Jen McTeague Archive

  • Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

    Everyman Minis: Magus Arcana

    Everyman Minis: Magus Arcana This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2.5 pages of SRD, leaving us with 1.5 pages of content, so let’s take a look!   This supplement contains a total of 15 new magus arcana, so let’s take a look!   -Abundant Metamagic: This arcana needs another arcana that adds metamagic effects to a magus spell with daily uses, and allows for the payment of arcana points to not expend the limited uses of such metamagic enhancer arcanas. Nice. Should probably specify requiring such an arcana as a prerequisite, though.   -Augmented Aspergillum: Upgrades the damage of the holy water in a battle […]

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  • Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Everyman Minis: Alchemist Power Components

    Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

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  • Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

    Everyman Minis: Esoteric Implements

    Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

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