Jeff Gomez Archive

  • Village Backdrop: Umelas This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Umelas is an utopian experiment and an adventure in disguise  -formerly rules by Hiswin Baeler, it is not an easy place to stay in: With a steep ravine and an ever-present saccharine stench suffusing the town, from its sweet wines and cloying scent of white oak, the place embodies perfectly the creepiness of the sweet, the association with decay painted over by a scent of sugar and spice.   Everyone is smiling. […]

    Village Backdrop: Umelas

    Village Backdrop: Umelas This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Umelas is an utopian experiment and an adventure in disguise  -formerly rules by Hiswin Baeler, it is not an easy place to stay in: With a steep ravine and an ever-present saccharine stench suffusing the town, from its sweet wines and cloying scent of white oak, the place embodies perfectly the creepiness of the sweet, the association with decay painted over by a scent of sugar and spice.   Everyone is smiling. […]

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  • Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

    Undefeatable #23: Ninja

    Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

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  • 20 Things #5: Subterranean Mine (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Mining is dangerous – much more so in a fantasy world and thus, we begin this entry of the 20-things series with 12, cool perils to be encountered while exploring mines  -from boarded up holes in the floor to sticky webbing, impregnable darkness and wide, underground streams, the pdf sports an intriguing array of nice potential set-pieces and challenges…or just dressing, depending on your generosity as the GM.   […]

    20 Things #5: Subterranean Mine (system neutral)

    20 Things #5: Subterranean Mine (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Mining is dangerous – much more so in a fantasy world and thus, we begin this entry of the 20-things series with 12, cool perils to be encountered while exploring mines  -from boarded up holes in the floor to sticky webbing, impregnable darkness and wide, underground streams, the pdf sports an intriguing array of nice potential set-pieces and challenges…or just dressing, depending on your generosity as the GM.   […]

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  • 20 Things #1: Seedy Tavern (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file with a selection of 20 different seedy tavern patrons you can find in a seedy tavern. The respective individuals are presented with their name, followed by an alignment abbreviation, gender and race…though some of the entries, oddly, feature class names and levels as well, while others don’t even though worn armor mentioned etc. would point towards an adventuring career. Drinking, boisterous dwarves, ancient gnome-beggars nicknamed “Filth” […]

    20 Things #1: Seedy Tavern (system-neutral)

    20 Things #1: Seedy Tavern (system-neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We begin this dressing-file with a selection of 20 different seedy tavern patrons you can find in a seedy tavern. The respective individuals are presented with their name, followed by an alignment abbreviation, gender and race…though some of the entries, oddly, feature class names and levels as well, while others don’t even though worn armor mentioned etc. would point towards an adventuring career. Drinking, boisterous dwarves, ancient gnome-beggars nicknamed “Filth” […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items

    Sir Reginald Lichlyter’s Magical Beers, Tankards and Other Inebrious Items This tome detailing the latest in inebriation-themed objects and concoctions clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this tome with basically a rehash of the basic “how to get drunk”-rules from the last tome, though the approach has been streamlined with more precise rules – and yes, the hangover now comes with a proper duration, which renders these rules, overall, more concise. Additionally, the section now sports game-mechanics for a general alcohol addiction as well as three sample addictions for […]

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  • Letters from the Flaming Crab: Winged Cavalry The first of the installments of Flaming Crab Games’ series of experimental pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with a well-written letter sent by Molly Shell, captain of the UCs Flaming Crab, which, thanks to the cooperation of Einstein and Tesla, has obviously managed to transcend the borders of an alotopia of our world – and ended up in a storm, which brought it to J Gray’s house…   Flavor-wise, we begin well here. The pdf begins with the Wind Warden, a class that gets […]

    Letters from the Flaming Crab: Winged Cavalry

    Letters from the Flaming Crab: Winged Cavalry The first of the installments of Flaming Crab Games’ series of experimental pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with a well-written letter sent by Molly Shell, captain of the UCs Flaming Crab, which, thanks to the cooperation of Einstein and Tesla, has obviously managed to transcend the borders of an alotopia of our world – and ended up in a storm, which brought it to J Gray’s house…   Flavor-wise, we begin well here. The pdf begins with the Wind Warden, a class that gets […]

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  • The Sage Character Class This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look!   Sages as a class receive d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Will-Saves and proficiency with simple weapons. They are subject to arcane spell failure when utilizing armor or shields. Unsurprisingly from the chassis, the sage is a full caster that draws spells from the sorc/wizard spell-list and learns them at the same rate as the sorceror. Here’s a divergence from established tropes, though: In spite of being a spontaneous caster, the sage’s governing spellcasting attribute is not Charisma, but Intelligence. They still […]

    The Sage Character Class

    The Sage Character Class This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look!   Sages as a class receive d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Will-Saves and proficiency with simple weapons. They are subject to arcane spell failure when utilizing armor or shields. Unsurprisingly from the chassis, the sage is a full caster that draws spells from the sorc/wizard spell-list and learns them at the same rate as the sorceror. Here’s a divergence from established tropes, though: In spite of being a spontaneous caster, the sage’s governing spellcasting attribute is not Charisma, but Intelligence. They still […]

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  • Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

    Call to Arms: Powders and Dust

    Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

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  • Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

    Call to Arms: Ten-Foot Poles

    Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

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