of the more colorful, unique and awesome base classes out there and this pdf is all about additional fodder for these guys – clocking in at 5 pages, 1 page front cover, 1 page SRD, we get 3 pages of new compositions – but can they hold up to the base classes’ tremendous potential?   I’m assuming you’re familiar with how the class works; If not, check my review for a break-down of it. Got it? Okay!   So what do we get? Well, there would be for example 4 new intros. The first one would be the Anthem of the dutiful knight, which […]

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  • The Maestro Base Class This new base class is 25 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   The Maestro-class gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons and shields (but not tower shields), but not any kind of armor. They also ignore the arcane spell failure chance of said shields. From this, one would presume a full caster class – the notion of which a quick glance at the table dispels: The class starts with maximum spell level 0 and only gets 1st level spells on 3rd level. Yes. Weird. But we’ve come to […]

    The Maestro Base Class

    The Maestro Base Class This new base class is 25 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   The Maestro-class gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons and shields (but not tower shields), but not any kind of armor. They also ignore the arcane spell failure chance of said shields. From this, one would presume a full caster class – the notion of which a quick glance at the table dispels: The class starts with maximum spell level 0 and only gets 1st level spells on 3rd level. Yes. Weird. But we’ve come to […]

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  • The Gadgeteer: Mother of Invention This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to one save, which […]

    The Gadgeteer: Mother of Invention

    The Gadgeteer: Mother of Invention This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to one save, which […]

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  • The Ethermancer This class-supplement is 33 pages long, 1 page front cover, 1 page ToC/introduction, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   But before we do – take a short look at the introduction – it helps get into the vibe: The ethermancer as a class gets d6, 2+Int skills per level, proficiency with simple weapons, light armors and the starknife and the ethermancer’s etherspells are subject to arcane spell failure in armor. The class gets 1/2 BAB-progression, good will-saves…and that’s where anything resembling basic spellcasting, whether psionic or vancian or skill-based stops. *takes a deep breath*   So basically, there are infinite universes and planes, separated from another and their […]

    The Ethermancer

    The Ethermancer This class-supplement is 33 pages long, 1 page front cover, 1 page ToC/introduction, 1 page SRD, leaving us with 30 pages of content, so let’s take a look!   But before we do – take a short look at the introduction – it helps get into the vibe: The ethermancer as a class gets d6, 2+Int skills per level, proficiency with simple weapons, light armors and the starknife and the ethermancer’s etherspells are subject to arcane spell failure in armor. The class gets 1/2 BAB-progression, good will-saves…and that’s where anything resembling basic spellcasting, whether psionic or vancian or skill-based stops. *takes a deep breath*   So basically, there are infinite universes and planes, separated from another and their […]

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  • Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class) This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So, this is the much-anticipated installment of Tinker-expansions Bradley Crouch has promised should ever 200 Tinker-pdfs be sold – The SMUMFYUMAOOF-(said that out loud – surprisingly fun!)-expansion that provides us the Mechgineer, a 10-level PrC that gets 3/4 BAB-progression, medium ref-save and full invention-progression as well as d8 and 4+Int skills per level. The requirements for this particular PrC are rather steep, requiring ten ranks in Ride and Knowledge (engineering), the endurance-feat, the option to […]

    Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class)

    Super Mega Ultra Mecha Fighting for Me, You and All of Our Friends (A Tinker Prestige Class) This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So, this is the much-anticipated installment of Tinker-expansions Bradley Crouch has promised should ever 200 Tinker-pdfs be sold – The SMUMFYUMAOOF-(said that out loud – surprisingly fun!)-expansion that provides us the Mechgineer, a 10-level PrC that gets 3/4 BAB-progression, medium ref-save and full invention-progression as well as d8 and 4+Int skills per level. The requirements for this particular PrC are rather steep, requiring ten ranks in Ride and Knowledge (engineering), the endurance-feat, the option to […]

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  • The Steamsinger: A Bard Tinker Prestige Class This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The 10-level Steamsinger-PrC included herein essentially blends his minions with musical capability – requiring 8 ranks of perform, inspire competence, skill focus (perform) and both automata and 2nd level inventions.   Mechanically, steamsingers get 3/4 BAB-progression, medium save-progression for ref- and will-saves and +1 existing level Inventions and Performances, but NOT spellcasting. Furthermore, only the type of action by which performance becomes faster and inspire greatness and competence are enhanced by steamsinger levels – as written, no new performances become available and archetypes/build not utilizing […]

    The Steamsinger: A Bard Tinker Prestige Class

    The Steamsinger: A Bard Tinker Prestige Class This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The 10-level Steamsinger-PrC included herein essentially blends his minions with musical capability – requiring 8 ranks of perform, inspire competence, skill focus (perform) and both automata and 2nd level inventions.   Mechanically, steamsingers get 3/4 BAB-progression, medium save-progression for ref- and will-saves and +1 existing level Inventions and Performances, but NOT spellcasting. Furthermore, only the type of action by which performance becomes faster and inspire greatness and competence are enhanced by steamsinger levels – as written, no new performances become available and archetypes/build not utilizing […]

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  • The Mechromancer: A Theurge Tinker Prestige Class This PRC for Interjection Games‘ awesome Tinker-class is 5 pages long, 1 page front cover,1 page SRD, ½ a blank pages, leaving us with ~2.5 pages of content, so let’s take a look, shall we?   Mechanically, the Mechromancer is a 5-level PrC that has a slow BAB-progression, gets d6, needs to be not of a good alignment and gets good will-saves. As to be expected from a class offering a theurge-approach, it offers +1 level of spellcasting and +1 level invention-usage per level, meaning mechromancer-levels stack with tinker-levels for the purposes of determining maximum number of available build points per blueprint, max amount of blueprints, inventions known and maximum invention level known […]

    The Mechromancer: A Theurge Tinker Prestige Class

    The Mechromancer: A Theurge Tinker Prestige Class This PRC for Interjection Games‘ awesome Tinker-class is 5 pages long, 1 page front cover,1 page SRD, ½ a blank pages, leaving us with ~2.5 pages of content, so let’s take a look, shall we?   Mechanically, the Mechromancer is a 5-level PrC that has a slow BAB-progression, gets d6, needs to be not of a good alignment and gets good will-saves. As to be expected from a class offering a theurge-approach, it offers +1 level of spellcasting and +1 level invention-usage per level, meaning mechromancer-levels stack with tinker-levels for the purposes of determining maximum number of available build points per blueprint, max amount of blueprints, inventions known and maximum invention level known […]

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  • Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class

    Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class This would be the first expansion for Interjection Games unconventional, complex Herbalist-base-class and the pdf clocks in at 9 pages – 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Now if you haven’t taken a look at the Herbalist, here’s the basic premise: Herbalists essentially can collect herbs depending on their biome and store them in special pots – each herb corresponding to some unique effects that go beyond boring duplications of spell-effects. Furthermore, they all require different capacities from the herbalist and can be mixed into special recipes. Got that?   Great, so, like the […]

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  • Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

    Class Expansions: The Charmbrewer Witch Archetype

    Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

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  • Hobgoblins: Blood, Iron and Honor This supplement is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of new content to make hobgoblins more distinct, so let’s take a look, shall we?   Kicking off with a brief discussion on the nature of savage humanoids and hobgoblins in particular, we dive right into new class options to make these goblinoids feel more distinct, namely rather martially-themed archetypes, the first of which would be the Hobgoblin ensnarer, an archetype of the rogue base-class: All about setting snares fast to catch prey (and even not setting them off), the archetype per se is a nice idea – but ultimately a one-trick pony that falls to the […]

    Hobgoblins: Blood, Iron and Honor

    Hobgoblins: Blood, Iron and Honor This supplement is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of new content to make hobgoblins more distinct, so let’s take a look, shall we?   Kicking off with a brief discussion on the nature of savage humanoids and hobgoblins in particular, we dive right into new class options to make these goblinoids feel more distinct, namely rather martially-themed archetypes, the first of which would be the Hobgoblin ensnarer, an archetype of the rogue base-class: All about setting snares fast to catch prey (and even not setting them off), the archetype per se is a nice idea – but ultimately a one-trick pony that falls to the […]

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  • One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

    One Bling to Rule them All – Socketed Magic Items for PFRPG

    One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

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  • Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

    Tinkering 201: 27 Inventions for the Tinker Base Class

    Tinkering 201: 27 Inventions for the Tinker Base Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   We kick off this pdf with a new innovation that will make Tinkers much more useful – Alternative Locomotion nets you access to the drill bit, paddleboat and rotor inventions in one fell swoop.   Which is also a spoiler for 3 of the innovations in here: E.g. rotors net fly speed with clumsy maneuverability that can be upgraded by +10 ft. with a further invention or increase its maneuverability and mount weapons on aerial automatons, which would otherwise would be precluded. A droptube and […]

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  • Featured Creatures: Golems This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So what is this pdf? Well, it introduces us to Filigree golems, a favorite of nobles – and not simply in one incarnation, but in 5 variations ranging from CR 2 to CR 6. These golems get the Freeze-quality and also may be studded with so-called modules of which 10 are provided – they can e.g. serve as mobile chandeliers that emit heat, provide candlelight, dazzle foes with crystalline brilliance, get increased reach and the option to strangle foes, become slower but stronger, be made from sharp glass, regenerate […]

    Featured Creatures: Golems

    Featured Creatures: Golems This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   So what is this pdf? Well, it introduces us to Filigree golems, a favorite of nobles – and not simply in one incarnation, but in 5 variations ranging from CR 2 to CR 6. These golems get the Freeze-quality and also may be studded with so-called modules of which 10 are provided – they can e.g. serve as mobile chandeliers that emit heat, provide candlelight, dazzle foes with crystalline brilliance, get increased reach and the option to strangle foes, become slower but stronger, be made from sharp glass, regenerate […]

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  • Class Expansions: Mysteries of Madness This installment of the Class Expansions-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look, shall we?   As you could glean from the title, we get new mysteries in here, both of which are introduced with some aptly-written prose before we delve into the respective crunch. First of which would be The Cacophony, which immediately made me flash back to Demons & Wizard’s “Touched by the Crimson King”‘s introductory Discordia-chanting – alongside the fluff-text evoking the concept of Vestiges as a nice nod for aficionados of pact magic, we’re off to a good start. A total of 10 revelations are […]

    Class Expansions: Mysteries of Madness

    Class Expansions: Mysteries of Madness This installment of the Class Expansions-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look, shall we?   As you could glean from the title, we get new mysteries in here, both of which are introduced with some aptly-written prose before we delve into the respective crunch. First of which would be The Cacophony, which immediately made me flash back to Demons & Wizard’s “Touched by the Crimson King”‘s introductory Discordia-chanting – alongside the fluff-text evoking the concept of Vestiges as a nice nod for aficionados of pact magic, we’re off to a good start. A total of 10 revelations are […]

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