Jacob W. Michaels Archive

  • Village Backdrop: Hopespyre 2.0 (5e) The supplement depicting the village of Hopespyre, available for the first time for 5e, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for 5e. One […]

    Village Backdrop: Hopespyre 2.0 (5e)

    Village Backdrop: Hopespyre 2.0 (5e) The supplement depicting the village of Hopespyre, available for the first time for 5e, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for 5e. One […]

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  • Village Backdrop: Hopespyre 2.0 (PF2) The expanded 2.0-version (both in system and supplement) of the supplement depicting the village of Hopespyre is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for […]

    Village Backdrop: Hopespyre 2.0 (PF2)

    Village Backdrop: Hopespyre 2.0 (PF2) The expanded 2.0-version (both in system and supplement) of the supplement depicting the village of Hopespyre is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly adjusted for […]

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  • Village Backdrop: Hopespyre 2.0 (system neutral) The supplement depicting the village of Hopespyre, available for the first time in its system neutral iteration, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly […]

    Village Backdrop: Hopespyre 2.0 (system neutral)

    Village Backdrop: Hopespyre 2.0 (system neutral) The supplement depicting the village of Hopespyre, available for the first time in its system neutral iteration, is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does feature a proper general marketplace section, with price properly […]

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  • Village Backdrop: Hopespyre 2.0 The expanded 2.0-version of the supplement depicting the village of Hopespyre is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does not include settlement stat modifiers, but it very much does feature a proper general marketplace section – […]

    Village Backdrop: Hopespyre 2.0

    Village Backdrop: Hopespyre 2.0 The expanded 2.0-version of the supplement depicting the village of Hopespyre is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   The expanded edition of Hopespyre includes plenty of the things we have come to expect from the series: We get information on local lore, notes on the appearances and dressing habits of villagers, flavor-centric write-ups of key NPCs, some rumors to unearth, etc. The write-up for the village does not include settlement stat modifiers, but it very much does feature a proper general marketplace section – […]

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  • Village Backdrop: Carillon (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems […]

    Village Backdrop: Carillon (system neutral)

    Village Backdrop: Carillon (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems […]

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  • Village Backdrop: Carillon (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems like […]

    Village Backdrop: Carillon (5e)

    Village Backdrop: Carillon (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems like […]

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  • Village Backdrop: Carillon This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems like a […]

    Village Backdrop: Carillon

    Village Backdrop: Carillon This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   You’ll hear Carillon before you see it. You’ll hear its bells, set on top of the bell tower, and arriving, you’ll hear the ever-present chimes ringing in, what many a traveler, would dub a deafening (or at least grating) cacophony. Yet, the folks of Carillon are happy, prosperous people, which reflected in the appearances and dressing habits, which are included alongside the nomenclature.   Apart from the noise, Carillon seems like a […]

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  • Gibbous Moon (5e) The 5e-conversion of Gibbous Moon clocks in at 27 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/author bios, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   After a page providing an introduction, we receive a new and rather well-drawn one-page illustration of the approach to the module’s main adventure site. Barlow, introduced first in the PFRPG-collector’s edition revision of the module, has also been included in this 5e-conversion. What is Barlow, you ask? Well, essentially, the module comes with a full-blown Village Backdrop-style sample village for your convenience – and I mean that; Barlow is […]

    Gibbous Moon (5e)

    Gibbous Moon (5e) The 5e-conversion of Gibbous Moon clocks in at 27 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC/author bios, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   After a page providing an introduction, we receive a new and rather well-drawn one-page illustration of the approach to the module’s main adventure site. Barlow, introduced first in the PFRPG-collector’s edition revision of the module, has also been included in this 5e-conversion. What is Barlow, you ask? Well, essentially, the module comes with a full-blown Village Backdrop-style sample village for your convenience – and I mean that; Barlow is […]

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  • Village Backdrop: Blackhill Gaol This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who now has […]

    Village Backdrop: Blackhill Gaol

    Village Backdrop: Blackhill Gaol This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who now has […]

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  • Village Backdrop: Blackhill Gaol (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who now […]

    Village Backdrop: Blackhill Gaol (5e)

    Village Backdrop: Blackhill Gaol (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who now […]

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  • Village Backdrop: Blackhill Gaol (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who […]

    Village Backdrop: Blackhill Gaol (system neutral)

    Village Backdrop: Blackhill Gaol (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Blackhill Gaol once was a one-way-trip – the place was conceived as a forced labor camp for debtors, for political prisoners, for the wicked – for those that were to never be free again. As such, the village was constructed in a pretty remote area that is known for being pretty darn dangerous. The prisoners, alas, revolted against their overseers in a coup masterminded by Lady Ephael Areva (who […]

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  • Village Backdrop: Gull’s Roost This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides – in the PFRPG-iteration, this fact is properly supported by the village’s stats, but even without them, PCs are bound to be impressed by the beautiful place: originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – […]

    Village Backdrop: Gull’s Roost

    Village Backdrop: Gull’s Roost This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides – in the PFRPG-iteration, this fact is properly supported by the village’s stats, but even without them, PCs are bound to be impressed by the beautiful place: originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – […]

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  • Village Backdrop: Gull’s Roost (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides –PCs are bound to be impressed by the beautiful village: Originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – it lured less than desirable entities, and a fort was erected to combat pirates and worse […]

    Village Backdrop: Gull’s Roost (5e)

    Village Backdrop: Gull’s Roost (5e) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides –PCs are bound to be impressed by the beautiful village: Originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – it lured less than desirable entities, and a fort was erected to combat pirates and worse […]

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  • Village Backdrop: Gull’s Roost (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides –PCs are bound to be impressed by the beautiful village: Originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – it lured less than desirable entities, and a fort was erected to combat pirates and […]

    Village Backdrop: Gull’s Roost (system neutral)

    Village Backdrop: Gull’s Roost (system neutral) This installment of RSP’s Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement!   Gull’s Roost is a safe place where law abides –PCs are bound to be impressed by the beautiful village: Originally created as a summer resort for nobles to escape (akin to how e.g. the Viennese used to in real life) the summer’s stifling heat. Coated with mother-of-pearl and lavishly-painted, Gull’s Roost was doomed – it lured less than desirable entities, and a fort was erected to combat pirates and […]

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  • Village Backdrop: Aubade 2.0 (system neutral) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a system neutral iteration, with class-name references adjusted to represent the old-school classes.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info (yes, the items available have been […]

    Village Backdrop: Aubade 2.0 (system neutral)

    Village Backdrop: Aubade 2.0 (system neutral) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a system neutral iteration, with class-name references adjusted to represent the old-school classes.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info (yes, the items available have been […]

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  • Village Backdrop: Aubade 2.0 (5e) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a 5e-iteration, with the pdf making proper use of the sample statblocks presented in the Monster Manual and tweaking them in a sensible manner, combining e.g. the stats of a monster with the spellcasting ability of a sample NPC.   Like all […]

    Village Backdrop: Aubade 2.0 (5e)

    Village Backdrop: Aubade 2.0 (5e) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a 5e-iteration, with the pdf making proper use of the sample statblocks presented in the Monster Manual and tweaking them in a sensible manner, combining e.g. the stats of a monster with the spellcasting ability of a sample NPC.   Like all […]

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  • Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

    Village Backdrop: Aubade 2.0

    Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

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  • Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

    Places of Power: Dead Man’s Run

    Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

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  • Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

    Places of Power: Dead Man’s Run (system neutral)

    Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

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  • Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

    Places of Power: Dead Man’s Run (5e)

    Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

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  • Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

    Deadly Gardens Collection

    Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

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  • GM’s Miscellany: The Thingonomicon (system neutral) This massive compilation clocks in at 188 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 179 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreon supporters and moved up in my reviewing queue accordingly   First of all, this supplement has got to have one of the coolest names ever – kudos there! In case you did not notice, this one represents a compilation of Raging Swan Press’ first 25 installments of the #20 Things-series of dressing files.   This means it […]

    GM’s Miscellany: The Thingonomicon (system neutral)

    GM’s Miscellany: The Thingonomicon (system neutral) This massive compilation clocks in at 188 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC, 1 page foreword, 1 page SRD, 1 page back cover, leaving us with 179 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreon supporters and moved up in my reviewing queue accordingly   First of all, this supplement has got to have one of the coolest names ever – kudos there! In case you did not notice, this one represents a compilation of Raging Swan Press’ first 25 installments of the #20 Things-series of dressing files.   This means it […]

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  • Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

    Villain Codex IV: Monsters for Meddlesome Heroes

    Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

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  • Whispers of the Dark Mother #3: Despicable Deeds The third installment of this series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Included in this pdf would be a brief write-up of Coirithradail, Celmae’s god of cities, currency and horses – the write-up sports notes on temples, priest’s roles, etc. –  5 domains are granted by the deity, as well as 4 subdomains – for example “LanguageAPG”; just to show you one example of the editing-hiccups herein. It should also be noted than 2 of the pages of this module are devoted to recapping on […]

    Whispers of the Dark Mother #3: Despicable Deeds

    Whispers of the Dark Mother #3: Despicable Deeds The third installment of this series clocks in at 23 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Included in this pdf would be a brief write-up of Coirithradail, Celmae’s god of cities, currency and horses – the write-up sports notes on temples, priest’s roles, etc. –  5 domains are granted by the deity, as well as 4 subdomains – for example “LanguageAPG”; just to show you one example of the editing-hiccups herein. It should also be noted than 2 of the pages of this module are devoted to recapping on […]

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  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • Deadly Gardens: Dream Weed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items – the first of these would be the low-cost accursed thorns – really cool magical caltrops that temporarily affect the unfortunates with a deforming curse, halving their land speed. The second item would be the silvered apple, which detects nearby lycanthropes and may be eaten to temporarily silver the unarmed and natural attacks of the person consuming it. Nice!   Also included in the deal would be 6 natural items, including tatzlwyrm […]

    Deadly Gardens: Dream Weed

    Deadly Gardens: Dream Weed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let’s take a look!   The pdf, as always, includes a couple of magic items – the first of these would be the low-cost accursed thorns – really cool magical caltrops that temporarily affect the unfortunates with a deforming curse, halving their land speed. The second item would be the silvered apple, which detects nearby lycanthropes and may be eaten to temporarily silver the unarmed and natural attacks of the person consuming it. Nice!   Also included in the deal would be 6 natural items, including tatzlwyrm […]

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  • Places of Power: Fraywrack This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On a lonesome shore of rocky headland, known as the Harpy’s Head, there lies the wrecked ruin of an erstwhile powerful ship – and it conceals an alliance most peculiar: You see, a flight of harpies has lured the vessel ashore – but the wreck contains no signs of slaughter, but rather an impromptu war-camp, for the harpies thus forcefully recruited the crew of survivors as soldiers in their desperate fight against Dagon […]

    Places of Power: Fraywrack

    Places of Power: Fraywrack This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On a lonesome shore of rocky headland, known as the Harpy’s Head, there lies the wrecked ruin of an erstwhile powerful ship – and it conceals an alliance most peculiar: You see, a flight of harpies has lured the vessel ashore – but the wreck contains no signs of slaughter, but rather an impromptu war-camp, for the harpies thus forcefully recruited the crew of survivors as soldiers in their desperate fight against Dagon […]

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