Interjection Games Archive

  • Class Expansions: Feats of Trolling This installment of the Class Expansion-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   So…feats inspired by internet-memes? Well, why not! Let’s check them out:   -Black Cat Effect: When ANY character falls prone within 30 ft. of you, the target gets 1d6 damage. Does not stack. Nice – especially for Malefactors!   -Clean Getaway: 1/day move 1/2 movement rate after the steal maneuver without incurring AoOs. May be taken multiple times for +1 round, but used only 1/round. This one’s a bit weak for my tastes.   -Disruptive Interjection: When someone makes a social skill check (bluff, intimidate, […]

    Class Expansions: Feats of Trolling (Revised Edition)

    Class Expansions: Feats of Trolling This installment of the Class Expansion-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   So…feats inspired by internet-memes? Well, why not! Let’s check them out:   -Black Cat Effect: When ANY character falls prone within 30 ft. of you, the target gets 1d6 damage. Does not stack. Nice – especially for Malefactors!   -Clean Getaway: 1/day move 1/2 movement rate after the steal maneuver without incurring AoOs. May be taken multiple times for +1 round, but used only 1/round. This one’s a bit weak for my tastes.   -Disruptive Interjection: When someone makes a social skill check (bluff, intimidate, […]

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  • The Herbalist This base-class is 48 pages (!!!!) long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 45 pages of content, so let’s take a look, shall we!   Base-wise, the Herbalist gets d8, 2+Int skills per level, proficiency with simple weapons and the scythe, light armors and shields (but incurs arcane spell failure to have herbs degrade), gets 3/4 BAB-progression, good fort- and will-saves. They also need to have neutral as part of their alignment axis. At first level, they get 1 find herb roll, which is expanded to up to 10 on 20th level. They start with one cultivation pot and can gain up to 6 and also have 2 preservation vessels that […]

    The Herbalist

    The Herbalist This base-class is 48 pages (!!!!) long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 45 pages of content, so let’s take a look, shall we!   Base-wise, the Herbalist gets d8, 2+Int skills per level, proficiency with simple weapons and the scythe, light armors and shields (but incurs arcane spell failure to have herbs degrade), gets 3/4 BAB-progression, good fort- and will-saves. They also need to have neutral as part of their alignment axis. At first level, they get 1 find herb roll, which is expanded to up to 10 on 20th level. They start with one cultivation pot and can gain up to 6 and also have 2 preservation vessels that […]

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  • Rogue AIs: Construct Friend and Foes This pdf is 9 pages long, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   And we kick off with a rather cool and extensive background story – Copper Carl and the Mithril Men were once commissioned as a band/roadies to accompany one particularly greedy gnomish bard – upon his death, his avaricious, spiteful testament has been rejected by the law, resulting in the intelligent constructs becoming free. Ever since, the brass band – quite literally, has been entertaining the masses as a weird group of entertainers and champions for downtrodden constructs. Both Copper Carl and the Mithril Men are CR […]

    Rogue AIs: Construct Friends and Foes

    Rogue AIs: Construct Friend and Foes This pdf is 9 pages long, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   And we kick off with a rather cool and extensive background story – Copper Carl and the Mithril Men were once commissioned as a band/roadies to accompany one particularly greedy gnomish bard – upon his death, his avaricious, spiteful testament has been rejected by the law, resulting in the intelligent constructs becoming free. Ever since, the brass band – quite literally, has been entertaining the masses as a weird group of entertainers and champions for downtrodden constructs. Both Copper Carl and the Mithril Men are CR […]

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  • Class Expansions: Illusion Sorceror Bloodlines This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?   Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?   First would be the […]

    Class Expansions: Illusion Sorceror Bloodlines

    Class Expansions: Illusion Sorceror Bloodlines This installment of the Class Expansions-line is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at what we get, shall we?   Illusions and sorcerers don’t mix well. That’s been the status-quo so far Want a crafty deceiver? Go wizard or witch. Which has always stricken me as odd, seeing as sorcerers with their cha-dependant casting would make for perfect con-men and due to the versatility of illusion-spells, they somewhat could offset their limited spell array. In here, we get 3 new bloodlines focused on Illusion-spells for subtle, charming sorcerers -so how do they hold up?   First would be the […]

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  • The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

    The Innovator: A Martial Tinker Pretige Class

    The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

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  • The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

    The Rogue Alpha: A Tinker Archetype

    The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

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  • The Corpseshaper’s Toolbox This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check this out!   So what does this pdf do? Well, first we get an item creation feat, which allows you to modify a corpse to optimize its performance when it is revived into an undead state. Furthermore, taking this feat allows you to craft three types of corpsehaper tools.   A total of 12 corpseshaper modifications are provided, each coming with 3 versions – lesser, standard and greater. The respective tools are essentially wondrous items that allow modifications to make your undead faster, file their natural attacks into being keen, act as if under […]

    The Corpseshaper’s Toolbox

    The Corpseshaper’s Toolbox This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check this out!   So what does this pdf do? Well, first we get an item creation feat, which allows you to modify a corpse to optimize its performance when it is revived into an undead state. Furthermore, taking this feat allows you to craft three types of corpsehaper tools.   A total of 12 corpseshaper modifications are provided, each coming with 3 versions – lesser, standard and greater. The respective tools are essentially wondrous items that allow modifications to make your undead faster, file their natural attacks into being keen, act as if under […]

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  • Class Expansions – Love for the Universalist This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Universalist Wizard has always been problematic – they have gotten the short end of the stick for quite a long time and this pdf seeks to remedy that via 4 options, all of which come with a short fluffy introduction before getting into the crunchy bits.   The first new option would be the Arcane Researcher: Replacing Hand of the apprentice with the ability to research spells much faster makes for a nice first ability – especially if you e.g. feature categories of spells that require […]

    Class Expansions: Love for the Universalist

    Class Expansions – Love for the Universalist This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The Universalist Wizard has always been problematic – they have gotten the short end of the stick for quite a long time and this pdf seeks to remedy that via 4 options, all of which come with a short fluffy introduction before getting into the crunchy bits.   The first new option would be the Arcane Researcher: Replacing Hand of the apprentice with the ability to research spells much faster makes for a nice first ability – especially if you e.g. feature categories of spells that require […]

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  • Class Expansions: Witch Hexes This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content for new hexes for the witch-class, so let’s take a look!   The pdf kicks off with a hex that is very specific, but in line with mythology – it allows the witch to become a living bridge across a given gulf. Teh second hex is rather cool, allowing a witch to animate her broomstick as a scaling animated object. Also rather cool: Witches can attune themselves to the echoes of souls perished and be assaulted by their unfinished business (think Blackwell Games), helping her dealing with sinners. Witches may also gain a minor DR, shroud […]

    Class Expansions: Witch Hexes

    Class Expansions: Witch Hexes This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of content for new hexes for the witch-class, so let’s take a look!   The pdf kicks off with a hex that is very specific, but in line with mythology – it allows the witch to become a living bridge across a given gulf. Teh second hex is rather cool, allowing a witch to animate her broomstick as a scaling animated object. Also rather cool: Witches can attune themselves to the echoes of souls perished and be assaulted by their unfinished business (think Blackwell Games), helping her dealing with sinners. Witches may also gain a minor DR, shroud […]

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  • Annals of the Drunken Wizard: +0 Weapon Modifiers This pdf is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look! I’m a fan of low-magic, gritty settings and my players tend to find magic items on a basis where the items actually matter – hence my personal love for Legendary Items (that level with characters) and alchemical items that offer quasi-magical benefits. But standard-rules have a discrepancy there -between masterwork items and even +1 weapons, there’s empty space, treasure-wise, and this pdf tries to remedy that. The item-qualities cost 500 GP and a total of 20 are provided and range from weapons with retractable hooks to acidic […]

    Annals of the Drunken Wizard: +0 Weapon Modifiers

    Annals of the Drunken Wizard: +0 Weapon Modifiers This pdf is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look! I’m a fan of low-magic, gritty settings and my players tend to find magic items on a basis where the items actually matter – hence my personal love for Legendary Items (that level with characters) and alchemical items that offer quasi-magical benefits. But standard-rules have a discrepancy there -between masterwork items and even +1 weapons, there’s empty space, treasure-wise, and this pdf tries to remedy that. The item-qualities cost 500 GP and a total of 20 are provided and range from weapons with retractable hooks to acidic […]

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  • Class Extensions: Sorceror Bloodlines No filler seems to be the motto here, as we directly, sans introduction or the like, jump into the first bloodline, the Artificial Bloodline. Now don’t fret – the bloodline is thankfully not yet another construct-themed bloodline, but rather offers a touch attack versus manufactured objects as well as a DR-granting skin-coating and is otherwise very focused on crafting. A solid bloodline. The second bloodline is the Fatespun, which is interesting in that it nets you an oracle curse as well as oracle favored class bonus in lieu of sorceror options. Furthermore, the class may a very limited amount of times per day reroll d20-rolls that are not natural 1s or 20s. Luck’s Equilibrium is interesting […]

    Class Extensions: Sorceror Bloodlines

    Class Extensions: Sorceror Bloodlines No filler seems to be the motto here, as we directly, sans introduction or the like, jump into the first bloodline, the Artificial Bloodline. Now don’t fret – the bloodline is thankfully not yet another construct-themed bloodline, but rather offers a touch attack versus manufactured objects as well as a DR-granting skin-coating and is otherwise very focused on crafting. A solid bloodline. The second bloodline is the Fatespun, which is interesting in that it nets you an oracle curse as well as oracle favored class bonus in lieu of sorceror options. Furthermore, the class may a very limited amount of times per day reroll d20-rolls that are not natural 1s or 20s. Luck’s Equilibrium is interesting […]

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