Into Archive

  • Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

    Into the Breeding Pits (Frostgrave)

    Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • Legendary Beginnings: Into the Feyweald (5e) The first of Legendary Games’ modules intended for new players clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein -the module does sport some discrepancies regarding some spells that are due to the conversion from PFRPG’s beginner’s box: Bane, for […]

    Legendary Beginnings: Into the Feyweald (5e)

    Legendary Beginnings: Into the Feyweald (5e) The first of Legendary Games’ modules intended for new players clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein -the module does sport some discrepancies regarding some spells that are due to the conversion from PFRPG’s beginner’s box: Bane, for […]

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  • Fallen Leaves Adventure Arc III – Into the Red The third installment of the Fallen Leaves Adventure Arc clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Last time around, we left the homelands of the elven people behind, with an increasing amount of factions on the heels of the PCs and a first glimpse of a powerful nemesis of the elven people – onwards to the Scorched Lands, one of the most […]

    Fallen Leaves Adventure Arc III – Into the Red

    Fallen Leaves Adventure Arc III – Into the Red The third installment of the Fallen Leaves Adventure Arc clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Still here? All right! Last time around, we left the homelands of the elven people behind, with an increasing amount of factions on the heels of the PCs and a first glimpse of a powerful nemesis of the elven people – onwards to the Scorched Lands, one of the most […]

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  • Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

    Fallen Leaves Adventure Arc II – Into the Woods

    Fallen Leaves Adventure Arc II – Into the Woods The second part of the Fallen leaves Adventure Arc clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, still here? Great! Harboring an elf of all creatures, right in the middle of the Klavekian realm, is not an easy thing. Escorting the elf home to save his brethren from a strange scourge is yet another – having escaped Rybalka, making their way past the 3 cities, […]

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  • Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

    Fallen Leaves Adventure Arc I – Into the White

    Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

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  • Into the Breach: The Oracle This installment of the “Into the Breach”-series is 25 pages long, 1 page front cover, 1 black page with a quote – nice to look at on-screen, very bad for the printer!), 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   We kick off this pdf with a new archetype, the Karuna Sattva (which translates essentially to compassionate being) is a VERY interesting archetype – in lieu of a regular oracle’s curse, these beings take the curse-eater trope and can actually use their class feature “Take Thy Burden” – with it, they may, with a touch, take a given affliction from a […]

    Into the Breach: The Oracle

    Into the Breach: The Oracle This installment of the “Into the Breach”-series is 25 pages long, 1 page front cover, 1 black page with a quote – nice to look at on-screen, very bad for the printer!), 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   We kick off this pdf with a new archetype, the Karuna Sattva (which translates essentially to compassionate being) is a VERY interesting archetype – in lieu of a regular oracle’s curse, these beings take the curse-eater trope and can actually use their class feature “Take Thy Burden” – with it, they may, with a touch, take a given affliction from a […]

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  • Into the Breach: Magus This pdf by d20pfsrd.com publishing/flying pincushion is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 24 pages of content, so let’s take a look, shall we?   We kick off this pdf with 11 different archetypes for the Magus, first of which would be the Agony Drinker – this is essentially a pain/negative-energy themed magus. They add properties like vicious etc. to their arsenal. The class gain negative energy affinity, which, for good groups, is a very strong detriment, whereas in evil groups, it tends to be very strong -usually, you only see that one in powerful races as a mitigating, […]

    Into the Breach: Magus

    Into the Breach: Magus This pdf by d20pfsrd.com publishing/flying pincushion is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 24 pages of content, so let’s take a look, shall we?   We kick off this pdf with 11 different archetypes for the Magus, first of which would be the Agony Drinker – this is essentially a pain/negative-energy themed magus. They add properties like vicious etc. to their arsenal. The class gain negative energy affinity, which, for good groups, is a very strong detriment, whereas in evil groups, it tends to be very strong -usually, you only see that one in powerful races as a mitigating, […]

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