Jason Bulmahn Archive

  • Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

    Deep Magic

    Deep Magic This massive, huge tome clocks in at 378 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 367 pages of content, so let’s… …wait. I can’t really convey the illusion of spontaneity here. Why? Because I have written and deleted this review 3 times as I’m writing these lines. This is quite literally one of the hardest reviews I have ever written, mainly because conveying my stance on Deep Magic is pretty ambiguous and prone to misinterpretation.   But let’s start at the beginning. This book is beautiful. Thanks to one particularly helpful […]

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  • Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

    Rule Zero: Gem Magic

    Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

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  • Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

    Monster Focus: Liches

    Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

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  • Monster Focus: Mummies This installment of the Monster Focus-series is 6 pages long, 1 page front cover, ~1/2 a page SRD, leaving us with 4 1/2 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we get a list of skill-DCs to identify mummies before getting 4 new feats:   -Crushing Slam: Make a single attack at full BAB as a standard action and don’t add your str-mod to damage, but instead make a trip attempt without provoking an AoO – per se a nice feat with its Str 21 prerequisite, though I wouldn’t let it near PC’s hands.   -Curse Breaker: Roll twice versus curses and if you can’t get […]

    Monster Focus: Mummies

    Monster Focus: Mummies This installment of the Monster Focus-series is 6 pages long, 1 page front cover, ~1/2 a page SRD, leaving us with 4 1/2 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we get a list of skill-DCs to identify mummies before getting 4 new feats:   -Crushing Slam: Make a single attack at full BAB as a standard action and don’t add your str-mod to damage, but instead make a trip attempt without provoking an AoO – per se a nice feat with its Str 21 prerequisite, though I wouldn’t let it near PC’s hands.   -Curse Breaker: Roll twice versus curses and if you can’t get […]

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  • Monster Focus: Ghouls This pdf is 6 pages long, 1 page front cover, ~3/4 of a page SRD/editorial, leaving us with ~4 1/4 pages of content, so let’s take a look!   The pdf kicks off with a short list of sample DCs to unearth information on ghouls before introducing us to 5 new feats:   -Grave Claws: Stagger foes with your paralyzing attacks even if they succeed at their saves. Okay, I guess – but not impressed.   -Mind over Muscle: Allows you to save again against paralysis each turn. Not a fan of this.   -Nauseating Stench: 1 round nauseated when subject to stench quality, even be sickened for 1 round on a successful save. Still not impressed. […]

    Monster Focus: Ghouls

    Monster Focus: Ghouls This pdf is 6 pages long, 1 page front cover, ~3/4 of a page SRD/editorial, leaving us with ~4 1/4 pages of content, so let’s take a look!   The pdf kicks off with a short list of sample DCs to unearth information on ghouls before introducing us to 5 new feats:   -Grave Claws: Stagger foes with your paralyzing attacks even if they succeed at their saves. Okay, I guess – but not impressed.   -Mind over Muscle: Allows you to save again against paralysis each turn. Not a fan of this.   -Nauseating Stench: 1 round nauseated when subject to stench quality, even be sickened for 1 round on a successful save. Still not impressed. […]

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  • Way of the Wicked VI – Wages of Sin The final chapter in the evil AP Way of the Wicked is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages maps of Talingarde, leaving us with 94 pages of content, so let’s take a look!   This being a review of the final part of this AP, the following contains SPOILERS – not only for this module, but for the whole AP. Potential players are strongly advised to jump to the conclusion.   All right, still here? Cardinal Adrastus Thorn lies slain, Asmodeus has proclaimed his support of the PCs and they have risen […]

    Way of the Wicked VI: Wages of Sin

    Way of the Wicked VI – Wages of Sin The final chapter in the evil AP Way of the Wicked is 102 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages maps of Talingarde, leaving us with 94 pages of content, so let’s take a look!   This being a review of the final part of this AP, the following contains SPOILERS – not only for this module, but for the whole AP. Potential players are strongly advised to jump to the conclusion.   All right, still here? Cardinal Adrastus Thorn lies slain, Asmodeus has proclaimed his support of the PCs and they have risen […]

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  • Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

    Way of the Wicked V – The Devil, My Only Master

    Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

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