James Eck Archive

  • Seven Dead Sinners (system neutral) This pdf clocks in at 5 pages, 1 page front cover, ½ a page blank, leaving us with 3.5 pages of content, so let’s take a look!   The premise of this pdf is simple – one undead for every one of the 7 deadly sins, each coming with a full-color artwork (not exactly aesthetically-pleasing). The presentation of the undead is system neutral, so no stats are included. Bible-quotes are provided for each of them. Acedai are incredibly bloated undead, surrounded by putrid stench and buzzing flies. The undead can also attack with belches and flatulence. Okay. Avarit are embodiments of greed and thus take on semi-draconic traits. They are unable to move far from […]

    Seven Dead Sinners (system neutral)

    Seven Dead Sinners (system neutral) This pdf clocks in at 5 pages, 1 page front cover, ½ a page blank, leaving us with 3.5 pages of content, so let’s take a look!   The premise of this pdf is simple – one undead for every one of the 7 deadly sins, each coming with a full-color artwork (not exactly aesthetically-pleasing). The presentation of the undead is system neutral, so no stats are included. Bible-quotes are provided for each of them. Acedai are incredibly bloated undead, surrounded by putrid stench and buzzing flies. The undead can also attack with belches and flatulence. Okay. Avarit are embodiments of greed and thus take on semi-draconic traits. They are unable to move far from […]

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  • A Blessing and a Curse (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, leaving us with 4 pages of content, so let’s take a look!   The concept of this pdf is simple: Players want goodies, and yet, items, nay, magic, should have a price to pay for it. The system proposed herein is simple – you roll 1d20 three times and check the table: Column one features 20 benefits, column two 20 drawbacks, and column three presents removal conditions.   To give you examples, among the benefits, we have “Protection from Evil – The wearer is protected from the effects of evil.”, but also e.g. “Time Slowing – The wearer perceives things as […]

    A Blessing and a Curse (system neutral)

    A Blessing and a Curse (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, leaving us with 4 pages of content, so let’s take a look!   The concept of this pdf is simple: Players want goodies, and yet, items, nay, magic, should have a price to pay for it. The system proposed herein is simple – you roll 1d20 three times and check the table: Column one features 20 benefits, column two 20 drawbacks, and column three presents removal conditions.   To give you examples, among the benefits, we have “Protection from Evil – The wearer is protected from the effects of evil.”, but also e.g. “Time Slowing – The wearer perceives things as […]

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  • Who Would Just Leave This Stuff? (system neutral) This generator clocks in at 19 pages, 1 page front cover, ½ a page editorial, leaving us with 17.5 pages of content, so let’s take a look!   The generator is simple in its function – you first determine a furnishing item that best represents the container being searched. Then, you determine how exotic/magical the material should be on a range from 0 to 100 – 0 means mundane, 100 means all components are magical, exotic, rare, etc.. Then, you roll a 1d100 and add the number chosen and check the respective table.  Each of the subtables provides descriptions, tables and an example – they also specify a suggested sample number of […]

    Who Would Just Leave This Stuff? (system neutral)

    Who Would Just Leave This Stuff? (system neutral) This generator clocks in at 19 pages, 1 page front cover, ½ a page editorial, leaving us with 17.5 pages of content, so let’s take a look!   The generator is simple in its function – you first determine a furnishing item that best represents the container being searched. Then, you determine how exotic/magical the material should be on a range from 0 to 100 – 0 means mundane, 100 means all components are magical, exotic, rare, etc.. Then, you roll a 1d100 and add the number chosen and check the respective table.  Each of the subtables provides descriptions, tables and an example – they also specify a suggested sample number of […]

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  • The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

    The Festival of the Migrant (5e)

    The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

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  • Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

    Cult of the Sleeping God (3.X)

    Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

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  • The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

    The Rotating Labyrinth (3.X/almost system neutral/5e)

    The Rotating Labyrinth (3.X/almost system neutral/5e)   EDIT: So, since I downloaded this pdf, there has been a 5e-version added. The review has been amended to include notes on the 5e-version as well.   So, what is this? This could be used as a stand-alone dungeon-level, or as a slot-in to be included in another dungeon. The dungeon’s peculiarities include three items (that lack price/cost to create/etc.) that can help navigate the dungeon. In 5e, these lack scarcity-ratings. Similarly, there are a couple of items that don’t allow for bypassing, which can be a bit frustrating: E.g. a door may not, not even with a superb check and magic, be picked.   As written, the pdf contains two statblocks, both […]

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