Jenny Jarzabski Archive

  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

    Legendary Villains: Evil Clerics

    Legendary Villains: Evil Clerics The third installment of Legendary Games’ supplements containing powerful options for GMs crafting dastardly villains clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   From Randall Flagg to Thulsa Doom, once you start thinking about it, popular fiction is rife with great cleric-y villain antagonists and the introduction of this book does quote several of these beloved antagonists as inspirations to draw upon before moving towards a rather crucial aspect of evil clerics: As servants of the divine, they INSPIRE. No matter whether they […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • A Friend in Need This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page inside back cover (which doubles as a picture you can color), 1/2 a page advertisement, leaving 20 1/2 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the behest of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module – to be more precise, for the age-range of about ~ 6 years. I ran the module in my […]

    A Friend in Need

    A Friend in Need This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page inside back cover (which doubles as a picture you can color), 1/2 a page advertisement, leaving 20 1/2 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the behest of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module – to be more precise, for the age-range of about ~ 6 years. I ran the module in my […]

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  • The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

    The Genius Guide to Variant Multiclassing Rules

    The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

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  • The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

    The Genius Guide to Simple Class Templates for Monsters

    The Genius Guide to Simple Class Templates for Monsters This massive pdf clocks in at 54 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page blank back cover, leaving us with 50 pages of content, so let’s take a look!   This review will deviate a bit from my usual style, namely because me tackling this book in it would just end up be extremely redundant and extremely boring – basically, what this pdf does is spare the GM a literal crap-ton of work. If your PCs and players are like mine, vanilla monsters will get curb-stomped left and right…and become boring pretty fast. The most obvious choice one has, beyond templates, would obviously be the […]

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