J Gray Archive

  • Letters from the Flaming Crab: Ioun Artifacts This installment of the Letters from the Flaming Crab-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Ioun stones are magic items near and dear to my heart; and, after the usual, well-written framing narrative penned on the world-hopping UCS Flaming Crab, the pdf makes one thing clear – the ioun stones herein are not priced; they are intended to have the proper GM-control and they should represent unique treasure. They all clock in at either CL 12 or, most of the time, CL 20 – which may be closer to how […]

    Letters from the Flaming Crab: Ioun Artifacts

    Letters from the Flaming Crab: Ioun Artifacts This installment of the Letters from the Flaming Crab-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Ioun stones are magic items near and dear to my heart; and, after the usual, well-written framing narrative penned on the world-hopping UCS Flaming Crab, the pdf makes one thing clear – the ioun stones herein are not priced; they are intended to have the proper GM-control and they should represent unique treasure. They all clock in at either CL 12 or, most of the time, CL 20 – which may be closer to how […]

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  • Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein) Ladies and gentlemen, gather round, as we elucidate upon this latest adventure entertainment provided for your edification by Fat Goblin Games. It covers a total of 28 pages, with a total of 4 of the pages being devoted to the paraphernalia of such tomes, thus making the totality of the content span 24 pages.   In case your undoubtedly busy schedules should have prevented you from crafting sample dramatic characters, no less than 6 of these have been provided for your immediate enjoyment. These include lavish pieces of artwork and photography and some guidance to properly depict these fine individuals of, as a whole, more or less proper breeding and education, in the […]

    Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein)

    Babbage’s Engine: An Adventure Entertainment (Castle Falkenstein) Ladies and gentlemen, gather round, as we elucidate upon this latest adventure entertainment provided for your edification by Fat Goblin Games. It covers a total of 28 pages, with a total of 4 of the pages being devoted to the paraphernalia of such tomes, thus making the totality of the content span 24 pages.   In case your undoubtedly busy schedules should have prevented you from crafting sample dramatic characters, no less than 6 of these have been provided for your immediate enjoyment. These include lavish pieces of artwork and photography and some guidance to properly depict these fine individuals of, as a whole, more or less proper breeding and education, in the […]

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  • After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look!   This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review. … .. . The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be […]

    After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess

    After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look!   This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review. … .. . The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be […]

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  • The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

    The Ability Variations (Castle Falkenstein)

    The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

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  • Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein)

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

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  • The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

    The Second Tarot Variation (Castle Falkenstein)

    The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

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  • Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

    Letters from the Flaming Crab: The Household Magic Catalog

    Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

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  • Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

    Letters from the Flaming Crab: Dinosaur Companions

    Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

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  • The Dragon’s Hoard: Rings, Rods, and Staves The second of Flaming Crab Games’ magic item-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   We begin without much ado with 16 new rings – and ALL of them receive their own b/w-artwork – with one exception that has a black-red-artwork…don’t know why – I think the b/w-version would have been a better aesthetic choice there…but I digress. The first ring is a winner: Anchor rings look like a bland dimensional anchor spell in a can…until you realize that you can throw your magical anchor at a creature who already teleported away. […]

    The Dragon’s Hoard: Rings, Rods, and Staves

    The Dragon’s Hoard: Rings, Rods, and Staves The second of Flaming Crab Games’ magic item-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   We begin without much ado with 16 new rings – and ALL of them receive their own b/w-artwork – with one exception that has a black-red-artwork…don’t know why – I think the b/w-version would have been a better aesthetic choice there…but I digress. The first ring is a winner: Anchor rings look like a bland dimensional anchor spell in a can…until you realize that you can throw your magical anchor at a creature who already teleported away. […]

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  • Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

    Curious Creatures (Castle Falkenstein)

    Curious Creatures (Castle Falkenstein) This massive bestiary for Castle Falkenstein clocks in at an impressive 146 pages, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 1 page advertisement, 1 page back cover, leaving us with a truly impressive 139 pages of content, so let’s take a look!   It has been a long time since Castle Falkenstein, beloved by many, has seen any proper support – which is, in itself, a surprise, considering its presence among many a favorite RPG-list…but it is also not surprising: Pioneering high adventure in the Edwardian and early Victorian age of an alternate world, it managed to miss both the rise of grimdark aesthetics and preceded the latter steampunk boom, which […]

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  • The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

    The Tarot Variation (Castle Falkenstein)

    The Tarot Variation (Castle Falkenstein) This little pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, this pdf very much represents a substitution – Castle Falkenstein’s default mode to generate magic is obviously that of employing a standard playing deck of cards, which makes sense in two ways: For one, pretty much every household has one. Secondly, and more importantly, dice, in the era emulated by the game, were the common man’s playing tool. A proper lady or gentleman would obviously play with cards. It is a cultural convention, much like playing bridge and the gender-divide in “proper” society […]

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  • After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e)

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race (5e) The 5e-version of the third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a […]

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  • After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race The third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a fun mini-game, if the […]

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race

    After School Adventures: Adventures in Wonderland #3 – The Dodo’s Race The third installment of the kid-friendly adventure-sequence intended to be played in a single session after school clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   After #2, the players should have reached 2nd level. This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right! Having passed the door, the PCs meet the dodo, whose speech patterns in the read-aloud text contain numerous malapropisms, i.e. wrong uses of “big” words – which can make for a fun mini-game, if the […]

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  • Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

    Shadows over Vathak: Player’s Guide to Vathak

    Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

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  • Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

    Campaign Kits: The Mysteries of Hollowfield

    Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

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  • Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

    Letters from the Flaming Crab: Coins and Credit

    Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

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  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e) The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e)

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole (5e) The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically […]

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  • Letters from the Flaming Crab: Her Story This installment of the Letters from the Flaming Crab clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is the theme here? Well, beyond the obligatory letter from our favorite plane-hopping ship, the book covers historical women and translates components associated with their lives into PFRPG-mechanics – but we also are introduced to the basics of their respective stories, as the eponymous title suggests.   The first of these women would be none other than Countess Elizabeth Báthory and the pdf begins with a thematically appropriate inquisition that allows the inquisitor […]

    Letters from the Flaming Crab: Her Story

    Letters from the Flaming Crab: Her Story This installment of the Letters from the Flaming Crab clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is the theme here? Well, beyond the obligatory letter from our favorite plane-hopping ship, the book covers historical women and translates components associated with their lives into PFRPG-mechanics – but we also are introduced to the basics of their respective stories, as the eponymous title suggests.   The first of these women would be none other than Countess Elizabeth Báthory and the pdf begins with a thematically appropriate inquisition that allows the inquisitor […]

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  • Ponyfinder – Ghost of the Pirate Queen This Ponyfinder-module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC,1/2 page SRD, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Wait, before we do: This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! When ponykind tells stories of dread beings around the campfire, sooner or later, the notorious pirate queen Brokenhorn is mentioned -an unicorn whose eventual trial was judged by none other […]

    Ponyfinder – Ghost of the Pirate Queen

    Ponyfinder – Ghost of the Pirate Queen This Ponyfinder-module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC,1/2 page SRD, 1 page back cover, leaving us with 31.5 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Wait, before we do: This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! When ponykind tells stories of dread beings around the campfire, sooner or later, the notorious pirate queen Brokenhorn is mentioned -an unicorn whose eventual trial was judged by none other […]

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  • Letters from the Flaming Crab: Iconic Princesses This installment of the creative Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   The planes- and realms hopping ship UCS Flaming Crab was almost done for – but thankfully, they were saved by the arrival of 4 gorgeous women that defeated the onslaught of raptor-men…sad women also happen to be a take on classic princesses, as seen through the glasses of PFRPG. Presentation-wise, we get 1st level, 7th level and 12th level iterations for the respective princesses…so without further ado, what can be found here? Well, first […]

    Letters from the Flaming Crab: Iconic Princesses

    Letters from the Flaming Crab: Iconic Princesses This installment of the creative Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   The planes- and realms hopping ship UCS Flaming Crab was almost done for – but thankfully, they were saved by the arrival of 4 gorgeous women that defeated the onslaught of raptor-men…sad women also happen to be a take on classic princesses, as seen through the glasses of PFRPG. Presentation-wise, we get 1st level, 7th level and 12th level iterations for the respective princesses…so without further ado, what can be found here? Well, first […]

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  • Letters from the Flaming Crab: Here there be (tiny) Dragons This installment of Flaming Crab Games’ experimental “Letters from the Flaming Crab”-series clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content!   Once again, we begin this supplement with a letter from the planes-and world-hopping vessel, kindly salvaged and expanded upon by the team and made available for public consumption by this channel…so what dragons are introduced here?   The first creature we find in these pages would be the CR 3 coral dragon – aquatic dragons somewhat akin to the poisonous coral fishes, capable of squirting forth jets of poisonous acid. And yes, there is a rather gorgeous […]

    Letters from the Flaming Crab: Here there be (tiny) Dragons

    Letters from the Flaming Crab: Here there be (tiny) Dragons This installment of Flaming Crab Games’ experimental “Letters from the Flaming Crab”-series clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content!   Once again, we begin this supplement with a letter from the planes-and world-hopping vessel, kindly salvaged and expanded upon by the team and made available for public consumption by this channel…so what dragons are introduced here?   The first creature we find in these pages would be the CR 3 coral dragon – aquatic dragons somewhat akin to the poisonous coral fishes, capable of squirting forth jets of poisonous acid. And yes, there is a rather gorgeous […]

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  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

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  • Fun & Facts: For the Hive! This module clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page back cover, 1/2 page advertisement, leaving us with  24 1/2 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   Well, before we dive into the nit and grit – this is not simply a regular module; it also is a means to convey information and teach facts to the players without making it feel like just jamming information down their throats. And every gamer can attest to the power of gaming regarding the […]

    Fun & Facts: For the Hive!

    Fun & Facts: For the Hive! This module clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page back cover, 1/2 page advertisement, leaving us with  24 1/2 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   Well, before we dive into the nit and grit – this is not simply a regular module; it also is a means to convey information and teach facts to the players without making it feel like just jamming information down their throats. And every gamer can attest to the power of gaming regarding the […]

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  • Letters from the Flaming Crab: Wheel of the Year This installment of the Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   As always, we begin this installment with a brief letter from the planes- and worlds-jumping vessel called Flaming Crab before we dive into the respective cntent – though this time around, we really get creative. You see, as the pdf’s name implies, this is all about the wheel of the year, a concept probably rather familiar to those of you interested in mythology, pagan religions and the like – but before […]

    Letters from the Flaming Crab: Wheel of the Year

    Letters from the Flaming Crab: Wheel of the Year This installment of the Letters from the Flaming Crab-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 3/4 pages of SRD, leaving us with 10 1/4 pages of content, so let’s take a look!   As always, we begin this installment with a brief letter from the planes- and worlds-jumping vessel called Flaming Crab before we dive into the respective cntent – though this time around, we really get creative. You see, as the pdf’s name implies, this is all about the wheel of the year, a concept probably rather familiar to those of you interested in mythology, pagan religions and the like – but before […]

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  • Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

    Letters from the Flaming Crab: Haunted Places

    Letters from the Flaming Crab: Haunted Places This installment of the Letters from the Flaming Crab-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with  7.5 pages of content, though one of these would be the gorgeous cover in an un-swished-version – kudos for the great artwork there!   After the by now traditional letter from the planes-hopping ship Flaming Crab, we dive right in and begin with the chimney coffin (lavishly rendered in b/w!), providing a cool CR 6 suffocation-based haunt. Two thumbs up for this fellow!   Thereafter, we get a new spirit to channel for the Medium-class, the Child. You apply the spirit bonus to Bluff, Climb, […]

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  • After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e)

    After School Adventures – Adventures in Wonderland #1: Chasing the White Rabbit (5e) The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book […]

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  • After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

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