Jeffrey Swank Archive

  • Monster Classes: Pinnacle & Pit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid […]

    Monster Classes: Pinnacle & Pit

    Monster Classes: Pinnacle & Pit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page of advertisement, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid […]

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  • Monster Classes: Fey This installment of Dreamscarred Press’ Monster Classes-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

    Monster Classes: Fey

    Monster Classes: Fey This installment of Dreamscarred Press’ Monster Classes-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

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  • Monster Classes: Savage Races I This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

    Monster Classes: Savage Races I

    Monster Classes: Savage Races I This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

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  • Monster Classes: Undead The third installment of the Monster Classes-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

    Monster Classes: Undead

    Monster Classes: Undead The third installment of the Monster Classes-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines presented […]

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  • Monster Classes: Earth Elemental The fourth installment of Dreamscarred Press’ Monster Classes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

    Monster Classes: Earth Elemental

    Monster Classes: Earth Elemental The fourth installment of Dreamscarred Press’ Monster Classes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

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  • Monster Classes: Erinyes The second installment of Dreamscarred Press’ Monster Classes-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred Press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

    Monster Classes: Erinyes

    Monster Classes: Erinyes The second installment of Dreamscarred Press’ Monster Classes-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred Press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

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  • Monster Classes: Astral Deva The first installment of the Monster Classes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page empty space, leaving us with about 6 1/4 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

    Monster Classes: Astral Deva

    Monster Classes: Astral Deva The first installment of the Monster Classes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page empty space, leaving us with about 6 1/4 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

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  • Lost Lore: Supernal Dragon Dojo This installment of the Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We begin this installment of the series with a neat fluffy introduction of the dojo in question and the pdf introduces 3 new uses of resolve, which includes self-hasting, moving through difficult terrain and using resolve as an immediate action to add a 1d6-surge to CMD.   The pdf also features two different archetypes – the Daisho Master gets a scaling AC bonus when using full attacks, quicker drawing and better crit-confirmation, scaling bonuses to atk and damage as well as […]

    Lost Lore: Supernal Dragon Dojo

    Lost Lore: Supernal Dragon Dojo This installment of the Lost Lore-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We begin this installment of the series with a neat fluffy introduction of the dojo in question and the pdf introduces 3 new uses of resolve, which includes self-hasting, moving through difficult terrain and using resolve as an immediate action to add a 1d6-surge to CMD.   The pdf also features two different archetypes – the Daisho Master gets a scaling AC bonus when using full attacks, quicker drawing and better crit-confirmation, scaling bonuses to atk and damage as well as […]

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  • Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

    Letters from the Flaming Crab: Coins and Credit

    Letters from the Flaming Crab: Coins and Credit This installment of Flaming Crab Games’ oddball Letters-series that deals with unconventional topics clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content, so let’s take a look!   Coins. Money. Gold or the Euro or the American Dollar. The stuff that binds civilization together and makes completely foreign nations that would otherwise hate each other engage in trade. Coinage has a role as important to our development as a species as few other inventions – and it is EVERYWHERE in our games. The dragon’s hoard. The orc’s pocket. Heck, it could be argued that from a certain 3-adventure […]

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  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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  • April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

    April Augmented

    April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

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  • Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

    Purple Duck Storeroom: More Magic Pants!

    Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

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  • Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

    Lost Lore: Ecology of the Basilisk

    Lost Lore: Ecology of the Basilisk This installment of the Lost Lore-series clocks in on 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 5 1/4 pages of content, so let’s take a look!   Okay, so the first thing I actually noticed (and enjoyed) about this pdf is that it’s actually written in character – so yes, the reader is basically diving into the field notes of Lady Daxitroniusilluminarious Jaedall – and know what? I really like the style in which this is presented: Beginning with a brief anecdote, we go on to properly classify the creature within the context of its history and physiological contexts – and […]

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  • Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

    Call to Arms: Ten-Foot Poles

    Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

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  • Secret Societies of Vathak: The Final Phase This Vathak-supplement clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   The Final Phase is a cult that sprung form an appropriately nihilistic vision of life as sorrow unending and thus, it should come as no surprise that the already questionable ideology (as much of it as the well-written intro-fluff showcases) has been perverted even further in a world like Vathak – now, the cult is pretty much a decadent accumulation of cultists with a surprising range of influence. More disturbingly, the cult believes that the Great Old Ones hold […]

    Secret Societies of Vathak: The Final Phase

    Secret Societies of Vathak: The Final Phase This Vathak-supplement clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   The Final Phase is a cult that sprung form an appropriately nihilistic vision of life as sorrow unending and thus, it should come as no surprise that the already questionable ideology (as much of it as the well-written intro-fluff showcases) has been perverted even further in a world like Vathak – now, the cult is pretty much a decadent accumulation of cultists with a surprising range of influence. More disturbingly, the cult believes that the Great Old Ones hold […]

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