Jeff Lee Archive

  • The Genius Guide to the Talented Otter Dragon This pdf clocks in at 20 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 2 pages of advertisements, leaving us with 13 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by my patreon supporters.   Okay, first things first: I am pretty positive that this creature was created using the Talented Bestiary, a book I do not own. As such, I can’t comment on how well it implements the guidelines in said tome.   That out of the way, we begin with an introduction that contextualizes the otter dragon in the fantasy world, before diving […]

    The Genius Guide to the Talented Otter Dragon (Patreon Request)

    The Genius Guide to the Talented Otter Dragon This pdf clocks in at 20 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 2 pages of advertisements, leaving us with 13 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by my patreon supporters.   Okay, first things first: I am pretty positive that this creature was created using the Talented Bestiary, a book I do not own. As such, I can’t comment on how well it implements the guidelines in said tome.   That out of the way, we begin with an introduction that contextualizes the otter dragon in the fantasy world, before diving […]

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  • Monster Menagerie: Giraffenomicon This installment of the Monster Menageries-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, one of which is devoted to the introduction, so let’s take a look!   Okay, so see that one the cover? Legend Stan! Provides pretty hilarious artworks for all the monsters herein, so let’s check out whether the stats hold up as well: The first critter would be the Giraffecorn (CR 5), who sports a glistening silvery coat, cloven hooves and a sex-feet long, pink horn. It also, hilariously, can use invisibility at will and has an air walk that only works to a limit of 6 feet […]

    Monster Menagerie: Giraffenomicon

    Monster Menagerie: Giraffenomicon This installment of the Monster Menageries-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, one of which is devoted to the introduction, so let’s take a look!   Okay, so see that one the cover? Legend Stan! Provides pretty hilarious artworks for all the monsters herein, so let’s check out whether the stats hold up as well: The first critter would be the Giraffecorn (CR 5), who sports a glistening silvery coat, cloven hooves and a sex-feet long, pink horn. It also, hilariously, can use invisibility at will and has an air walk that only works to a limit of 6 feet […]

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  • Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

    Mythic Feats: Wilderness Feats

    Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

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  • Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

    Monster Menagerie: Bulette Points

    Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

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  • The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    The Genius Guide to Vampire Magic

    The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

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  • Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

    Magitech Archetypes

    Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

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  • Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

    Hybrid Classes of NeoExodus: Anointed Guardian

    Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

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  • Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

    Demon Cults & Secret Societies (5e)

    Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

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  • Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

    Demon Cults & Secret Societies

    Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

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  • The Robot Summoner This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of explanation of how to use this, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, though it should be noted that, as always with Legendary Games, we get a lot of content per page.   First of all: No, your class does not have the lame “Robot Summoner”-name – that is only for the purpose of, you know, making sure you know what you get. The class is called “Steel Soul”, which sounds damn metal to me. The steel soul is a variant of the unchained summoner […]

    The Robot Summoner

    The Robot Summoner This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of explanation of how to use this, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, though it should be noted that, as always with Legendary Games, we get a lot of content per page.   First of all: No, your class does not have the lame “Robot Summoner”-name – that is only for the purpose of, you know, making sure you know what you get. The class is called “Steel Soul”, which sounds damn metal to me. The steel soul is a variant of the unchained summoner […]

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  • Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

    Letters from the Flaming Crab: Puppet Show

    Letters from the Flaming Crab: Puppet Show This installment of the unique „Letters from the Flaming Crab“-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   We begin this pdf with, as always, a nice, letter from the eponymous planes-hopping vessel, before diving right into the crunchy bits – which, this time around, would be a new hybrid class – the marionetteer, whose parents would be both summoners and vigilantes. Interesting combination, right? Well, chassis-wise, the marionetteer gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and light armor, ¾ BAB-progression and good Will-saves.   The […]

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  • Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

    Villain Codex III: Enemies for Epic Heroes

    Villain Codex III: Enemies for Epic Heroes The third installment of the Villain Codices clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a non-prioritized review at the request of my patreons.   All righty, so the respective villains all come with full stats,a brief history, a suggested plot (or more) and some goals the villain may have. The respective foes span a CR from 15 to 20. Each NPC gets a cool b/w-artwork.   All right, the first foe herein would be a former dwarven war-hero – Daegrim Siegebreaker, consumed by […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe The fourth level of The Halls of the Eternal Moment clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 14 pages of content, so let’s take a look!   As always, we begin with notes on the general property of the dungeon’s level – walls, light, etc. After level 3’s relatively tame treatment of PCs, the fourth level is back to the attrition tactics – 40% chance of being attacked, per hour. OUCH. Now here’s a mind-bender: Once the alarm is triggered, the dungeon RAW becomes easier – the ambushing default encounter is replaced […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe

    Infinite Dungeon: The Halls of the Eternal Moment Level 4: The Clockwork Catastrophe The fourth level of The Halls of the Eternal Moment clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 14 pages of content, so let’s take a look!   As always, we begin with notes on the general property of the dungeon’s level – walls, light, etc. After level 3’s relatively tame treatment of PCs, the fourth level is back to the attrition tactics – 40% chance of being attacked, per hour. OUCH. Now here’s a mind-bender: Once the alarm is triggered, the dungeon RAW becomes easier – the ambushing default encounter is replaced […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls The third level of the Halls of the Eternal Moment clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   So, as in the levels before, we get a concise summary of the properties of the dungeon regarding its walls, lighting etc. However, we do get a cool unique dungeon feature – within these walls, you can find columns made of skulls – and inside the skulls are eyeballs that twitch, unless they are actually observing someone – in which case they become eerily still and staring. Oh, and […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls

    Infinite Dungeon: The Halls of the Eternal Moment Level 3: The Clairvoyant Halls The third level of the Halls of the Eternal Moment clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 12 pages of content, so let’s take a look!   So, as in the levels before, we get a concise summary of the properties of the dungeon regarding its walls, lighting etc. However, we do get a cool unique dungeon feature – within these walls, you can find columns made of skulls – and inside the skulls are eyeballs that twitch, unless they are actually observing someone – in which case they become eerily still and staring. Oh, and […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt

    Infinite Dungeon: The Halls of the Eternal Moment Level 2 – The Rattling Crypt The second level of the Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, we begin this installment with a brief summary of the opposition and a nice d20-dressing table that sports descriptive hooks and concrete items, for a total of 40 entries – nice and adds a sense of consistency to the level and the adversaries – kudos there!   As before, we get helpful information on floors, walls…and slender pillars, which *almost* take up a square – destroying […]

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  • Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown The first level of The Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This level has been claimed as a home by the druid circle of the ages – and as such, we have a nature-theme on our hands here. The pdf notes walls, ceilings, etc. and also provides notes for wandering monsters, simulating a kind of organic and dynamic environment. Each of the rooms comes with read-aloud text, which can help GMs less confident in their improvisation skills. […]

    Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown

    Infinite Dungeon: The Halls of the Eternal Moment Level 1 – The Overgrown The first level of The Halls of the Eternal Moment clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This level has been claimed as a home by the druid circle of the ages – and as such, we have a nature-theme on our hands here. The pdf notes walls, ceilings, etc. and also provides notes for wandering monsters, simulating a kind of organic and dynamic environment. Each of the rooms comes with read-aloud text, which can help GMs less confident in their improvisation skills. […]

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  • Letters from the Flaming Crab: Monster Circus This installment of Flaming Crab Games delightfully gonzo series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   As always in the series, we begin with an eponymous letter from our favorite planes- and dimension-hopping vessel, the UCS Flaming Crab, continuing the charming and well-written meta-narrative that leads us to the topic at hand, which would be Argent & Midnight’s Circus Esoterica and Extravaganza of the Strange. This time, however, Gale and Jilius, the writers of this letter and latest members of the crew, actually also provide a second letter – and we […]

    Letters from the Flaming Crab: Monster Circus

    Letters from the Flaming Crab: Monster Circus This installment of Flaming Crab Games delightfully gonzo series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   As always in the series, we begin with an eponymous letter from our favorite planes- and dimension-hopping vessel, the UCS Flaming Crab, continuing the charming and well-written meta-narrative that leads us to the topic at hand, which would be Argent & Midnight’s Circus Esoterica and Extravaganza of the Strange. This time, however, Gale and Jilius, the writers of this letter and latest members of the crew, actually also provide a second letter – and we […]

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  • Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

    Mythic Monsters: India

    Mythic Monsters: India This installment of the Mythic Monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   The pdf’s supplemental material this time around contains magic items – greater and lesser offerings of placation, which can be used to attract and place outsiders and undead that subsist on flesh, making them lethargic for a while. We know the concept from mythology and the representation via the rules works well – two […]

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  • Letters from the Flaming Crab: Murder Bunnies This installment of Flaming Crab Games’ series of oddball pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Before we dive deeper, let it be known that this time around, the frame-narrative does not pertain to the excursions of the UCS Flaming Crab – instead, the pdf acknowledges the weird practice in historic documents and local mythology to draw murderous rabbits. With weapons. No, I am not kidding you. A couple of years ago, when I researched material for a CoC-scenario, I actually stumbled over such a rendition.   This pdf then […]

    Letters from the Flaming Crab: Murder Bunnies

    Letters from the Flaming Crab: Murder Bunnies This installment of Flaming Crab Games’ series of oddball pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Before we dive deeper, let it be known that this time around, the frame-narrative does not pertain to the excursions of the UCS Flaming Crab – instead, the pdf acknowledges the weird practice in historic documents and local mythology to draw murderous rabbits. With weapons. No, I am not kidding you. A couple of years ago, when I researched material for a CoC-scenario, I actually stumbled over such a rendition.   This pdf then […]

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  • Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

    Legendary Assassins

    Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

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  • Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

    Cults of Celmae: The Ashen King

    Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

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  • Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

    Cultures of Celmae: Gnomes

    Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

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  • Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

    Monsters of NeoExodus: Dragons of the Mind

    Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

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  • Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

    Letters from the Flaming Crab: Inspired by Heraldry

    Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

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  • Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

    Legendary Hybrids: Deadeye Hexer

    Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

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  • Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

    Mythic Monsters: China

    Mythic Monsters: Chinafocuz.ru This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

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  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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