IV Archive

  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

    Mythic Minis: Planetouched Feats IV

    Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

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  • Search for Lost Legacy IV: By Eternal Wrath The final installment of the Search for Lost Legacy adventure arc clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This installment takes place in Vargon’s former private sanctum, which is now under the command of his erstwhile second in command Damon Light-cleaver, though e.g. a Dark naga and certain servants provide ample opportunity for the PCs to sow discord within the ranks of their opposition […]

    Search for Lost Legacy IV: By Eternal Wrath

    Search for Lost Legacy IV: By Eternal Wrath The final installment of the Search for Lost Legacy adventure arc clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This installment takes place in Vargon’s former private sanctum, which is now under the command of his erstwhile second in command Damon Light-cleaver, though e.g. a Dark naga and certain servants provide ample opportunity for the PCs to sow discord within the ranks of their opposition […]

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  • Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

    Mythic Minis: Mythic Martial Arts IV

    Mythic Minis: Mythic Martial Arts IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Monkey Style: no penalties to AC while kneeling/sitting, standing up as swift action or as an immediate action via mythic power.   -Monkey Shine: Enter opponent’s space sans stunning fist, but via mythic power; Move opponents via AoOs = 5 x mythic tier ft.. You may elect to not move with the opponent by expending mythic power. Damn cool!   -Monkey Moves: Swift action or mythic power for 5-foot step even if you have moved; additionally, gain up to 1 min climb speed while in the style. Love this design – […]

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  • Monstrous Bloodlines for Sorcerors IV This supplement is 9 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Perry Fehr’s series goes into the fourth installment now and kicks off with the Elohim bloodline, obsessed with creation: The bloodline allows sorcerors to create creatures with a CR of less than 1 ex nihilo cha-mod times per day by incurring 1 point cha-damage per CR of the creature – why per CR? Because later, apart from defensive abilities, they also learn to create slightly more powerful creatures. Per se an imaginative, nice bloodline for tinkers who want the right creatures for the […]

    Monstrous Bloodlines for Sorcerors IV

    Monstrous Bloodlines for Sorcerors IV This supplement is 9 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Perry Fehr’s series goes into the fourth installment now and kicks off with the Elohim bloodline, obsessed with creation: The bloodline allows sorcerors to create creatures with a CR of less than 1 ex nihilo cha-mod times per day by incurring 1 point cha-damage per CR of the creature – why per CR? Because later, apart from defensive abilities, they also learn to create slightly more powerful creatures. Per se an imaginative, nice bloodline for tinkers who want the right creatures for the […]

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  • Northland Saga IV – Blood on the Snow The fourth installment of the Northlands-Saga-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 23 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? The area of Estinfird in the Northlands is depicted in lavish detail regarding its infra-structure and mindset – considered rather provincial by the jarls of the Northlands, this area is a true frontier among frontiers, where men are truly free and not even the yoke of jarls reaches. The geographic area by […]

    Northland Saga IV – Blood on the Snow

    Northland Saga IV – Blood on the Snow The fourth installment of the Northlands-Saga-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 23 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? The area of Estinfird in the Northlands is depicted in lavish detail regarding its infra-structure and mindset – considered rather provincial by the jarls of the Northlands, this area is a true frontier among frontiers, where men are truly free and not even the yoke of jarls reaches. The geographic area by […]

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