Jeff Lee Archive

  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

    Southlands Bestiary

    Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

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  • Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

    Monsters of NeoExodus: Dragons

    Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

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  • Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

    Obsidian Apocalypse: Sinful and Vile Feats

    Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

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  • Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

    Mythic Monsters: Shadow

    Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

    Advanced Races: Tosculi

    Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

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  • Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

    Mythic Mini: Underdark Racial Feats

    Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

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  • Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

    Mythic Minis: Far Eastern Racial Feats

    Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

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  • Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

    Mythic Mini: Orc Feats

    Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

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  • Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

    Mythic Mini: Half-Orc Feats

    Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

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  • Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

    Mythic Mini: Gnome and Halfling Feats

    Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

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  • Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

    Crisis of the World-Eater Prequel: A Warning Too Late

    Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

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  • Monster Menagerie: Lurkers in the Dark This installment of the Monster Menagerie-series clocks in at 26 pages, 1 page front cover, 1 page editorial/Toc, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Dark Creepers and Stalkers have always been favorites of mine – mysterious, familiar…and yet alien enough to make them creepy in an uncanny valley-esque way. This installment of the Monster Menagerie-series than goes on to expand the variants of these creatures – but, more so than usual, this book could be considered also a kind of ecology – take the sample suggestions for origins of these creatures and customize the dread truth behind the race to […]

    Monster Menagerie: Lurkers in the Dark

    Monster Menagerie: Lurkers in the Dark This installment of the Monster Menagerie-series clocks in at 26 pages, 1 page front cover, 1 page editorial/Toc, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Dark Creepers and Stalkers have always been favorites of mine – mysterious, familiar…and yet alien enough to make them creepy in an uncanny valley-esque way. This installment of the Monster Menagerie-series than goes on to expand the variants of these creatures – but, more so than usual, this book could be considered also a kind of ecology – take the sample suggestions for origins of these creatures and customize the dread truth behind the race to […]

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  • Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

    Lost Races: Elves

    Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

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  • Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

    Mythic Minis: Elf Feats

    Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

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  • Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

    Mythic Mini: Dwarf Feats

    Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

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  • Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

    Mythic Minis: Planetouched Feats IV

    Mythic Minis: Planetouched Feats IV All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Armor of the Pit: +2 natural armor; expend a use of mythic power for DR 5/good for tier rounds, scaling up to DR 10/good at 10th tier.   -Expanded Fiendish Resistance: Pick a type of resistance you don’t have from the elements; you gain resistance 10. Alternatively, increase an existing resistance. Can obviously be taken multiple times. Spend mythic power to transform a resistance into an immunity for tier rounds. The latter power-based trick could have used a bit of future-proofing: Now at this point there is sonic, negative energy etc., with […]

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  • Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

    Mythic Minis: Planetouched Feats III

    Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

    Mythic Minis: Planetouched Feats I

    Mythic Minis: Planetouched Feats I All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blazing Aura: When using Scorching Weapons, generate an aura that deals 2d6 fire damage to adjacent foes. Foes striking you in melee have their weapons take 2d6 fire damage that ignores hardness. Unarmed foes risk catching fire on a failed save.   -Blistering Feint: +4 to feinting when wielding weapons that deal fire damage. Add fire damage + tier damage to foes feinted and have it risk catching fire. Foes that start burning can be targeted as an immediate action at your highest BAB. Interesting option and nice imagery!   -Dwarf-Blooded: +2 […]

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  • Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

    Mythic Mini: Performance Feats

    Mythic Mini: Performance Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Dramatic Display: Numerical escalation plus mythic power expenditure for nat 20’d maneuver checks in the round after the display. I don’t like nat 20-granting abilities particularly for a reason and this falls into the category – the secondary benefit is arguably better than some primary benefits for combat maneuver enhancement as it also provides a +4 bonus in addition. This one is pretty broken in my book.   -Whip Mastery: Numerical escalation, but also mythic power expenditure for a follow-up attack versus a foe just tripped or disarmed.   -Improved Whip Mastery: Threaten […]

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  • Mythic Minis: Gunslinger Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Amateur Gunslinger: Gain Wis-mod grit, min 1 as well as a single 3rd level deed. Also use mythic power in lieu of grit to perform a deed. Can be traded for Mythic Extra Grit if getting the class feature.   -Deft Shootist Deed: No AoOs for reloading/firing a firearm while you have at least 1 grit and +2 AC when wielding a firearm versus melee attacks. When attacked in melee, spend 1 grit or mythic power as an immediate action to execute a firearm attack against the foe. At 5th tier, you can […]

    Mythic Minis: Gunslinger Feats

    Mythic Minis: Gunslinger Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Amateur Gunslinger: Gain Wis-mod grit, min 1 as well as a single 3rd level deed. Also use mythic power in lieu of grit to perform a deed. Can be traded for Mythic Extra Grit if getting the class feature.   -Deft Shootist Deed: No AoOs for reloading/firing a firearm while you have at least 1 grit and +2 AC when wielding a firearm versus melee attacks. When attacked in melee, spend 1 grit or mythic power as an immediate action to execute a firearm attack against the foe. At 5th tier, you can […]

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  • Demon Cults: Servants of the White Ape This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The fifth Demon Cult introduced by Kobold Press’ series details what could be considered the most pulpy tale in the series yet – when a disenfranchised aristocrat had to escape into the jungles and stumbled upon a hidden, ruined city, Josef Kortz would have not dreamed that the carnivorous white apes haunting the ruins would one day bow to him – and bow they do, for he is the summoner that commands the Great White […]

    Demon Cults: Servants of the White Ape

    Demon Cults: Servants of the White Ape This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The fifth Demon Cult introduced by Kobold Press’ series details what could be considered the most pulpy tale in the series yet – when a disenfranchised aristocrat had to escape into the jungles and stumbled upon a hidden, ruined city, Josef Kortz would have not dreamed that the carnivorous white apes haunting the ruins would one day bow to him – and bow they do, for he is the summoner that commands the Great White […]

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