Into the Breach Archive

  • Into the Breach: The Magus 2nd Wave This installment of the Into the Breach-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   It’s been quite a ride since Flying Pincushion Games, then still partnered with D20pfsrd.com Publishing, released their second book (and the first one I reviewed), namely the first Into the Breach: Magus. Well…let’s just say that it didn’t do so well. That being said, the crew has learned quite a […]

    Into the Breach: The Magus 2nd Wave

    Into the Breach: The Magus 2nd Wave This installment of the Into the Breach-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This review was moved forward in my reviewing queue as a prioritized review at the request of my patreons.   It’s been quite a ride since Flying Pincushion Games, then still partnered with D20pfsrd.com Publishing, released their second book (and the first one I reviewed), namely the first Into the Breach: Magus. Well…let’s just say that it didn’t do so well. That being said, the crew has learned quite a […]

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  • Into the Breach: The Forgotten Classes The latest installment of the Into the Breach-series clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the behest of my patreons.   But wait – what exactly is this? Well, know those NPCs classes? Well, they actually get some modifications in this little book. “But why would I care?” Simple: Either you’re a GM and look for some enhancers and novel tricks for them…or perhaps, you’re looking for a change of pace […]

    Into the Breach: The Forgotten Classes

    Into the Breach: The Forgotten Classes The latest installment of the Into the Breach-series clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the behest of my patreons.   But wait – what exactly is this? Well, know those NPCs classes? Well, they actually get some modifications in this little book. “But why would I care?” Simple: Either you’re a GM and look for some enhancers and novel tricks for them…or perhaps, you’re looking for a change of pace […]

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  • Into the Breach: The Inquisitor This installment of Flying Pincushion Games’ class-centric “Into the Breach”-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of crunch, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the behest of my patreons.   As always, we begin the book with a selection of archetypes, the first of which would be the Circuit Judge, a mounted inquisitor that exchanges the domain for the full mount progression at first level. 3rd level nest the mounted tactician ability, which nets the mount the teamwork feats […]

    Into the Breach: The Inquisitor

    Into the Breach: The Inquisitor This installment of Flying Pincushion Games’ class-centric “Into the Breach”-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of crunch, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the behest of my patreons.   As always, we begin the book with a selection of archetypes, the first of which would be the Circuit Judge, a mounted inquisitor that exchanges the domain for the full mount progression at first level. 3rd level nest the mounted tactician ability, which nets the mount the teamwork feats […]

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  • Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

    Into the Breach: The Alchemist

    Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

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  • Into the Breach: The Cavalier This latest installment of the Into the Breach-series clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 26 pages of content, so let’s take a look!   This review was moved up on my list of queued products at the request of my patreons.   As always, we kick off with archetypes galore, the first of which replaces tactician and its follow-ups and mount…with an airborne mount. If you expect me to start complaining now – I won’t. Assisted flight is possible via the base rules, though primarily for small druids, so yes, I am […]

    Into the Breach: The Cavalier

    Into the Breach: The Cavalier This latest installment of the Into the Breach-series clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 26 pages of content, so let’s take a look!   This review was moved up on my list of queued products at the request of my patreons.   As always, we kick off with archetypes galore, the first of which replaces tactician and its follow-ups and mount…with an airborne mount. If you expect me to start complaining now – I won’t. Assisted flight is possible via the base rules, though primarily for small druids, so yes, I am […]

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  • Into the Breach: The Witch This installment of Flying Pincushion’s “Into the Breach”-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   The first archetype herein would be the Bailiwick Hermit. These guys and gals select a favored terrain and increase their spell potency while in said terrain (gaining more at higher levels), while decreasing the potency when in other types of terrain. Generally, a cool class feature that has the obvious exploit for terrain-focused campaigns (like e.g. underdark/dungeon crawls) somewhat mitigated by the necessity to make concentration-checks when in any type of […]

    Into the Breach: The Witch

    Into the Breach: The Witch This installment of Flying Pincushion’s “Into the Breach”-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   The first archetype herein would be the Bailiwick Hermit. These guys and gals select a favored terrain and increase their spell potency while in said terrain (gaining more at higher levels), while decreasing the potency when in other types of terrain. Generally, a cool class feature that has the obvious exploit for terrain-focused campaigns (like e.g. underdark/dungeon crawls) somewhat mitigated by the necessity to make concentration-checks when in any type of […]

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