Jeff Lee Archive

  • Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

    Legendary Assassins

    Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

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  • Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

    Cults of Celmae: The Ashen King

    Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

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  • Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

    Cultures of Celmae: Gnomes

    Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

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  • Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

    Monsters of NeoExodus: Dragons of the Mind

    Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

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  • Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

    Letters from the Flaming Crab: Inspired by Heraldry

    Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

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  • Legendary Hybrids: Deadeye Hexer The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

    Legendary Hybrids: Deadeye Hexer

    Legendary Hybrids: Deadeye Hexer The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

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  • Mythic Monsters: China This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

    Mythic Monsters: China

    Mythic Monsters: China This installment of Legendary Games’ amazing Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this installment, as always, with supplemental content – this time around, that would be two pages containing 6 feats and 5 minor artifacts. The feats would be so-called Blessings and come with regular and mythic iterations: One enhances your Survival skills in forests and makes you harder to track; two […]

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  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

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  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

    Southlands Bestiary

    Southlands Bestiary This massive bestiary for use with the Southlands campaign setting (but not limited to it) clocks in at 122 pages, 1 page front cover, 1 page editorial, 2 pages of backer-lists, 1 page ToC, 1 page SRD, 2 3/4 pages of advertisement, 1 page back cover, leaving us with 112 1/4 pages of content, so let’s take a look!   I was a backer of the Southlands kickstarter, but am otherwise not involved with this book. My review is primarily based on the softcover print version of this book, though I consulted the electronic version to verify e.g. presence of bookmarks and similar components.   This book is pretty much a sans frills experience – the brief version […]

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  • Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

    Monsters of NeoExodus: Dragons

    Monsters of NeoExodus: Dragons This monster book clocks in at 34 pages, 1 page front cover, 1 page editorial/SRD, 2 pages of advertisement, leaving us with a massive 30 pages of content, so let’s take a look!   Ah, dragons! Who doesn’t love them? They’re the apex-predators, the big, nasty super-killer creatures and there is no adversary as iconic out there. Suffice to say, I’ve read a lot of dragon-variants over the years and I very much loathed the “everything needs to be a half-dragon”-trend in the dying days of 3.X – the tendency cheapened dragons in my opinion and took away from their impact. I’ve also been pretty vocal about my preference for dragons to be smart adversaries that […]

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  • Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

    Obsidian Apocalypse: Sinful and Vile Feats

    Obsidian Apocalypse: Sinful and Vile Feats This collection of dastardly feats clocks in at 19 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 17 pages of content, so let’s take a look!   Okay, before I go into this pdf, let me state that loudly and clearly – this is a book of feats, yes…but it is a book full of Clinton J. Boomer-feats. This sets this pdf pretty much apart from every feat-pdf you’ll ever seen…why? Well, we all know how feats work, right? Basically, they are short pieces of crunch that provide a rules-option, for the most part a relative generic, wide-open one that makes a character better at something or adds an option to […]

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  • Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

    Mythic Monsters: Shadow

    Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

    Advanced Races: Tosculi

    Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

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  • Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

    Mythic Mini: Underdark Racial Feats

    Mythic Mini: Underdark Racial Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Drow Nobility: Numerical escalation and additional uses via mythic power- standard.   -Giant Steps: Add tier times 5 ft to the increase in base speed…which may be a bit much.   -Improved Drow Nobility: Choose 1/2 tier racial SPs and use mythic versions of them via mythic power; also learn those as mythic spells, if you can cast them.   -Greater Drow Nobility: 3/day use mythic SP sans paying mythic power and sans augments.   -Lingering Invisibility: Longer concealment after invisibility; while it’s maintained, use mythic power allowing for reactivation of previously […]

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  • Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

    Mythic Minis: Far Eastern Racial Feats

    Mythic Minis: Far Eastern Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.5 page SRD, 1.5 page content, let’s go!   -Blood Beak: Numerical escalation,. bleed on crits and negative conditions on crits. Solid.   -Carrion Feeder: Numerical escalation + mythic power-based rerolls with tier-bonus.   -Life’s Blood: Creature gains twice damage you take in hp; additionally, a creature subject to it can gain fast healing if you spend mythic power. The original feat is problematic and so is, by extension, this one.   -Long-Nose Form: Skill-bonuses in long-nose form and spend mythic power for temporary scent-based blindsense.   -Magical tail: Sp-use increase; also spend more uses PLUS mythic power for more […]

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  • Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

    Mythic Mini: Orc Feats

    Mythic Mini: Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Born Alone: Gain 2x Con-bonus temporary hit points for tier rounds when killing a foe. Anti-kitten caveat makes me a happy reviewer. 🙂   -Bullying Blow: +tier to Intimidate; add mythic power for worse fear-conditions and a kind of intimidate-cleave. Solid.   -Ferocious Action: Roll to stabilize when dealing damage in melee AND gain 1/2 tier hp when you hit, to a maximum of 1 hp. Nice one!   -Foment the Blood: Numerical escalation and AoE orc-heal via mythic power.   -Grudge Fighter: Numerical escalation.   -Orc Weapon Expertise: Benefits with orc weapons […]

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  • Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

    Mythic Mini: Half-Orc Feats

    Mythic Mini: Half-Orc Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Beats Rider: Monstrous animal companion gains mythic rank, +1 once you reach tier 10.   -Blood Vengeance: Increased crit range + bleed damage versus target of Blood Vengeance, including stacking bleed damage on crits; also allows for move action Intimidate, potentially supplemented by tier.   -Destroyer’s Blessing: Regain only one round of rage per round, but heal damage when breaking objects or mitigate exhaustion/negate fatigue/heal ability damage.   -Ferocious Resolve: +tier to negative HP threshold; use mythic power to negate staggered condition while below 0 Hp and also gain Intimidate bonus.   -Ferocious […]

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  • Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

    Mythic Mini: Gnome and Halfling Feats

    Mythic Mini: Gnome and Halfling Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20…not a big fan of the latter.   -Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.   -Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.   -Cautious Fighter: +4 when fighting defensively/using total defense (why no better […]

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  • Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

    Crisis of the World-Eater Prequel: A Warning Too Late

    Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

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  • Monster Menagerie: Lurkers in the Dark This installment of the Monster Menagerie-series clocks in at 26 pages, 1 page front cover, 1 page editorial/Toc, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Dark Creepers and Stalkers have always been favorites of mine – mysterious, familiar…and yet alien enough to make them creepy in an uncanny valley-esque way. This installment of the Monster Menagerie-series than goes on to expand the variants of these creatures – but, more so than usual, this book could be considered also a kind of ecology – take the sample suggestions for origins of these creatures and customize the dread truth behind the race to […]

    Monster Menagerie: Lurkers in the Dark

    Monster Menagerie: Lurkers in the Dark This installment of the Monster Menagerie-series clocks in at 26 pages, 1 page front cover, 1 page editorial/Toc, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   Dark Creepers and Stalkers have always been favorites of mine – mysterious, familiar…and yet alien enough to make them creepy in an uncanny valley-esque way. This installment of the Monster Menagerie-series than goes on to expand the variants of these creatures – but, more so than usual, this book could be considered also a kind of ecology – take the sample suggestions for origins of these creatures and customize the dread truth behind the race to […]

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  • Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

    Lost Races: Elves

    Lost Races: Elves This supplement for NeoExodus clocks in at 22 pages, 1 page front cover, 3.5 pages of advertisement, 1 page SRD, leaving us with 16.5 pages of content, so let’s take a look, shall we?   In the world of Exodus, the elves are a lost and splintered race -struck hard by a biological weapon, they have long since lost their position of supremacy…but in a world of intrigue and world-spanning conspiracies like NeoExodus, that does not necessarily have to be true now, right?   Hence, this supplement covers elven subraces (including nomenclature etc.), beginning with the high elves that pretty much represent the elitist elves that left the world behind – only to return? That’s up to […]

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