Jeff Gomez Archive

  • Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

    Demon Cults & Secret Societies

    Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

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  • Rocket’s Red Flare: An Independence Day Tale This little module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Okay, so beyond the adventure presented here, we do get pretty extensive rules for fireworks and their scoring; these rules begin with stating the different ways to create fireworks: Magic, alchemical mixture, magic powders or blast powders – all have skills etc. assigned. As for magical fireworks, up to two spells may be cast into a firework powder.   The scoring of a magical firework works as follows: The damage and effects of spells are treated as though they struck a 1 […]

    Rocket’s Red Flare: An Independence Day Tale

    Rocket’s Red Flare: An Independence Day Tale This little module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Okay, so beyond the adventure presented here, we do get pretty extensive rules for fireworks and their scoring; these rules begin with stating the different ways to create fireworks: Magic, alchemical mixture, magic powders or blast powders – all have skills etc. assigned. As for magical fireworks, up to two spells may be cast into a firework powder.   The scoring of a magical firework works as follows: The damage and effects of spells are treated as though they struck a 1 […]

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  • The Gobbler – A Thanksgiving Tale This module clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so one of these pages is devoted to a new race, the awakened turkey, who receives +2 Con and Cha, -2 Int, is Small and a magical beast with the augmented animal subtype. Turkeys has a base speed of 20 ft. and are natural gliders, taking no damage from falls and allowing them to glide 60 ft. per 1 foot they fall. They also get +2 to natural AC due to feathers…but any fire damage cancels that bonus until the turkey is fully […]

    The Gobbler – A Thanksgiving Tale

    The Gobbler – A Thanksgiving Tale This module clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so one of these pages is devoted to a new race, the awakened turkey, who receives +2 Con and Cha, -2 Int, is Small and a magical beast with the augmented animal subtype. Turkeys has a base speed of 20 ft. and are natural gliders, taking no damage from falls and allowing them to glide 60 ft. per 1 foot they fall. They also get +2 to natural AC due to feathers…but any fire damage cancels that bonus until the turkey is fully […]

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  • Deck the Halls – A Christmas Tale This module clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This is an adventure for 3-5 characters of levels 2 – 4. The module does not sport read-aloud text, if you’re looking for the like. Since my readers requested that I point out comfort aspects, you should note that e.g. rules-relevant components are not bolded etc. in the text. As a consequence, I recommend reading the module in its entirety before attempting to run it. Since holiday modules are popular for family-entertainment, it should be noted that I don’t consider this module to […]

    Deck the Halls – A Christmas Tale

    Deck the Halls – A Christmas Tale This module clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This is an adventure for 3-5 characters of levels 2 – 4. The module does not sport read-aloud text, if you’re looking for the like. Since my readers requested that I point out comfort aspects, you should note that e.g. rules-relevant components are not bolded etc. in the text. As a consequence, I recommend reading the module in its entirety before attempting to run it. Since holiday modules are popular for family-entertainment, it should be noted that I don’t consider this module to […]

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  • Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

    Village Backdrop: Fulhurst Moors (5e)

    Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

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  • Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

    Village Backdrop: Fulhurst Moors (system neutral)

    Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

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  • Village Backdrop: Skaalhaft This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their own […]

    Village Backdrop: Skaalhaft

    Village Backdrop: Skaalhaft This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their own […]

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  • Village Backdrop: Skaalhaft (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their […]

    Village Backdrop: Skaalhaft (5e)

    Village Backdrop: Skaalhaft (5e) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with their […]

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  • Village Backdrop: Skaalhaft (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with […]

    Village Backdrop: Skaalhaft (system neutral)

    Village Backdrop: Skaalhaft (system neutral) This installment of the Village Backdrop-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Skaalhaft is an utterly unique place – situated in the aptly-named blood bay, the place is a whaler’s village unlike any you’ve seen – instead of the more mundane prey, this should be considered to be a draker’s village…or a magical beast-er’s village…for while other places may be content with hunting mere animals, Skaalhaft’s population makes a living of much tougher and deadlier prey. The kills brought in by the powerful hunters (5 sample vessels with […]

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  • Village Backdrop: Ronak (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak […]

    Village Backdrop: Ronak (system neutral)

    Village Backdrop: Ronak (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak […]

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  • Village Backdrop: Ronak (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. […]

    Village Backdrop: Ronak (5e)

    Village Backdrop: Ronak (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. […]

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  • Village Backdrop: Ronak This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. Or, […]

    Village Backdrop: Ronak

    Village Backdrop: Ronak This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Ronak is a dwarven company’s trade-outpost – or rather, it was. The company has gone belly-up ages ago, leaving the ancestors of the Ronakee stranded in the middle of the swamplands, on lands that once belonged to lizardfolk, dutifully exterminated by the dwarves. This can be unearthed via the village lore provided in the tradition of the series…and it kinda is weird. Why? Because the very first sentence on Ronak is “Nobody knows Ronak exists. Or, […]

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  • Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

    Villain Codex IV: Monsters for Meddlesome Heroes

    Villain Codex IV: Monsters for Meddlesome Heroes The fourth installment of the Villain Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue at the request of my patreons.   Okay, so we’re changing the formula this time around: Each of the characters featured herein is a monster with unique additionata – class levels, archetypes, etc. Analogue to the regular Villain Codex monikers, this book covers the middle level range: CRs range from 3 to 14. Each of the monsters herein comes with its own b/w-artwork and entry-wise, we focus on stats, […]

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  • 20 Things: Necromancer’s Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin this dressing file with a definite winner: 8 blasphemous tomes of forbidden lore, ranging from the Libermorbus to the Sable Flame, these are evocative and really capture the reader’s attention – oh, and as a further bonus, we get 6 cool and disturbing bookmarks suitable for evil masters of magic.   Beyond these, we move on to horrible sounds and sensations – 10 of both are provided […]

    20 Things: Necromancer’s Lair (system neutral)

    20 Things: Necromancer’s Lair (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin this dressing file with a definite winner: 8 blasphemous tomes of forbidden lore, ranging from the Libermorbus to the Sable Flame, these are evocative and really capture the reader’s attention – oh, and as a further bonus, we get 6 cool and disturbing bookmarks suitable for evil masters of magic.   Beyond these, we move on to horrible sounds and sensations – 10 of both are provided […]

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  • We Be Leshys This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   So, first things first: This module works best as a one-shot, courtesy of its unique premise: If the similarity in the name wasn’t ample clue: In this scenario, the PCs play Leshys, namely the leshys known as Brindlewild’s Protectors – these special leshys all come with CR 5 sample statblocks and represent the pregens for the module. The pdf provides some notes for customization, should the like be […]

    We Be Leshys

    We Be Leshys This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   So, first things first: This module works best as a one-shot, courtesy of its unique premise: If the similarity in the name wasn’t ample clue: In this scenario, the PCs play Leshys, namely the leshys known as Brindlewild’s Protectors – these special leshys all come with CR 5 sample statblocks and represent the pregens for the module. The pdf provides some notes for customization, should the like be […]

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  • We Be Dragons This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   If the appropriation of Paizo’s slogan for Goblin-PC adventures was no clear indicator – this module is set apart by one very crucial factor: The PCs are all dragons! While it is possible to use appropriate regular dragons, the module’s base premise works imho best if you use the plentiful pregens included. 9 of these are provided, all clocking in at CR 4 and representing, as a whole, a pretty diverse spectrum. The dragons range from arcane dragon to blood dragon, caustic dragon, corruptor dragon, harmonic dragon, […]

    We Be Dragons

    We Be Dragons This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   If the appropriation of Paizo’s slogan for Goblin-PC adventures was no clear indicator – this module is set apart by one very crucial factor: The PCs are all dragons! While it is possible to use appropriate regular dragons, the module’s base premise works imho best if you use the plentiful pregens included. 9 of these are provided, all clocking in at CR 4 and representing, as a whole, a pretty diverse spectrum. The dragons range from arcane dragon to blood dragon, caustic dragon, corruptor dragon, harmonic dragon, […]

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  • Undead Paragon Classes II: Ghoul, Lich and Mummy The second collection of undead paragon classes clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with an impressive 25 pages of content, so let’s take a look!   After an introduction to the concept of paragon classes, which are basically means to advance in a race via a class, as depicted in e.g. Rite Publishing’s excellent “in the Company of…”-supplements, we dive pretty much right into the base racial chassis employed – the rotting corpse as a race, which I covered in my review of part I. If you missed it:   Rotting corpses get -2 to Str, Dex, Int, Wis and Cha […]

    Undead Paragon Classes II: Ghoul, Lich and Mummy

    Undead Paragon Classes II: Ghoul, Lich and Mummy The second collection of undead paragon classes clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with an impressive 25 pages of content, so let’s take a look!   After an introduction to the concept of paragon classes, which are basically means to advance in a race via a class, as depicted in e.g. Rite Publishing’s excellent “in the Company of…”-supplements, we dive pretty much right into the base racial chassis employed – the rotting corpse as a race, which I covered in my review of part I. If you missed it:   Rotting corpses get -2 to Str, Dex, Int, Wis and Cha […]

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  • Undead Paragon Classes: Skeleton, Vampire and Zombie This pdf clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   Okay, so we begin with an explanation of paragon classes: Inc ase you are not aware of Rite Publishing’s phenomenal “In the Company of…”-series, here’s the gist of it: It’s a class, exclusive to a race, that lets you improve your innate racial abilities, allowing you to become more potent over several levels. As this pertains undead racial paragon classes, we begin the pdf with the rotting corpse racial template, which serves as the foundation of the material herein:   Rotting corpses get […]

    Undead Paragon Classes: Skeleton, Vampire and Zombie

    Undead Paragon Classes: Skeleton, Vampire and Zombie This pdf clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   Okay, so we begin with an explanation of paragon classes: Inc ase you are not aware of Rite Publishing’s phenomenal “In the Company of…”-series, here’s the gist of it: It’s a class, exclusive to a race, that lets you improve your innate racial abilities, allowing you to become more potent over several levels. As this pertains undead racial paragon classes, we begin the pdf with the rotting corpse racial template, which serves as the foundation of the material herein:   Rotting corpses get […]

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  • GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

    GM’s Miscellany: 20 Things #2 (system neutral)

    GM’s Miscellany: 20 Things #2 (system neutral) This massive compilation clocks in at 93 pages, 1 front cover, 2 pages of advertisement, 1 page editorial, 2 pages of ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 85 pages of content, so let’s take a look!   Well, first things first: This is a compilation of material, namely of the humongous numbers of lists Creighton Broadhurst regularly posts on his blog; so yes, technically, the material can be found for free. At the same time OMG, get this!   Sorry, I’m getting ahead of myself. At this point, it most assuredly should be no secret that I consider Raging Swan ‘s dressing files among the most useful books […]

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  • GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

    GM’s Miscellany: Village Backdrops I (system neutral)

    GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

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  • GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

    GM’s Miscellany: Village Backdrops I (5e)

    GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • 20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

    20 Things: Bustling Marketplace (system neutral)

    20 Things: Bustling Marketplace (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Okay, we begin with something I really appreciate – namely a contextualization, location-wise, of a marketplace – there is a reason for them being at one point or another, after all, and the pdf starts by providing 5 different suggestions – from dock and bridge to churches and ruins and the underground. While it may sound obvious, such a context adds quite a bit of depth to the proceedings, so […]

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  • Dragons are above my Pay Grade This module clocks in at 23 pages, 1 page front cover, 1 page editorial, ~3/4 of a page SRD, leaving us with 20 1/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs around? Great! The PCs have been hired by the Grimples Mining Company, who has a lucrative gig going on the Sunstone Island and the adventure begins in the office of Peter Grimples, the amiable half-orc chief of the mining operations…who has just received dire news from one of the local, gold-skinned kobolds: You see, the kobolds had […]

    Dragons are above my Pay Grade

    Dragons are above my Pay Grade This module clocks in at 23 pages, 1 page front cover, 1 page editorial, ~3/4 of a page SRD, leaving us with 20 1/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs around? Great! The PCs have been hired by the Grimples Mining Company, who has a lucrative gig going on the Sunstone Island and the adventure begins in the office of Peter Grimples, the amiable half-orc chief of the mining operations…who has just received dire news from one of the local, gold-skinned kobolds: You see, the kobolds had […]

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  • Village Backdrop: Bleakflat This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp […]

    Village Backdrop: Bleakflat

    Village Backdrop: Bleakflat This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp […]

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  • Village Backdrop: Bleakflat (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless […]

    Village Backdrop: Bleakflat (system neutral)

    Village Backdrop: Bleakflat (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless […]

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  • Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

    Deadly Gardens: Razorleaf Swarm

    Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

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