Jason Nelson Archive

  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • Asian Archetypes: Magical The second book of archetypes for Asian settings clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 31 pages of content, chock-full with new material – remember, Legendary Games books have a LOT of words per page, so we have a lot of ground to cover!   It should be noted that this pdf features some spells from Legendary Games’ massive Asian Spell Compendium – but you do not need to purchase it to use this book – all spells referenced have been reproduced herein for your convenience. […]

    Asian Archetypes: Magical

    Asian Archetypes: Magical The second book of archetypes for Asian settings clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 31 pages of content, chock-full with new material – remember, Legendary Games books have a LOT of words per page, so we have a lot of ground to cover!   It should be noted that this pdf features some spells from Legendary Games’ massive Asian Spell Compendium – but you do not need to purchase it to use this book – all spells referenced have been reproduced herein for your convenience. […]

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  • Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

    Asian Bloodlines

    Asian Bloodlines This collection of bloodrager and sorcerer bloodlines intended for Asian settings clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 2/3 pages of SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 1/3 pages of content, so let’s take a look!   Okay, so structure-wise, a few of the bloodlines herein make use of spells from the Asian Spell Compendium – these have been reprinted here for your convenience. (Kudos!) The pdf first proceeds to present bloodrager bloodlines, then sorcerer bloodlines. The respective ones have been properly tailored to the two classes, while retaining concise leitmotifs.   Let […]

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  • Asian Spell Compendium This massive collection of spells clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 1 + 2/3 of a page advertisement, 1 page back cover, leaving us with 28 1/3 pages of content – as always in LG-books, we get a ton of content per page, so the pdf actually contains more material than you’d assume from the page-count.   Now, we begin with functionality – to be more precise, we begin with a means of making the book much more user-friendly: We not only get a list of alphabetical spell names, we also get a list […]

    Asian Spell Compendium

    Asian Spell Compendium This massive collection of spells clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 1 + 2/3 of a page advertisement, 1 page back cover, leaving us with 28 1/3 pages of content – as always in LG-books, we get a ton of content per page, so the pdf actually contains more material than you’d assume from the page-count.   Now, we begin with functionality – to be more precise, we begin with a means of making the book much more user-friendly: We not only get a list of alphabetical spell names, we also get a list […]

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  • Mythic Monsters: Japan This installment of Legendary Games‘ Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   Now, as always, we begin this supplement with new supplemental content – and this time around, that content comes in the guide of 5 new magic items, the first of which would be the mighty crane kimono, which nets the wearer Crane Style while unencumbered and in light armor and also bestows good fortune, which […]

    Mythic Monsters: Japan

    Mythic Monsters: Japan This installment of Legendary Games‘ Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   Now, as always, we begin this supplement with new supplemental content – and this time around, that content comes in the guide of 5 new magic items, the first of which would be the mighty crane kimono, which nets the wearer Crane Style while unencumbered and in light armor and also bestows good fortune, which […]

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  • Legendary Hybrids: Yakuza This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page back cover, leaving us with 19 pages of content, which, as always for Legendary Games, are chock-full with text – so yeah, there’s more content herein that the page-count might lead you to believe,   All right, so the yakuza is a hybrid of the unchained monk…Wait. It’s NOT? WTF? So yeah, the yakuza’s parent classes are actually something completely different: Cavalier and ninja. I know, right?   So, the yakuza gets ¾ BAB-progression, good Ref- and Will-saves and d8 HD as well as 6 + Int skills per level. […]

    Legendary Hybrids: Yakuza

    Legendary Hybrids: Yakuza This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page back cover, leaving us with 19 pages of content, which, as always for Legendary Games, are chock-full with text – so yeah, there’s more content herein that the page-count might lead you to believe,   All right, so the yakuza is a hybrid of the unchained monk…Wait. It’s NOT? WTF? So yeah, the yakuza’s parent classes are actually something completely different: Cavalier and ninja. I know, right?   So, the yakuza gets ¾ BAB-progression, good Ref- and Will-saves and d8 HD as well as 6 + Int skills per level. […]

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  • Legendary Monks This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) […]

    Legendary Monks

    Legendary Monks This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) […]

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  • In the Company of Dragons Expanded The massive expansion hardcover of „In the Company of Dragons“ clocks in at a massive 199 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with194 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. It was further expedited by me receiving a print copy.   All right, so we begin with a massive foreword by Bill Slavicsek, original author of the by now classic Council of Wyrms…and then we dive right in. Okay, usually, I assume a degree of familiarity regarding the “In the Company of..:”-series, […]

    In the Company of Dragons Expanded

    In the Company of Dragons Expanded The massive expansion hardcover of „In the Company of Dragons“ clocks in at a massive 199 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with194 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. It was further expedited by me receiving a print copy.   All right, so we begin with a massive foreword by Bill Slavicsek, original author of the by now classic Council of Wyrms…and then we dive right in. Okay, usually, I assume a degree of familiarity regarding the “In the Company of..:”-series, […]

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  • Mythic Monsters: Middle East This installment of Legendary Games‘ Mythic Monster-series (which has revolutionalized how I use bosses in non-mythic games, but that as an aside) clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content – it should be noted, though, that like in all LG-books, there is A TON of text on each page, so the simple page numbers may be misleading.   Anyways, we begin this installment, as all of them, with supplemental material – and this time […]

    Mythic Monsters: Middle East

    Mythic Monsters: Middle East This installment of Legendary Games‘ Mythic Monster-series (which has revolutionalized how I use bosses in non-mythic games, but that as an aside) clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of content – it should be noted, though, that like in all LG-books, there is A TON of text on each page, so the simple page numbers may be misleading.   Anyways, we begin this installment, as all of them, with supplemental material – and this time […]

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  • Mythic Minis: Halloween Treats This installment of the Mythic Minis-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, we begin with two new mythic feats, which may both also be used as tier 1st abilities for the stranger, guardian and trickster paths:   Headless Horseman: Expend 1 use of mythic power as a swift action to make your head invisible and partially incorporeal for mythic tier minutes; you can still speak, see, eat, drink and get +2 to saves versus inhaled gas and poison as well as +2 to Intimidate and have a 25% chance to ignore critical hits and precision damage. […]

    Mythic Minis: Halloween Treats

    Mythic Minis: Halloween Treats This installment of the Mythic Minis-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, we begin with two new mythic feats, which may both also be used as tier 1st abilities for the stranger, guardian and trickster paths:   Headless Horseman: Expend 1 use of mythic power as a swift action to make your head invisible and partially incorporeal for mythic tier minutes; you can still speak, see, eat, drink and get +2 to saves versus inhaled gas and poison as well as +2 to Intimidate and have a 25% chance to ignore critical hits and precision damage. […]

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  • Mythic Monsters: Elementals This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,1 page SRD, 1 page ToC, 2 pages introduction/hot to use, 3 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   As always, we begin with supplemental material: This time around, that includes two feats: Elemental Expert provides a bonus to Knowledge checks pertaining the elemental planes and increases the maximum HD and decreases the Charisma score of outsiders of the elemental subtype when using planar ally etc. to negotiate with the entities. The mythic version […]

    Mythic Monsters: Elementals

    Mythic Monsters: Elementals This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial,1 page SRD, 1 page ToC, 2 pages introduction/hot to use, 3 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, so let’s take a look, shall we?   As always, we begin with supplemental material: This time around, that includes two feats: Elemental Expert provides a bonus to Knowledge checks pertaining the elemental planes and increases the maximum HD and decreases the Charisma score of outsiders of the elemental subtype when using planar ally etc. to negotiate with the entities. The mythic version […]

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  • Ancient Idols This pdf clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages of introduction leaving us with 23 pages of content, so let’s take a look!   Okay, both fiction and real-world mythology are chock-full with the concept of idols – statues or physical representations of quasi-deities worshiped as false gods; whether it’s the golden calf or jade serpents found by hale Cimmerians in the depths of forbidding ruins. Considering their eminence in fiction etc., it is pretty surprising that PFRPG so far had no rules-representation of the concept of idols in game. This pdf […]

    Ancient Idols

    Ancient Idols This pdf clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, 2 pages of introduction leaving us with 23 pages of content, so let’s take a look!   Okay, both fiction and real-world mythology are chock-full with the concept of idols – statues or physical representations of quasi-deities worshiped as false gods; whether it’s the golden calf or jade serpents found by hale Cimmerians in the depths of forbidding ruins. Considering their eminence in fiction etc., it is pretty surprising that PFRPG so far had no rules-representation of the concept of idols in game. This pdf […]

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  • Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

    Ancient Tombs

    Ancient Tombs This supplement clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Describe adventurers! “Grave-robbing murder-hobos.” The joke’s old, sure, but there is some truth to that, right? Now, taking that into account, it’s surprising once you think about it, that there aren’t many supplements that address that tombs are something wholly different from other dungeons – they are NOT just dungeons where a surprising amount of undead roam the halls – they are solemn places of remembrance, testimony that the interred existed; they are […]

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  • Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

    Asian Archetypes: Martial

    Asian Archetypes: Martial This collection of archetypes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 2 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of content – it should be noted that these are tightly packed, though!   All righty, we’re starting with the bloodrider cavalier, but in order to understand it, I think it may be prudent to mention the mounted combat-follow-up feats that complement it: Mounted Skirmish lets your mount make a double movement and lets you perform a ranged or melee attack at one point during the movement, with the […]

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  • Horror Adventures This massive hardcover clocks in at 255 pages – if you take away editorial, index, etc., you still arrive at 249 pages of content, which is A LOT.   I was gifted a copy of this book for the purpose of a fair and unbiased review. My review is based on the hardcover of this book.   Now, the first thing I’d ask you to do, is to read the series of Miscellaneous Musings I wrote on horror gaming in general. Or least the last one. Why? Because it is my firm conviction that one has to establish realistic expectations in order to review a book such as this.   Here is Part I. Here is Part II. […]

    Horror Adventures

    Horror Adventures This massive hardcover clocks in at 255 pages – if you take away editorial, index, etc., you still arrive at 249 pages of content, which is A LOT.   I was gifted a copy of this book for the purpose of a fair and unbiased review. My review is based on the hardcover of this book.   Now, the first thing I’d ask you to do, is to read the series of Miscellaneous Musings I wrote on horror gaming in general. Or least the last one. Why? Because it is my firm conviction that one has to establish realistic expectations in order to review a book such as this.   Here is Part I. Here is Part II. […]

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  • Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

    Mythic Magic: Horror Spells

    Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

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  • Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Mythic Module Monsters – Red Throne 3

    Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

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  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

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  • Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Mythic Module Monsters – Red Throne 1

    Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

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  • Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

    Mythic Monsters: Africa

    Mythic Monsters: Africa This installment of the Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always in the series, we begin with supplemental material – this time around, we get a total of 7 traps, ranging from CR 3 to 15 and using classics from the Indiana Jones movies: Broken lights, valuable idol, snake pit…you get the theme there. Notable: They all come with means to […]

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  • Mythic Monsters: Halloween This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of raw content, so let’s take a look!   The supplemental material of this installment has a really cool array of two mythic feats, one of which can be used to basically become a faux-headless horseman (AMAZING), while the other, aptly-named Ghost Rider, lets you replace your missing head with a grisly image…like, say a burning skull…oh, and you can become transparent and […]

    Mythic Monsters: Halloween

    Mythic Monsters: Halloween This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 20 pages of raw content, so let’s take a look!   The supplemental material of this installment has a really cool array of two mythic feats, one of which can be used to basically become a faux-headless horseman (AMAZING), while the other, aptly-named Ghost Rider, lets you replace your missing head with a grisly image…like, say a burning skull…oh, and you can become transparent and […]

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  • Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

    Mythic Monsters: India

    Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

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  • Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

    Horrific Curses

    Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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  • Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

    Ancient Curses

    Ancient Curses This pdf clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin this pdf with a nice, historic recap of Egypt and the ostensible curse of pharaohs, which may obviously take on a completely different dimension in the context of fantasy gaming. After that, we are introduced to the somewhat unfortunately-named Cursologist Occultist, who loses medium armor and shield proficiency (except bucklers) and gains Cursed Item Detection as a bonus feat. Instead […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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